Theory
Boss Battle Terminology
Evolving Mechanics
Fourth Wall
Genre Guise
Indirect Control
Name of the Game
Narrative
Articles
Level Design
Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2)
, by
Steve Gaynor
, on
Fullbright
'Level Design Lesson' series
, by
Anna Antropy
, on
Auntie Pixilante
B R I C K B Y B R I C K
-
Castlevania
analysis, by Ario Barzan.