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software:rpg_maker [2011/10/24 11:10]
the_blueberry_hill L, on Yume Nikki
software:rpg_maker [2017/04/08 09:58] (current)
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 The software is generally very easy to use. '​Programming'​ is done selecting commands from a menu (though XP, and VX, users can also use [[wp>​Ruby_(programming_language)|Ruby]]. Resource editing is possible in some of the console versions, but on Windows graphics, ​ music, and sound effects, must be made in other software. Though, as mentioned, there are plenty of resources supplied with the software. The software is generally very easy to use. '​Programming'​ is done selecting commands from a menu (though XP, and VX, users can also use [[wp>​Ruby_(programming_language)|Ruby]]. Resource editing is possible in some of the console versions, but on Windows graphics, ​ music, and sound effects, must be made in other software. Though, as mentioned, there are plenty of resources supplied with the software.
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 +  * thecatamites:​ I remember most of the fun of RPG Maker games being the way they were played half in and half out of the editor as you could poke around to see where you were meant to go next or reconstruct the plot from scattered dialogue fragments or change the start location to play the good bits and secret rooms or steal all the midis. Kind of weird that to my knowledge the artier RM games are the ones that do the least with this, whereas I remember a bunch of dragonwarrior things where the creator would have weird landscape messages buried in the map listing on assumption that someone'​d be poking through.
  
 ===== English releases ===== ===== English releases =====
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 ==== RPG Maker 2 ==== ==== RPG Maker 2 ====
-The second [[hardware:​snes|SNES]] version was unofficialy ​translated into English. There'​s not much reason to play it instead of the other releases, but it's interesting. The games play a lot like the earlier //​[[game:​dq_series|Dragon Quest]]// games; there'​s even menu based searching, and stair using. +The second [[hardware:​snes|SNES]] version was unofficially ​translated into English. There'​s not much reason to play it instead of the other releases, but it's interesting. The games play a lot like the earlier //​[[game:​dq_series|Dragon Quest]]// games; there'​s even menu based searching, and stair using. 
-The game comes on a [[hardware:​snes#​Super Game Boy]]-esque cart, which takes [[hardware:​snes#​Satellaview]] memory ​paks, allowing resource data to be downloaded, but not swapping of games. The prequel was compatible with the [[hardware:​snes#​Turbo File Twin]], which allows game files to be kept off-cart.((RPG Tsukuru 2 may actually be compatible with this, sources conflict.))+The game comes on a [[hardware:​snes#​Super Game Boy]]-esque cart, which takes [[hardware:​snes#​Satellaview]] memory ​packs, allowing resource data to be downloaded, but not swapping of games. The prequel was compatible with the [[hardware:​snes#​Turbo File Twin]], which allows game files to be kept off-cart.((//RPG Tsukuru 2// may actually be compatible with this, sources conflict.))
  
 ==== RPG Maker 95 ==== ==== RPG Maker 95 ====
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     *Takes obvious influence from the 2D //​[[game:​final_fantasy|Final Fantasy]]// games, but uses that influence effectively. The world is rich, as are the graphics, and the whole thing has a charming warmth, and spirit. It doesn'​t entirely get past its RPG Maker-ness, but it gets close.     *Takes obvious influence from the 2D //​[[game:​final_fantasy|Final Fantasy]]// games, but uses that influence effectively. The world is rich, as are the graphics, and the whole thing has a charming warmth, and spirit. It doesn'​t entirely get past its RPG Maker-ness, but it gets close.
   ***//​[[Grave Spirit]]//​** (RPG Maker 2000) - [[http://​rpgmaker.net/​games/​71/​|download]]   ***//​[[Grave Spirit]]//​** (RPG Maker 2000) - [[http://​rpgmaker.net/​games/​71/​|download]]
-    *Has a somewhat sparse atmosphere---alamost ​Ueda-like. It's also an adventure game with very little combat.+    *Has a somewhat sparse atmosphere---almost [[people:​fumito_ueda|Ueda]]-like. It's also an adventure game with very little combat.
   ***//​[[Push!]]//​** (RPG Maker 2003) - [[http://​rpgmaker.net/​games/​11/​|download]]   ***//​[[Push!]]//​** (RPG Maker 2003) - [[http://​rpgmaker.net/​games/​11/​|download]]
-    *A Picross ​game made in RPG Maker 2003. If you are interested in RPG Maker, then the novely should make this worthwhile. If not: it'​s ​[[genre:​nonogame|Picross]].+    *A [[genre:​nonogames|picross]] ​game made in RPG Maker 2003. If you are interested in RPG Maker, then the novely should make this worthwhile. If not: it'​s ​picross.
   ***//[[The Longing Ribbon]]//​** (RPG Maker 2000) - [[http://​rpgmaker.net/​games/​390/​|download]]   ***//[[The Longing Ribbon]]//​** (RPG Maker 2000) - [[http://​rpgmaker.net/​games/​390/​|download]]
     *q 3:It's an attempt at doing psychological/​survival horror a la //​[[game:​silent_hill_series|Silent Hill]]// using the RM2k engine, and the surprising thing is that it actually almost works! The default, generic graphics that are included with RPG Maker have been remixed, so to speak, to become more and more eerie and disturbing as the story develops, and the mansion has a really great sense of aesthetics and a truly warped sense of space. It's still marred, of course - most notably by the onslaught of boring random battles that starts about halfway through and by the excessively ironic (post-modern?​) sense of humor that (while often hilarious) all too often completely undercuts any suspension of disbelief that the game had managed to cultivate. But for the first couple of hours it's far more terrifying than many commercial horror games, even with its technical limitations,​ with quite a few innovative ideas on how to build suspense.     *q 3:It's an attempt at doing psychological/​survival horror a la //​[[game:​silent_hill_series|Silent Hill]]// using the RM2k engine, and the surprising thing is that it actually almost works! The default, generic graphics that are included with RPG Maker have been remixed, so to speak, to become more and more eerie and disturbing as the story develops, and the mansion has a really great sense of aesthetics and a truly warped sense of space. It's still marred, of course - most notably by the onslaught of boring random battles that starts about halfway through and by the excessively ironic (post-modern?​) sense of humor that (while often hilarious) all too often completely undercuts any suspension of disbelief that the game had managed to cultivate. But for the first couple of hours it's far more terrifying than many commercial horror games, even with its technical limitations,​ with quite a few innovative ideas on how to build suspense.
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   * [[http://​forums.selectbutton.net/​viewtopic.php?​t=23388|good,​ weird RPG Maker games?]] - SB forum thread.   * [[http://​forums.selectbutton.net/​viewtopic.php?​t=23388|good,​ weird RPG Maker games?]] - SB forum thread.
   * [[http://​forums.selectbutton.net/​viewtopic.php?​t=29920|Space Funeral is the Monster Party of RPGS]] - SB forum thread (not just //Space Funeral//).   * [[http://​forums.selectbutton.net/​viewtopic.php?​t=29920|Space Funeral is the Monster Party of RPGS]] - SB forum thread (not just //Space Funeral//).
 +  * [[http://​heroikdev.wordpress.com/​rpg-maker-tools/​algorithmate/​|Algorithmate]] - A tool for testing damage calculations.
 
 software/rpg_maker.1319469043.txt.gz · Last modified: 2017/04/08 09:58 (external edit)
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