Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
sb:recommended:xbox360 [2017/06/23 02:26]
the_blueberry_hill link to lost planet 2 page
sb:recommended:xbox360 [2017/08/01 17:04]
gatotsu2501
Line 158: Line 158:
   ***//​Fallout:​ New Vegas//** (also on: PC, PS3) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=30078|forum thread]]   ***//​Fallout:​ New Vegas//** (also on: PC, PS3) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=30078|forum thread]]
     * CubaLibre: It's ok. The way the story branches and accommodates you is probably as good as the first //​[[game:​Fallout]]//,​ but the atmosphere is still a little too themepark and the FPS mechanics just suck compared to old action point tactical stuff. Plus it's still a goof-glitchy [[company:​bethesda|Bethesda]] halfdisaster. Their best effort since //​[[game:​tes_iii|Morrowind]]//​ though certainly.     * CubaLibre: It's ok. The way the story branches and accommodates you is probably as good as the first //​[[game:​Fallout]]//,​ but the atmosphere is still a little too themepark and the FPS mechanics just suck compared to old action point tactical stuff. Plus it's still a goof-glitchy [[company:​bethesda|Bethesda]] halfdisaster. Their best effort since //​[[game:​tes_iii|Morrowind]]//​ though certainly.
-      ​* Tulpa: So long as you don't use VATS (or play with the realism mod((should add link)) I keep recommending) the FPS mechanics work pretty fine (or better than most shooters). One of the big things about the realism mod is that it makes the AI act intelligently. They take cover, they flank, they use grenades. They don't charge you. If you stealth kill an ally of theirs, they will look for you. Even if they just find a dead body a little while later. Your companion doesn'​t step in the way of bullets anywhere near as often.\\ While I can kind of see the theme park criticism, it's a lot less present than in //​[[game:​Fallout 3]]//. Mostly comparable to //​[[game:​Fallout 2]]// (which makes sense, it's by the same guys.). There'​s a weird diversity to environments like in //FO2// (the disconnect between the old west feel of most of the world and the New Reno feel of //New Vegas// was jarring and certain factions feel out of place), but there'​s some attention paid to how these people live. There are farms, people herd cattle. There aren't untouched abandoned convenience stores fifty feet away from a town with a food shortage. The world actually feels lived in, at times. The game is just very similar to Fallout 2 but with a more interesting plot.\\ I don't think there are any generic respawning shooting gallery enemies other than wildlife. There'​s maybe two patches of feral ghouls in the entire game and only one group of unfriendly super mutants which can be dealt with without any ridiculous fucking bossfights (OR AVOIDED ENTIRELY). Everyone else actually has a place in the world. I kind of want to try a pacifist stealth/​diplomacy run of the game but that might be near impossible.+    ​* Tulpa: So long as you don't use VATS (or play with the realism mod((should add link)) I keep recommending) the FPS mechanics work pretty fine (or better than most shooters). One of the big things about the realism mod is that it makes the AI act intelligently. They take cover, they flank, they use grenades. They don't charge you. If you stealth kill an ally of theirs, they will look for you. Even if they just find a dead body a little while later. Your companion doesn'​t step in the way of bullets anywhere near as often.\\ While I can kind of see the theme park criticism, it's a lot less present than in //​[[game:​Fallout 3]]//. Mostly comparable to //​[[game:​Fallout 2]]// (which makes sense, it's by the same guys.). There'​s a weird diversity to environments like in //FO2// (the disconnect between the old west feel of most of the world and the New Reno feel of //New Vegas// was jarring and certain factions feel out of place), but there'​s some attention paid to how these people live. There are farms, people herd cattle. There aren't untouched abandoned convenience stores fifty feet away from a town with a food shortage. The world actually feels lived in, at times. The game is just very similar to Fallout 2 but with a more interesting plot.\\ I don't think there are any generic respawning shooting gallery enemies other than wildlife. There'​s maybe two patches of feral ghouls in the entire game and only one group of unfriendly super mutants which can be dealt with without any ridiculous fucking bossfights (OR AVOIDED ENTIRELY). Everyone else actually has a place in the world. I kind of want to try a pacifist stealth/​diplomacy run of the game but that might be near impossible
 +    * Ni Go Zero Ichi: It's 2017 and this is my first //Fallout// game, effectively my first Bethesda (or pseudo-Bethesda) game, and one of my first WRPGs. Coming from that super-naive perspective,​ I uh... I like how many little variables you can tweak to approach the game in different ways! My choices largely do not feel trivial but also not railroaded into an obvious "​right/​wrong"​ or "​good/​bad"​ dichotomy. I actually like VATS, it makes the clumsy action mechanics feel less like a flaw and more like an element of strategy (because the limitations on AP and variability in accuracy between VATS and real-time combat make for occasionally interesting tactical dilemmas). I'm playing on Xbox One and I have yet to encounter any major technical issues which I guess means they'​ve mostly been patched out at this point? Apart from there being slightly too much menu busywork, my main criticism is how tragically fucking ugly and stiff the game engine is, which I gather is ubiquitous to anything with Bethesda'​s name on it.
  
   ***//Gears of War//** (also on: PC; remade for XB1)   ***//Gears of War//** (also on: PC; remade for XB1)
 
 sb/recommended/xbox360.txt · Last modified: 2019/02/03 22:58 by gatotsu2501
[unknown button type]
 
Recent changes RSS feed Driven by DokuWiki