Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
sb:recommended:windows [2016/06/22 00:01]
the_blueberry_hill Link to ddeadly premonition page
sb:recommended:windows [2017/04/08 09:58]
127.0.0.1 external edit
Line 48: Line 48:
     * Cycle: The game is mostly about exploring, chatting to people for more information,​ and performing various tasks to progress. These can be investigating strange disappearances,​ distracting someone while another party member raids an office, dancing in a gay club, shooting down alien bugs in a //​[[game:​Tailgunner]]//​-esque arcade game, etc. Really, this is like a JRPG crossed with a [[company:​LucasArts]] adventure and almost all of the crap about each removed.     * Cycle: The game is mostly about exploring, chatting to people for more information,​ and performing various tasks to progress. These can be investigating strange disappearances,​ distracting someone while another party member raids an office, dancing in a gay club, shooting down alien bugs in a //​[[game:​Tailgunner]]//​-esque arcade game, etc. Really, this is like a JRPG crossed with a [[company:​LucasArts]] adventure and almost all of the crap about each removed.
  
-  ***//​Another World / Out of this World (NA) / Outer World (JP)//** (also on: 360, 3DO, 3DS, Amiga, Apple II, Atari ST, GBA, Mac, Mega Drive/CD, PS3, SNES, Vita, Wii U)+  ***//[[game:​another_world|Another World / Out of this World (NA) / Outer World (JP)]]//** (also on: 360, 3DO, 3DS, Amiga, Apple II, Atari ST, GBA, Mac, Mega Drive/CD, PS3, SNES, Vita, Wii U)
     *diplo: I don't know that it's that //Another World// is not all that fun to play. I just never could get ahold of anything except "​it'​s cool that this was made by one guy and that it's '​cinematic?'"​ The look is delivered with clarity and purpose but it's a sterile and uninviting (not even in the "​invitingly uninviting"​ way) graphic embodiment to me. Actually that's probably the main thing that just doesn'​t make me care: Another World is a game about a world, briskly and mysteriously experienced,​ but I just don't care about that world or what it suggests because the aesthetic filter is so...tidy and bald.      *diplo: I don't know that it's that //Another World// is not all that fun to play. I just never could get ahold of anything except "​it'​s cool that this was made by one guy and that it's '​cinematic?'"​ The look is delivered with clarity and purpose but it's a sterile and uninviting (not even in the "​invitingly uninviting"​ way) graphic embodiment to me. Actually that's probably the main thing that just doesn'​t make me care: Another World is a game about a world, briskly and mysteriously experienced,​ but I just don't care about that world or what it suggests because the aesthetic filter is so...tidy and bald. 
     *remote: //Another World// is still a wonderful distillation of videogame trial & error that never allows you to feel fully in control. It embraces the idea that you've been whisked off to some perilous alien world where you only learn what awaits on the next screen (or sequence of screens) by means of often gruelling repetition, and you survive only as you could in a videogame providing you with infinite lives/​retries. And once you've figured out what to do, the game's cinematic flow comes into relief... always within the dynamic of a puzzle game in motion. It demands patience, precision (or as much as is allowed), and above all persistence,​ but its atmosphere is immensely rewarding. And like Bennett says, it just feels really good in 2011. The GOG-released version is awesome. ​     *remote: //Another World// is still a wonderful distillation of videogame trial & error that never allows you to feel fully in control. It embraces the idea that you've been whisked off to some perilous alien world where you only learn what awaits on the next screen (or sequence of screens) by means of often gruelling repetition, and you survive only as you could in a videogame providing you with infinite lives/​retries. And once you've figured out what to do, the game's cinematic flow comes into relief... always within the dynamic of a puzzle game in motion. It demands patience, precision (or as much as is allowed), and above all persistence,​ but its atmosphere is immensely rewarding. And like Bennett says, it just feels really good in 2011. The GOG-released version is awesome. ​
Line 211: Line 211:
     *Felix: I have not heard of a single other person who likes this as much as Kitten. Aesthetically sound for sure, but the mechanics are a little fiddly and the level structure is kind of blue-balling.     *Felix: I have not heard of a single other person who likes this as much as Kitten. Aesthetically sound for sure, but the mechanics are a little fiddly and the level structure is kind of blue-balling.
  
-  * //​[[game:​frozen_synapse_series#​Frozen Synapse]]// (also on: Android, iOS, Linux, OSX) - [[sb:​hookup:​frozen_synapse|Usernames]]+  ​***//​[[game:​frozen_synapse_series#​Frozen Synapse]]//** (also on: Android, iOS, Linux, OSX) - [[sb:​hookup:​frozen_synapse|Usernames]]
     * Intentionally Wrong: Playing this feels more like I'm trying to overcome myself than my opponents, since I've noticed I tend to win any match where I spend at least 5 minutes simulating before I send in my orders, and only lose if I get careless and don't take the time that I need. Perpetual vigilance and attention to detail is rewarded.     * Intentionally Wrong: Playing this feels more like I'm trying to overcome myself than my opponents, since I've noticed I tend to win any match where I spend at least 5 minutes simulating before I send in my orders, and only lose if I get careless and don't take the time that I need. Perpetual vigilance and attention to detail is rewarded.
     * JoeX111: I love the asynchronous multiplayer. It's like chess by mail with gunfire.     * JoeX111: I love the asynchronous multiplayer. It's like chess by mail with gunfire.
     * Dracko: You should be playing Frozen Synapse anyhow if you've got nothing better to do than completely miss the grotesque irony of a cyberpunk tale about violent corporate warfare using proxy soldiers.     * Dracko: You should be playing Frozen Synapse anyhow if you've got nothing better to do than completely miss the grotesque irony of a cyberpunk tale about violent corporate warfare using proxy soldiers.
-    * Ymer: I think you might like it actually. It's XCOM style turn-based combat only both players turns take place at the same time after they'​ve been planned and engaged. You can even simulate whatever move you think your opponent might make during the planning phase but you're of course in all likelihood gonna guess completely wrong about it. The multiplayer is also asynchronous similar to Words with friends/​Wordfeud so you can have multiple games going at once and not have to make your move in any of them for days if you so wish.\\ Also a campaign with a real weird GitS-like storyline or something. +    * Ymer: I think you might like it actually. It'​s ​[[game:​x-com_series|XCOM]] style turn-based combat only both players turns take place at the same time after they'​ve been planned and engaged. You can even simulate whatever move you think your opponent might make during the planning phase but you're of course in all likelihood gonna guess completely wrong about it. The multiplayer is also asynchronous similar to [[game:Words with friends]]/Wordfeud so you can have multiple games going at once and not have to make your move in any of them for days if you so wish.\\ Also a campaign with a real weird GitS-like storyline or something. 
-    * The Blueberry Hill: Tight, turn-based tactical game. Really great as a play-it-when-you'​re ready asynchronoous ​multi thing, with lots of options for your you people, and for simulating the behaviours of your opponants'.+    * The Blueberry Hill: Tight, turn-based tactical game. Really great as a play-it-when-you'​re ready asynchronous ​multi thing, with lots of options for your you people, and for simulating the behaviours of your opponents'.
  
   ***//​Galshell:​ Blood Red Skies//**   ***//​Galshell:​ Blood Red Skies//**
Line 256: Line 256:
   ***//​Half-Life 2//** (also on: 360, Mac, PS3, XBox) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=3522|forum thread]] [[http://​forums.selectbutton.net/​viewtopic.php?​t=9291|forum thread]] [[http://​forums.selectbutton.net/​viewtopic.php?​t=27677|forum thread]] [[http://​forums.selectbutton.net/​viewtopic.php?​t=7641|forum thread]] | [[mods#​half-life_2|mods]]   ***//​Half-Life 2//** (also on: 360, Mac, PS3, XBox) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=3522|forum thread]] [[http://​forums.selectbutton.net/​viewtopic.php?​t=9291|forum thread]] [[http://​forums.selectbutton.net/​viewtopic.php?​t=27677|forum thread]] [[http://​forums.selectbutton.net/​viewtopic.php?​t=7641|forum thread]] | [[mods#​half-life_2|mods]]
     *boojiboy7: While I don't like this game one bit (aside from a few small moments), what I don't like about it has forced me to think about what I do like in games. For that, it's a worthwhile game for even me to examine.     *boojiboy7: While I don't like this game one bit (aside from a few small moments), what I don't like about it has forced me to think about what I do like in games. For that, it's a worthwhile game for even me to examine.
 +
 +  ***//Halo: Combat Evolved//** (also on: every Xbox)
 +    * Ni Go Zero Ichi: PC version comes with level editor and what was (until the //Master Chief Collection//​) the only way to play //Halo 1// multiplayer online.
 +
 +  ***//Halo 2//** (also on: Xbox, XB1)
  
   ***//​Hammerfight//​** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=24560|forum thread]]   ***//​Hammerfight//​** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=24560|forum thread]]
Line 468: Line 473:
   ***//​Starseed Pilgrim//**   ***//​Starseed Pilgrim//**
     * remote: Existential Kubrickian //​[[game:​tetris_series|Tetris]]//​ gardening. That barely says anything, I guess. You have to play it to see, and I loved this game before I understood how to play it as much as I did once I began to make discoveries. Such a thoughtful and neatly crafted game. Thanks, Droqen. ​     * remote: Existential Kubrickian //​[[game:​tetris_series|Tetris]]//​ gardening. That barely says anything, I guess. You have to play it to see, and I loved this game before I understood how to play it as much as I did once I began to make discoveries. Such a thoughtful and neatly crafted game. Thanks, Droqen. ​
 +
 +  ***//Star Wars: Battlefront II//** (also on: PS2, Xbox)
 +    * Ni Go Zero Ichi: You're probably going to want to play this online, so PC version recommended because I'm pretty sure the 12-year-old Xbox and PS2 servers are no longer up.
  
   ***//Star Wars: Dark Forces//**   ***//Star Wars: Dark Forces//**
Line 522: Line 530:
     ***//​Victoria:​ Revolutions//​** (expansion)     ***//​Victoria:​ Revolutions//​** (expansion)
       *T.: what is this my third [[company:​paradox_interactive|paradox]] game listed lol       *T.: what is this my third [[company:​paradox_interactive|paradox]] game listed lol
 +
 +  ***//​[[game:​videoball]]//​** (also on: PS4)
  
   ***//The Walking Dead//** (also on: 360, Android, iOS, PS3, Vita)   ***//The Walking Dead//** (also on: 360, Android, iOS, PS3, Vita)
Line 534: Line 544:
   ***//​Warhammer® 40,000® Space Marine//**   ***//​Warhammer® 40,000® Space Marine//**
     * Ronnoc: //Space Marine// is awesome because it really looks like a [[genre:​belt_scrollers|beat-em-up]] and everything about it keeps telling you it's a beat-em-up, but then you play it and you realize it's a twin-stick shooter with sections of panic melee.     * Ronnoc: //Space Marine// is awesome because it really looks like a [[genre:​belt_scrollers|beat-em-up]] and everything about it keeps telling you it's a beat-em-up, but then you play it and you realize it's a twin-stick shooter with sections of panic melee.
- 
  
   ***//Wing Commander IV: The Price of Freedom//** (also on: Mac; PlayStation)   ***//Wing Commander IV: The Price of Freedom//** (also on: Mac; PlayStation)
Line 561: Line 570:
 ===== External Links ===== ===== External Links =====
   * [[platform_independent]]   * [[platform_independent]]
 +  * [[dos]]
   * [[http://​store.steampowered.com/​curator/​74-SelectButton/​|SelectButton]] Steam curator (basically a Steam-related version of this page).   * [[http://​store.steampowered.com/​curator/​74-SelectButton/​|SelectButton]] Steam curator (basically a Steam-related version of this page).
-  * [[http://​www.dosbox.com/​|DOSBox]] - DOS emulator. 
   * [[sb:​hookup:​steam]]   * [[sb:​hookup:​steam]]
   * [[http://​forums.selectbutton.net/​viewtopic.php?​t=11144|good sorta old-ish PC games]] - Recommendations from the forums.   * [[http://​forums.selectbutton.net/​viewtopic.php?​t=11144|good sorta old-ish PC games]] - Recommendations from the forums.
 
 sb/recommended/windows.txt · Last modified: 2021/04/24 18:10 by alfred
[unknown button type]
 
Recent changes RSS feed Driven by DokuWiki