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sb:recommended:snes [2015/11/20 03:55]
the_blueberry_hill Link to Kirby's Dream Course page
sb:recommended:snes [2016/08/15 00:52]
the_blueberry_hill Link to new thread, little fixes, some quotes
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     *aderack: Like the meeting point of //​[[game:​Rastan]]//​ and //​[[game:​SimCity]]//​. It's actually got power!     *aderack: Like the meeting point of //​[[game:​Rastan]]//​ and //​[[game:​SimCity]]//​. It's actually got power!
     *spinach: [...]a deplorable story of the virtues of colonization[...]     *spinach: [...]a deplorable story of the virtues of colonization[...]
 +
 +  ***//​Aerobiz Supersonic//​** (also on: Genesis, PC-98)
 +    * username: It was never the most complex strategy game but I enjoyed //Aerobiz Supersonic//​ as there weren'​t exactly a ton of multiplayer strategy games available back then. The times I got to play it with others it got more heated than one would anticipate as putting low fare flights on your opponent'​s most profitable route to undercut them was almost always not appreciated.
  
   ***//Aim for the ace!//**   ***//Aim for the ace!//**
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     *gatotsu2501:​ The writing is lovely, but I found the game to run out of steam in a big way after about a dozen hours.     *gatotsu2501:​ The writing is lovely, but I found the game to run out of steam in a big way after about a dozen hours.
  
-  ***//​Earthbound//​**(also on: Wii U VC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=7913|forum thread]]+  ***//​Earthbound//​** (also on: Wii U VC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=7913|forum thread]]
     *Sniper Honeyviper: The precise moment when the Japanese Role-Playing Game gained self-awareness. (//​[[game:​mother|Mother 1]]// wasn't //quite// there yet, I think.) Far outclassed by [[game:​mother_3|its sequel]], but still a precious artifact.     *Sniper Honeyviper: The precise moment when the Japanese Role-Playing Game gained self-awareness. (//​[[game:​mother|Mother 1]]// wasn't //quite// there yet, I think.) Far outclassed by [[game:​mother_3|its sequel]], but still a precious artifact.
     *Talbain: What can be said about this game that hasn't already been said? It's pretty much an RPG that revolutionized thinking about RPGs. It made the abnormal normally accessible. It's hard to really describe this game unfortunately,​ other than generalizations which everyone'​s heard before. If I had to say what it is, I'd say to look for what it isn't and you'd begin to understand it.     *Talbain: What can be said about this game that hasn't already been said? It's pretty much an RPG that revolutionized thinking about RPGs. It made the abnormal normally accessible. It's hard to really describe this game unfortunately,​ other than generalizations which everyone'​s heard before. If I had to say what it is, I'd say to look for what it isn't and you'd begin to understand it.
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     * TOLLMASTER: RPGs cross a line where they stopped becoming games and started to become stories with games attached. Still holds up today because it took a lot of risks, and the risks that paid off standardized the JRPG genre for the PS1 Golden Era of JRPGs. Worth visiting for history'​s and nostalgia'​s sake, but seems awfully clunky now. Despite that, the Esper system is fun and the JRPG which standardized a story for the next console generalization largely did it right, especially for an age where plain text still took up significant amount of space on a ROM.     * TOLLMASTER: RPGs cross a line where they stopped becoming games and started to become stories with games attached. Still holds up today because it took a lot of risks, and the risks that paid off standardized the JRPG genre for the PS1 Golden Era of JRPGs. Worth visiting for history'​s and nostalgia'​s sake, but seems awfully clunky now. Despite that, the Esper system is fun and the JRPG which standardized a story for the next console generalization largely did it right, especially for an age where plain text still took up significant amount of space on a ROM.
     * spectralsound:​ kind of paper-thin these days in terms of world and mechanics, but the cast is still instantly likeable. (and as thin as their world.) probably the best soundtrack of any Final Fantasy game; [[game:​final_fantasy_vii|FF7]] comes close, but the poor arrangements really hurt it.     * spectralsound:​ kind of paper-thin these days in terms of world and mechanics, but the cast is still instantly likeable. (and as thin as their world.) probably the best soundtrack of any Final Fantasy game; [[game:​final_fantasy_vii|FF7]] comes close, but the poor arrangements really hurt it.
 +
 +  ***//Fire emblem: Thracia 776//**
 +    * mothmanspirit:​ I like //​[[game:​fire_emblem_series#​Fire Emblem Thracia 776]]// a lot. It's a tactics game, but it feels like a puzzle game. There are levels you might replay fifteen or more times, trying to slide the right guys into the right tiles, but there'​s never just one answer.
  
   ***//​Firestriker / Holy Striker (JP)//**   ***//​Firestriker / Holy Striker (JP)//**
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   ***//Ninja Warriors (NA) / The Ninja Warriors Again (JP) / The Ninja Warriors (PAL)//**   ***//Ninja Warriors (NA) / The Ninja Warriors Again (JP) / The Ninja Warriors (PAL)//**
     * q 3: //Ninja Warriors Again// is a side-scrolling beat'​em up with lots of style and lots of stylish moves, a sequel of sorts to the ancient [[company:​Taito]] arcade game. It was released in the U.S. as "//The Ninjawarriors//"​ but the female ninja enemies were removed and the story (all two paragraphs of it) was toned down — now your mission is not to assassinate the evil dictator, but merely depose him.     * q 3: //Ninja Warriors Again// is a side-scrolling beat'​em up with lots of style and lots of stylish moves, a sequel of sorts to the ancient [[company:​Taito]] arcade game. It was released in the U.S. as "//The Ninjawarriors//"​ but the female ninja enemies were removed and the story (all two paragraphs of it) was toned down — now your mission is not to assassinate the evil dictator, but merely depose him.
 +
 +  ***//​Nosferatu//​**
 +    * mothmanspirit:​ I like //​Nosferatu//,​ which is like Prince of Persia but you punch werewolves. It has a sort of industrial soundtrack that doesn'​t sound much like any other 16-bit game - I can't find my favorite track off of it, but I promise it's there, in the second part of the first level I think.
  
   ***//On the Ball (NA/PAL) / Cameltry (JP)//**   ***//On the Ball (NA/PAL) / Cameltry (JP)//**
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   ***//Pocky & Rocky / KiKi KaiKai: Nazo no Kuro Manto (JP)//**   ***//Pocky & Rocky / KiKi KaiKai: Nazo no Kuro Manto (JP)//**
 +
 +  ***//Prince of Persia//**
 +    * username: The SNES version of //​[[game:​Prince of Persia]]// is a unique version of the game that has about twice as many levels as the original one, so for fans of the game it is much worth checking out.
  
   ***//Prince of Persia 2: The Shadow and the Flame//** (also on: Mac; PC)   ***//Prince of Persia 2: The Shadow and the Flame//** (also on: Mac; PC)
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   ***//Rock n' Roll Racing//** (also on: GBA; MD)   ***//Rock n' Roll Racing//** (also on: GBA; MD)
 +
 +  ***//​Saturday Night Slam Masters//**
 +    * username: My favorite wrestling game from that era as it is basically a dumbed down [[company:​capcom|Capcom]] fighter with great looking characters. It has a Capcom sprite version of [[character:​darth_vader|Vader]],​ so obviously it is a great game.
  
   ***//Secret of Evermore//​**   ***//Secret of Evermore//​**
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   ***//​Shadowrun//​**   ***//​Shadowrun//​**
-    *The Blueberry Hill: An odd, atmospheric,​ RPG, that's a bit short. There'​s potential in the mechanics for something grander. Made by [[companies:​melbourne_house|Beam Software]].+    *The Blueberry Hill: An odd, atmospheric,​ RPG, that's a bit short. There'​s potential in the mechanics for something grander. Made by [[company:​melbourne_house|Beam Software]].
     *Broco: Yeah, //​[[game:​shadowrun|Shadowrun SNES]]// has some of the sweetest isometric artwork. It really makes the world feel substantial. It seemed like they spent a lot of time building a cool semi-open world to explore and populated it with this stuff, but on the other hand the gunplay seemed to have been tacked on at the last minute. It's awkward to control and hitscan-based — which makes some encounters feel unfair — and weirdly lacking in visual impact. It has some elements of a classic though, I carried for years a vague memory of awesomeness after renting it for a day as a kid.     *Broco: Yeah, //​[[game:​shadowrun|Shadowrun SNES]]// has some of the sweetest isometric artwork. It really makes the world feel substantial. It seemed like they spent a lot of time building a cool semi-open world to explore and populated it with this stuff, but on the other hand the gunplay seemed to have been tacked on at the last minute. It's awkward to control and hitscan-based — which makes some encounters feel unfair — and weirdly lacking in visual impact. It has some elements of a classic though, I carried for years a vague memory of awesomeness after renting it for a day as a kid.
  
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     * Broco: I think //Mario RPG// is a bad game primarily because it's ugly-looking. Much of the reason to like the [[company:​squaresoft|Square]] games of the same era is their fantastic pixel art; //SMRPG// has this really disjointed pseudo-3d look.     * Broco: I think //Mario RPG// is a bad game primarily because it's ugly-looking. Much of the reason to like the [[company:​squaresoft|Square]] games of the same era is their fantastic pixel art; //SMRPG// has this really disjointed pseudo-3d look.
     * schroeder: My favorite part of //SMRPG// is that it harnessed the impatient tapping everyone does in JRPG battles and made it a mechanic.     * schroeder: My favorite part of //SMRPG// is that it harnessed the impatient tapping everyone does in JRPG battles and made it a mechanic.
 +    * Felix: unless you absolutely hate the isometric pre-rendered 2D aesthetic or you're not into relatively literal interpretations of jRPGs circa 1996 (with cool vertical level design and no random battles), very charming and lots of fun. actually has a run button to motivate its platforming elements, which later titles lost sight of. frankly the only thing keeping me from rating it higher is that saying "mario x final fantasy circa 1996 is close to perfection"​ is sort of depressing.
  
   ***//​[[game:​super_mario_world]]//​** (also on: GBA, Wii VC, Wii U VC)   ***//​[[game:​super_mario_world]]//​** (also on: GBA, Wii VC, Wii U VC)
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   ***//Super Offroad//** (Arcade; Amiga; Amstrad; Atari ST; C64; GB; GG; Lynx, Master System, MD, NES; PC; Spectrum)   ***//Super Offroad//** (Arcade; Amiga; Amstrad; Atari ST; C64; GB; GG; Lynx, Master System, MD, NES; PC; Spectrum)
-    *YoutImaginaryFriend: //Super Offroad// is actually one of my favorite multiplayer games. Me and my little brother spent a lot of time playing that game together (along with //TMNT Arcade// and //Super Contra//) and we got hours of entertainment out of it. I love the way it feels, and it's the only racer of its type that I've enjoyed playing.+    *YourImaginaryFriend: //Super Offroad// is actually one of my favorite multiplayer games. Me and my little brother spent a lot of time playing that game together (along with //TMNT Arcade// and //Super Contra//) and we got hours of entertainment out of it. I love the way it feels, and it's the only racer of its type that I've enjoyed playing.
  
   ***//Super Punch-Out!!//​** (also on: Wii VC)   ***//Super Punch-Out!!//​** (also on: Wii VC)
-    * rabite gets whacked!: I've actually come to prefer //​[[game:​counter_punch|Wade Hixton'​s Counter Punch]]//!  +    * rabite gets whacked!: I've actually come to prefer //​[[game:​counter_punch|Wade Hixton'​s Counter Punch]]//​! 
-  +
   ***//Super Turrican//​**   ***//Super Turrican//​**
-    ​* RT-55J: Probably the best Turrican for those unwilling to get used to the clunky controls of the Amiga installments.+      ​* RT-55J: Probably the best Turrican for those unwilling to get used to the clunky controls of the Amiga installments.
  
   ***//Super Turrican 2//**   ***//Super Turrican 2//**
     * RT-55J: basically the Anti-Turrican. Gone are any vestiges of the series'​ large, maze-like levels. In their place is a linear action game that competently apes the Konami'​s situation-rushes of the day. The result is marked improvement over [[game:​mega_turrican|Mega Turrican]], which was already going in that direction anyway. The weapons feel balanced, the grappling hook is no longer cripplingly unwieldy, and the setpieces don't need to be forgivingly idealized. The bosses are rather impressive, with the spider and the final boss being the standouts.     * RT-55J: basically the Anti-Turrican. Gone are any vestiges of the series'​ large, maze-like levels. In their place is a linear action game that competently apes the Konami'​s situation-rushes of the day. The result is marked improvement over [[game:​mega_turrican|Mega Turrican]], which was already going in that direction anyway. The weapons feel balanced, the grappling hook is no longer cripplingly unwieldy, and the setpieces don't need to be forgivingly idealized. The bosses are rather impressive, with the spider and the final boss being the standouts.
-    * RT-55J: Just a word of warning: the Axelay stage is the stuff of horrors.+    * RT-55J: Just a word of warning: the //Axelay// stage is the stuff of horrors.
  
   ***//Sutte Hakkun//** ([[hardware:​snes#​Satellaview]] & [[hardware:​snes#​nintendo_power|NP]] only)   ***//Sutte Hakkun//** ([[hardware:​snes#​Satellaview]] & [[hardware:​snes#​nintendo_power|NP]] only)
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     * The Blueberry Hill: This is my second favourite SNES [[genre:​shooters|shooter]]. Its structure feels unconventional,​ and its difficulty is just the right amount of //hard//.     * The Blueberry Hill: This is my second favourite SNES [[genre:​shooters|shooter]]. Its structure feels unconventional,​ and its difficulty is just the right amount of //hard//.
  
-  ***//​Umihara Kawase//** (also on: DS, PlayStation)+  ***//[[game:​umihara_kawase_series#​Umihara Kawase]]//** (also on: DS, PlayStation)
     *dessgeega: possibly the most perfect game ever designed. one of the few games genuinely worth playing on the super famicom.     *dessgeega: possibly the most perfect game ever designed. one of the few games genuinely worth playing on the super famicom.
  
   ***//​Unirally (PAL) / Uniracers (NA)//**   ***//​Unirally (PAL) / Uniracers (NA)//**
     * The Blueberry Hill: [[company:​DMA]]s curious, very fast, programmer-graphic-ed,​ side-view racing game. Courses twist and loop, and you perform mid-air tricks (and there are lots of them) to gain speed. Multiplayer is great, providing both players are skilled at the game.     * The Blueberry Hill: [[company:​DMA]]s curious, very fast, programmer-graphic-ed,​ side-view racing game. Courses twist and loop, and you perform mid-air tricks (and there are lots of them) to gain speed. Multiplayer is great, providing both players are skilled at the game.
 +    * Infernarl: //​[[game:​unirally|Uniracers]]//​ is the best sonic game.
  
   ***//​Wario'​s Woods//** (also on: NES, Wii VC)   ***//​Wario'​s Woods//** (also on: NES, Wii VC)
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 =====See Also===== =====See Also=====
   *[[gameboy|SB Recommends Game Boy Games]] - playable via [[hardware:​snes#​Super Game Boy]]   *[[gameboy|SB Recommends Game Boy Games]] - playable via [[hardware:​snes#​Super Game Boy]]
 +  *[[https://​selectbutton.net/​t/​snes-rom-suggestions/​2508/​|SNES ROM SUGGESTIONS]] - 2016 forum recommendations
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=14652|I just hooked up my SNES]] - Forum recommendations   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=14652|I just hooked up my SNES]] - Forum recommendations
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=2605|help me appreciate SNES]] - Forum recommendations   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=2605|help me appreciate SNES]] - Forum recommendations
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=5364|Keep my SNES collection to 10 games or less]] - Forum recommendations   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=5364|Keep my SNES collection to 10 games or less]] - Forum recommendations
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=1002|I want to play more Super Famicom games.]] - Forum thread focused on games for Japanese practice!   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=1002|I want to play more Super Famicom games.]] - Forum thread focused on games for Japanese practice!
 
 sb/recommended/snes.txt · Last modified: 2020/05/18 03:41 by autotig
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