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sb:recommended:snes [2015/11/20 03:55]
the_blueberry_hill Link to Kirby's Dream Course page
sb:recommended:snes [2015/11/21 19:42]
the_blueberry_hill Link to Umihara Kawase page, plus a mario rpg quote
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     *gatotsu2501:​ The writing is lovely, but I found the game to run out of steam in a big way after about a dozen hours.     *gatotsu2501:​ The writing is lovely, but I found the game to run out of steam in a big way after about a dozen hours.
  
-  ***//​Earthbound//​**(also on: Wii U VC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=7913|forum thread]]+  ***//​Earthbound//​** (also on: Wii U VC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=7913|forum thread]]
     *Sniper Honeyviper: The precise moment when the Japanese Role-Playing Game gained self-awareness. (//​[[game:​mother|Mother 1]]// wasn't //quite// there yet, I think.) Far outclassed by [[game:​mother_3|its sequel]], but still a precious artifact.     *Sniper Honeyviper: The precise moment when the Japanese Role-Playing Game gained self-awareness. (//​[[game:​mother|Mother 1]]// wasn't //quite// there yet, I think.) Far outclassed by [[game:​mother_3|its sequel]], but still a precious artifact.
     *Talbain: What can be said about this game that hasn't already been said? It's pretty much an RPG that revolutionized thinking about RPGs. It made the abnormal normally accessible. It's hard to really describe this game unfortunately,​ other than generalizations which everyone'​s heard before. If I had to say what it is, I'd say to look for what it isn't and you'd begin to understand it.     *Talbain: What can be said about this game that hasn't already been said? It's pretty much an RPG that revolutionized thinking about RPGs. It made the abnormal normally accessible. It's hard to really describe this game unfortunately,​ other than generalizations which everyone'​s heard before. If I had to say what it is, I'd say to look for what it isn't and you'd begin to understand it.
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     * Broco: I think //Mario RPG// is a bad game primarily because it's ugly-looking. Much of the reason to like the [[company:​squaresoft|Square]] games of the same era is their fantastic pixel art; //SMRPG// has this really disjointed pseudo-3d look.     * Broco: I think //Mario RPG// is a bad game primarily because it's ugly-looking. Much of the reason to like the [[company:​squaresoft|Square]] games of the same era is their fantastic pixel art; //SMRPG// has this really disjointed pseudo-3d look.
     * schroeder: My favorite part of //SMRPG// is that it harnessed the impatient tapping everyone does in JRPG battles and made it a mechanic.     * schroeder: My favorite part of //SMRPG// is that it harnessed the impatient tapping everyone does in JRPG battles and made it a mechanic.
 +    * Felix: unless you absolutely hate the isometric pre-rendered 2D aesthetic or you're not into relatively literal interpretations of jRPGs circa 1996 (with cool vertical level design and no random battles), very charming and lots of fun. actually has a run button to motivate its platforming elements, which later titles lost sight of. frankly the only thing keeping me from rating it higher is that saying "mario x final fantasy circa 1996 is close to perfection"​ is sort of depressing.
  
   ***//​[[game:​super_mario_world]]//​** (also on: GBA, Wii VC, Wii U VC)   ***//​[[game:​super_mario_world]]//​** (also on: GBA, Wii VC, Wii U VC)
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   ***//Super Turrican 2//**   ***//Super Turrican 2//**
     * RT-55J: basically the Anti-Turrican. Gone are any vestiges of the series'​ large, maze-like levels. In their place is a linear action game that competently apes the Konami'​s situation-rushes of the day. The result is marked improvement over [[game:​mega_turrican|Mega Turrican]], which was already going in that direction anyway. The weapons feel balanced, the grappling hook is no longer cripplingly unwieldy, and the setpieces don't need to be forgivingly idealized. The bosses are rather impressive, with the spider and the final boss being the standouts.     * RT-55J: basically the Anti-Turrican. Gone are any vestiges of the series'​ large, maze-like levels. In their place is a linear action game that competently apes the Konami'​s situation-rushes of the day. The result is marked improvement over [[game:​mega_turrican|Mega Turrican]], which was already going in that direction anyway. The weapons feel balanced, the grappling hook is no longer cripplingly unwieldy, and the setpieces don't need to be forgivingly idealized. The bosses are rather impressive, with the spider and the final boss being the standouts.
-    * RT-55J: Just a word of warning: the Axelay stage is the stuff of horrors.+    * RT-55J: Just a word of warning: the //Axelay// stage is the stuff of horrors.
  
   ***//Sutte Hakkun//** ([[hardware:​snes#​Satellaview]] & [[hardware:​snes#​nintendo_power|NP]] only)   ***//Sutte Hakkun//** ([[hardware:​snes#​Satellaview]] & [[hardware:​snes#​nintendo_power|NP]] only)
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     * The Blueberry Hill: This is my second favourite SNES [[genre:​shooters|shooter]]. Its structure feels unconventional,​ and its difficulty is just the right amount of //hard//.     * The Blueberry Hill: This is my second favourite SNES [[genre:​shooters|shooter]]. Its structure feels unconventional,​ and its difficulty is just the right amount of //hard//.
  
-  ***//​Umihara Kawase//** (also on: DS, PlayStation)+  ***//[[game:​umihara_kawase_series#​Umihara Kawase]]//** (also on: DS, PlayStation)
     *dessgeega: possibly the most perfect game ever designed. one of the few games genuinely worth playing on the super famicom.     *dessgeega: possibly the most perfect game ever designed. one of the few games genuinely worth playing on the super famicom.
  
 
 sb/recommended/snes.txt · Last modified: 2020/05/18 03:41 by autotig
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