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sb:recommended:snes [2013/03/14 22:21]
misadventurous
sb:recommended:snes [2020/05/18 03:41] (current)
autotig
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 {{:​fig:​recommended:​snes_papercraft.jpg }}[[company:​Nintendo]]'​s entry in the 16-bit console wars. Probably the most popular "​retro"​ system due to its huge library of [[genre:​jrpg|JRPG]]s,​ polished graphics, prevalence of [[hardware:​gba|GBA]]/​[[hardware:​ds|DS]] ports and ease of [[hardware:​snes#​emulation|emulation]]. The [[hardware:​snes|Super Famicom]] had a little-known second life in Japan well into the 32-bit era, due to [[hardware:​snes#​nintendo_power|re-writable cartridges]] that you loaded stuff onto at the store. The controller would be copied by [[company:​sony|Sony]] and become the iconic standard of button layout. There was a planned CD add-on that never materialized,​ though it turned into what we would know as the [[hardware:​playstation|PlayStation]]. {{:​fig:​recommended:​snes_papercraft.jpg }}[[company:​Nintendo]]'​s entry in the 16-bit console wars. Probably the most popular "​retro"​ system due to its huge library of [[genre:​jrpg|JRPG]]s,​ polished graphics, prevalence of [[hardware:​gba|GBA]]/​[[hardware:​ds|DS]] ports and ease of [[hardware:​snes#​emulation|emulation]]. The [[hardware:​snes|Super Famicom]] had a little-known second life in Japan well into the 32-bit era, due to [[hardware:​snes#​nintendo_power|re-writable cartridges]] that you loaded stuff onto at the store. The controller would be copied by [[company:​sony|Sony]] and become the iconic standard of button layout. There was a planned CD add-on that never materialized,​ though it turned into what we would know as the [[hardware:​playstation|PlayStation]].
  
-Aside from the stellar //​[[game:​sdf_macross_scrambled_valkyrie|Scrambled Valkyrie]]//,​ and //[[game:UN Squadron]]//​ (and maybe //​[[game:​Axelay]]//​),​ the system'​s lacking a good selection of shootershead to the [[genesis|Mega Drive]] and [[pce|PC Engine]] for thosebut has a strong catalogue in most other console-fitting genres.+Aside from the stellar //​[[game:​sdf_macross_scrambled_valkyrie|Scrambled Valkyrie]]//,​ and //[[game:UN Squadron]]//​ (and maybe //​[[game:​Axelay]]//​),​ the system'​s lacking a good selection of [[genre:shooters|shooters]]---head to the [[genesis|Mega Drive]] and [[pce|PC Engine]] for those---but has a strong catalogue in most other console-fitting genres.
  
 ===== Recommended ===== ===== Recommended =====
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     *aderack: Like the meeting point of //​[[game:​Rastan]]//​ and //​[[game:​SimCity]]//​. It's actually got power!     *aderack: Like the meeting point of //​[[game:​Rastan]]//​ and //​[[game:​SimCity]]//​. It's actually got power!
     *spinach: [...]a deplorable story of the virtues of colonization[...]     *spinach: [...]a deplorable story of the virtues of colonization[...]
 +
 +  ***//​Aerobiz Supersonic//​** (also on: Genesis, PC-98)
 +    * username: It was never the most complex strategy game but I enjoyed //Aerobiz Supersonic//​ as there weren'​t exactly a ton of multiplayer strategy games available back then. The times I got to play it with others it got more heated than one would anticipate as putting low fare flights on your opponent'​s most profitable route to undercut them was almost always not appreciated.
 +
 +  ***//Aim for the ace!//**
 +    * Glam Grimfire: a very interesting [[hardware:​snes#​mode 7]] based [[genre:​tennis|tennis game]] for the [[hardware:​snes|SNES]].
  
   ***//​Alcahest//​**   ***//​Alcahest//​**
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   ***//​Axelay//​**   ***//​Axelay//​**
-    *Sniper Honeyviper: Spectacular shmuppy effort from [[company:​Konami]] that samples a little from every popular STG at the time (mainly //​[[game:​r-type_series|R-Type]]//​ and //​[[game:​thunder_force_series|Thunder Force]]//) while remaining truly unique. Stages alternate between vertical and horizontal scrolling, and the vert sections take place on an interesting sort of Mode 7 conveyor belt. Every inspired, meticulously detailed setpiece feels different, with highlights including a Gundam space colony and a Sonic-esque casino city on Mars. There'​s close to nothing wrong with this game aside from some bouts of slowdown, and I can't recommend enough that you try it at least once.+    *Sniper Honeyviper: Spectacular ​[[genre:​shooters|shmuppy]] effort from [[company:​Konami]] that samples a little from every popular STG at the time (mainly //​[[game:​r-type_series|R-Type]]//​ and //​[[game:​thunder_force_series|Thunder Force]]//) while remaining truly unique. Stages alternate between vertical and horizontal scrolling, and the vert sections take place on an interesting sort of Mode 7 conveyor belt. Every inspired, meticulously detailed setpiece feels different, with highlights including a Gundam space colony and a Sonic-esque casino city on Mars. There'​s close to nothing wrong with this game aside from some bouts of slowdown, and I can't recommend enough that you try it at least once.
  
   ***//Batman Returns//**   ***//Batman Returns//**
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   ***//​Biometal//​**   ***//​Biometal//​**
     *swimmy: There'​s so much going on in the background of the first level that I can't see anything,     *swimmy: There'​s so much going on in the background of the first level that I can't see anything,
 +
 +  ***//​Brandish//​**
 +    * Glam Grimfire: also since you can find it in english, the SNES version of //​Brandish//​ is a great game with a nice soundtrack (and a weird control scheme)
  
   ***//Cacoma Knight in Bizyland / Cacoma Knight (JP)//**   ***//Cacoma Knight in Bizyland / Cacoma Knight (JP)//**
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   ***//Cho Jiku Yosai Macross: Scrambled Valkyrie//​** (AKA: //SDF Macross: Scrambled Valkyrie//)   ***//Cho Jiku Yosai Macross: Scrambled Valkyrie//​** (AKA: //SDF Macross: Scrambled Valkyrie//)
-    * The Blueberry Hill: This, right here, is my favourite shooter on the system.+    * The Blueberry Hill: This, right here, is my favourite ​[[genre:​shooters|shooter]] on the system.
  
   ***//Chrono Trigger//** (also on: DS, iOS, PS1, PSN, Wii VC)   ***//Chrono Trigger//** (also on: DS, iOS, PS1, PSN, Wii VC)
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   ***//Darius Twin//**   ***//Darius Twin//**
     *aderack: Though not as interesting as //​[[game:​Sagaia]]//,​ still a pretty neat //​[[game:​Darius series|Darius]]//​. You don't lose your power-ups!     *aderack: Though not as interesting as //​[[game:​Sagaia]]//,​ still a pretty neat //​[[game:​Darius series|Darius]]//​. You don't lose your power-ups!
-    *Sniper Honeyviper: A strictly average shmup, though it's got enough curiosities to be worth checking out. The music, while pretty bad, at least has a strange, buzzing presence to it; and the boss fights are just spectacular enough to be mostly on par with the rest of the series.+    *Sniper Honeyviper: A strictly average ​[[genre:​shooters|shmup]], though it's got enough curiosities to be worth checking out. The music, while pretty bad, at least has a strange, buzzing presence to it; and the boss fights are just spectacular enough to be mostly on par with the rest of the series.
  
   ***//​Demon'​s Crest / Demon'​s Blazon Makaimura Monshou hen (JP)//**   ***//​Demon'​s Crest / Demon'​s Blazon Makaimura Monshou hen (JP)//**
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     *RobotRocker:​ Forget the original, get straight to the sequel and see why [[company:​Rare]] were considered THE premier dev' house of the Late 90'​s. ​       *RobotRocker:​ Forget the original, get straight to the sequel and see why [[company:​Rare]] were considered THE premier dev' house of the Late 90'​s. ​  
     * spectralsound:​ it's not //bad//, necessarily,​ but it doesn'​t really stand out as anything special mechanically. the soundtrack does some killer mood-setting though. [[company:​rare|Rare]] must have realized that was their strong point, because they made sure to play it up for the next game.     * spectralsound:​ it's not //bad//, necessarily,​ but it doesn'​t really stand out as anything special mechanically. the soundtrack does some killer mood-setting though. [[company:​rare|Rare]] must have realized that was their strong point, because they made sure to play it up for the next game.
 +    * Ni Go Zero Ichi: Yeah. Average platformer distinguished by exceptional audiovisual presentation. The soundtrack is, like, all-time-top-10 good though.
  
   ***//Donkey Kong Country 2: Diddy'​s Kong Quest//** (also on: GBA, Wii VC)   ***//Donkey Kong Country 2: Diddy'​s Kong Quest//** (also on: GBA, Wii VC)
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     *gatotsu2501:​ The writing is lovely, but I found the game to run out of steam in a big way after about a dozen hours.     *gatotsu2501:​ The writing is lovely, but I found the game to run out of steam in a big way after about a dozen hours.
  
-  ***//​Earthbound//​** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=7913|forum thread]]+  ***//​Earthbound//​** ​(also on: Wii U VC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=7913|forum thread]]
     *Sniper Honeyviper: The precise moment when the Japanese Role-Playing Game gained self-awareness. (//​[[game:​mother|Mother 1]]// wasn't //quite// there yet, I think.) Far outclassed by [[game:​mother_3|its sequel]], but still a precious artifact.     *Sniper Honeyviper: The precise moment when the Japanese Role-Playing Game gained self-awareness. (//​[[game:​mother|Mother 1]]// wasn't //quite// there yet, I think.) Far outclassed by [[game:​mother_3|its sequel]], but still a precious artifact.
     *Talbain: What can be said about this game that hasn't already been said? It's pretty much an RPG that revolutionized thinking about RPGs. It made the abnormal normally accessible. It's hard to really describe this game unfortunately,​ other than generalizations which everyone'​s heard before. If I had to say what it is, I'd say to look for what it isn't and you'd begin to understand it.     *Talbain: What can be said about this game that hasn't already been said? It's pretty much an RPG that revolutionized thinking about RPGs. It made the abnormal normally accessible. It's hard to really describe this game unfortunately,​ other than generalizations which everyone'​s heard before. If I had to say what it is, I'd say to look for what it isn't and you'd begin to understand it.
     *gatotsu2501:​ Combat can get pretty tedious, despite the consideration of allowing you to skip battles with lower-level enemies. If you're okay with the simplistic battle system of //​[[game:​dragon_quest_series|Dragon Quest]]// you'll probably be fine with this; if you're not, well, consider yourself warned.     *gatotsu2501:​ Combat can get pretty tedious, despite the consideration of allowing you to skip battles with lower-level enemies. If you're okay with the simplistic battle system of //​[[game:​dragon_quest_series|Dragon Quest]]// you'll probably be fine with this; if you're not, well, consider yourself warned.
  
-  ***//​F-Zero//​** (also on: Wii VC)+  ***//​F-Zero//​** (also on: Wii VC, Wii U VC)
     * The Blueberry Hill: The fantastic sound design may be the main reason it's still my favourite racing game.     * The Blueberry Hill: The fantastic sound design may be the main reason it's still my favourite racing game.
  
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     *BandanaBandelero:​ Between the emulation and [[hardware:​GBA]] routes, I am in the camp that doesn'​t see any need for the old american cartridge. ​ The [[hardware:​GBA]] version'​s bugs, it seems to me, have been overstated. ​ Sometimes a character will get a double turn.  This happened to me maybe seven times in an entire 30-hour game.  It has the best graphics of any version, though you might like some of the older character portraits better than the new ones.  The translation is better for the most part.  The challenge is just right. ​ I also enjoyed the [[hardware:​PlayStation]] version for its accurate soundtrack emulation until my save file was somehow corrupted. ​ On the [[hardware:​GBA]] the soundtrack just barely passes. ​ Apparently the European [[hardware:​GBA]] version fixes some of the bugs, so you might want to try and nab that one if you go the portable route. ​ The fan-translated hard type version is the best way to go if you want the nostalgic, more pure feel of the [[hardware:​snes|SNES]] version with a slightly better script and the added convenience/​performance of playing on a PC or laptop.  ​     *BandanaBandelero:​ Between the emulation and [[hardware:​GBA]] routes, I am in the camp that doesn'​t see any need for the old american cartridge. ​ The [[hardware:​GBA]] version'​s bugs, it seems to me, have been overstated. ​ Sometimes a character will get a double turn.  This happened to me maybe seven times in an entire 30-hour game.  It has the best graphics of any version, though you might like some of the older character portraits better than the new ones.  The translation is better for the most part.  The challenge is just right. ​ I also enjoyed the [[hardware:​PlayStation]] version for its accurate soundtrack emulation until my save file was somehow corrupted. ​ On the [[hardware:​GBA]] the soundtrack just barely passes. ​ Apparently the European [[hardware:​GBA]] version fixes some of the bugs, so you might want to try and nab that one if you go the portable route. ​ The fan-translated hard type version is the best way to go if you want the nostalgic, more pure feel of the [[hardware:​snes|SNES]] version with a slightly better script and the added convenience/​performance of playing on a PC or laptop.  ​
  
-  ***//Final Fantasy V//** (also on: GBA, PS1, PSN, JP Wii VC)+  ***//Final Fantasy V//** (also on: Android, ​GBA, iOS, PS1, PSN, JP Wii VC)
     * TOLLMASTER: Merge of classic gameplay, storyline, and graphics with the prototype for character customization that would dominate the next two generations of RPGs. The last truly "​retro"​ Final Fantasy.     * TOLLMASTER: Merge of classic gameplay, storyline, and graphics with the prototype for character customization that would dominate the next two generations of RPGs. The last truly "​retro"​ Final Fantasy.
     * gatotsu2501:​ One of the best customization systems in the series, while at the same time one of the simplest. Be sure to play the GBA version, which spices up the otherwise forgettable plot with a goofy Paper Mario-style localization.     * gatotsu2501:​ One of the best customization systems in the series, while at the same time one of the simplest. Be sure to play the GBA version, which spices up the otherwise forgettable plot with a goofy Paper Mario-style localization.
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     * TOLLMASTER: RPGs cross a line where they stopped becoming games and started to become stories with games attached. Still holds up today because it took a lot of risks, and the risks that paid off standardized the JRPG genre for the PS1 Golden Era of JRPGs. Worth visiting for history'​s and nostalgia'​s sake, but seems awfully clunky now. Despite that, the Esper system is fun and the JRPG which standardized a story for the next console generalization largely did it right, especially for an age where plain text still took up significant amount of space on a ROM.     * TOLLMASTER: RPGs cross a line where they stopped becoming games and started to become stories with games attached. Still holds up today because it took a lot of risks, and the risks that paid off standardized the JRPG genre for the PS1 Golden Era of JRPGs. Worth visiting for history'​s and nostalgia'​s sake, but seems awfully clunky now. Despite that, the Esper system is fun and the JRPG which standardized a story for the next console generalization largely did it right, especially for an age where plain text still took up significant amount of space on a ROM.
     * spectralsound:​ kind of paper-thin these days in terms of world and mechanics, but the cast is still instantly likeable. (and as thin as their world.) probably the best soundtrack of any Final Fantasy game; [[game:​final_fantasy_vii|FF7]] comes close, but the poor arrangements really hurt it.     * spectralsound:​ kind of paper-thin these days in terms of world and mechanics, but the cast is still instantly likeable. (and as thin as their world.) probably the best soundtrack of any Final Fantasy game; [[game:​final_fantasy_vii|FF7]] comes close, but the poor arrangements really hurt it.
 +    * Felix: This is probably the most seriously that Final Fantasy ever took itself (or was in a position to take itself), and it's sure impressive, but I've never found it as likable as what came before or after. It's not as straightforwardly fun or as foundational as the Sakaguchi SNES titles, and compared to Square'​s later SNES and early PSX releases, it's a little underwritten and unspectacular. I know that some of this was supposedly due to the localization,​ and I don't want to ignore that it was the first title in the series to have female leads and an ensemble cast and faithful representations of Amano'​s art and fairly weighty direction for 1994, but it's far from my favourite.
 +
 +  ***//Fire emblem: Thracia 776//**
 +    * mothmanspirit:​ I like //​[[game:​fire_emblem_series#​Fire Emblem Thracia 776]]// a lot. It's a tactics game, but it feels like a puzzle game. There are levels you might replay fifteen or more times, trying to slide the right guys into the right tiles, but there'​s never just one answer.
  
   ***//​Firestriker / Holy Striker (JP)//**   ***//​Firestriker / Holy Striker (JP)//**
-    * MrSkeleton: //​[[game:​final_fantasy_series|Final Fantasy]]// + //​[[game:​Breakout]]//​. Aim for the ace! a very interesting [[hardware:​snes#​mode 7]] based tennis game for the [[hardware:​snes|SNES]].+    * MrSkeleton: //​[[game:​final_fantasy_series|Final Fantasy]]// + //​[[game:​Breakout]]//​.
  
   ***//The Firemen//**   ***//The Firemen//**
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   ***//​Gradius 3//** (also on: arcade, Wii VC)   ***//​Gradius 3//** (also on: arcade, Wii VC)
-    *wourme: I much prefer this to the arcade version. Though it's not my very favorite shooter, I've probably played it through more times than any other.+    *wourme: I much prefer this to the arcade version. Though it's not my very favorite ​[[genre:​shooters|shooter]], I've probably played it through more times than any other.
  
   ***//​Hagane//​**   ***//​Hagane//​**
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     * MrSkeleton: An interesting little 90's anime based game for the [[hardware:​snes|SNES]] that's actually a loving homage (and actually better than every game in) the //​[[game:​valis_series|Valis]]//​ series.     * MrSkeleton: An interesting little 90's anime based game for the [[hardware:​snes|SNES]] that's actually a loving homage (and actually better than every game in) the //​[[game:​valis_series|Valis]]//​ series.
     * The Blueberry Hill: I have a soft spot for this pretty average game (and the rest of [[game:​makerun_makendo_series|the series]]) because of its [[company:​Datam Polystar]] connection, and [[people:​Ano Shimizu]] illustrations,​ but that's about all I like about it.      * The Blueberry Hill: I have a soft spot for this pretty average game (and the rest of [[game:​makerun_makendo_series|the series]]) because of its [[company:​Datam Polystar]] connection, and [[people:​Ano Shimizu]] illustrations,​ but that's about all I like about it. 
 +    * Glam Grimfire: Is an interestin little 90's anime based game for the SNES that's actually a loving homage (and actually better than every game in) the //​[[game:​valis_series|Valis]]//​ series,
  
-  ***//​Kirby'​s Dream Course / Kirby Bowl (JP)//** (also on: Wii VC)+  ***//[[game:​kirbys_dream_course|Kirby'​s Dream Course / Kirby Bowl]] (JP)//** (also on: Wii VC, Wii U VC)
     *SplashBeats:​ a wonderful, weird, one-of-a-kind game that's a complete blast multiplayer.     *SplashBeats:​ a wonderful, weird, one-of-a-kind game that's a complete blast multiplayer.
  
-  ***//​Kirby'​s Dream Land 3//** (also on: Wii VC)+  ***//​Kirby'​s Dream Land 3//** (also on: Wii VC, Wii U VC)
  
-  ***//Kirby Super Star (US) / Kirby'​s Fun Pak (PAL) / Kirby of the Stars Super Deluxe (JP)//** (also on: DS, Wii VC)+  ***//Kirby Super Star (US) / Kirby'​s Fun Pak (PAL) / Kirby of the Stars Super Deluxe (JP)//** (also on: DS, Wii VC, Wii U VC)
     *showka: fucking epic with two people. Its easily my favorite //​[[game:​kirby_series|Kirby]]//​ game. This is the fully realized original bad-ass Kirby, before he became all about pastel colors and appealing to pre-schoolers (instead he appealed to grade schoolers). ​     *showka: fucking epic with two people. Its easily my favorite //​[[game:​kirby_series|Kirby]]//​ game. This is the fully realized original bad-ass Kirby, before he became all about pastel colors and appealing to pre-schoolers (instead he appealed to grade schoolers). ​
  
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   ***//Legend of the Mystical Ninja//**   ***//Legend of the Mystical Ninja//**
  
-  ***//The Legend of Zelda: A Link to the Past//** (also on: GBA, Wii VC)+  ***//[[game:​the_legend_of_zelda_a_link_to_the_past|The Legend of Zelda: A Link to the Past]]//** (also on: GBA, Wii VC)
     *Sniper Honeyviper: Your enjoyment of this game will hinge entirely on your nostalgic attachment to the series.     *Sniper Honeyviper: Your enjoyment of this game will hinge entirely on your nostalgic attachment to the series.
     *gatotsu2501:​ Even when I was young and obsessed with all things Zelda, I always found ALttP kinda... boring. Next to Ocarina of Time (which is practically a remake) it feels like it lacks personality,​ even if it's technically held up better.     *gatotsu2501:​ Even when I was young and obsessed with all things Zelda, I always found ALttP kinda... boring. Next to Ocarina of Time (which is practically a remake) it feels like it lacks personality,​ even if it's technically held up better.
-    *misadventurous: ​think A Link to the Past deserves a little more credit, here. the two-world concept was genuinely novel at the time, and really enjoy the contrast created between the light world and the dark world. ​the dungeons are really solidly designed, clever & challenging without ever being too obtuse, and there is a decent amount of wiggle room in the main scenario. ​newer Zelda games fall into a common JRPG trap of using the story to trap you in increasingly larger boxes, not letting you travel around as you like until the game is almost over, but back in the day the games were built to let you pretty much go where you wanted, only constraining you based on what treasures & tools you'd unearthed. ​think ALttP is at the zenith of that "lock & key" design. ​the whole thing holds up really well even today, ​don't think nostalgia has everything to do with its reputation at all. also, Pegasus Boots > Epona.+    *misadventurous: ​think //A Link to the Past// deserves a little more credit, here. The two-world concept was genuinely novel at the time, and really enjoy the contrast created between the light world and the dark world. ​The dungeons are really solidly designed, clever & challenging without ever being too obtuse, and there is a decent amount of wiggle room in the main scenario. ​Newer [[game:​the_legend_of_zelda_series|Zelda games]] fall into a common ​[[genre:​jrpg|JRPG]] trap of using the story to trap you in increasingly larger boxes, not letting you travel around as you like until the game is almost over, but back in the day the games were built to let you pretty much go where you wanted, only constraining you based on what treasures & tools you'd unearthed. ​think //ALttP// is at the zenith of that "lock & key" design. ​The whole thing holds up really well even today, ​don't think nostalgia has everything to do with its reputation at all. Also[[character:​Pegasus Boots]] [[character:​Epona]]. 
 + 
 +  ***//Libble Rabble//** (also on: Arcade, FM Towns Marty, X68000) 
 +    * dessgeega: //Libble Rabble// is a dual-stick game designed by [[people:​Toru Iwatani]] after //​[[game:​pac-man_series|Pac-Man]]//​ success made him, temporarily,​ [[company:​Namco]]'​s golden child. Instead of a game about shooting, like all of its dual-stick contemporaries,​ though, //Libble Rabble// is a game about gardening. Each stick controls a small marker, which can move autonomously,​ though they have a line strung between them which can wrap around posts planted in the field. The goal is to use the line to fence in and harvest struttin'​ mushrooms ([[character:​Mushlins]]) while keeping the markers away from wandering baddies ([[character:​Hoblins]]).\\ //Libble Rabble// is a great game, and the [SNES] port is excellent.
  
   ***//Live A Live//​**((Written like 'LIVE A EVIL', with the '​E'​ and '​L'​ mirrored, in the logo))   ***//Live A Live//​**((Written like 'LIVE A EVIL', with the '​E'​ and '​L'​ mirrored, in the logo))
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     *Loki Laufeyson: a pretty nice platform shooting game, with unusually dark themes for a [[hardware:​snes|SNES]] game, and great, tiny graphics in a similar style to a horror version of //​[[game:​Ninja Cop]]// or //​[[game:​Elevator Action Returns]]//​.     *Loki Laufeyson: a pretty nice platform shooting game, with unusually dark themes for a [[hardware:​snes|SNES]] game, and great, tiny graphics in a similar style to a horror version of //​[[game:​Ninja Cop]]// or //​[[game:​Elevator Action Returns]]//​.
     *The Blueberry Hill: Yes! It doesn'​t really feel like a SNES game, at all. I'd love to see more SNES games in this colour palette.     *The Blueberry Hill: Yes! It doesn'​t really feel like a SNES game, at all. I'd love to see more SNES games in this colour palette.
 +    *remote: It's very cool, a bit like an even weirder //​[[game:​castlevania_series|Castlevania]]//​ with a handgun and some odd Berserk-style atmosphere.
 +    *Baseballkappe:​ I love //Majuu Ou//.
  
   ***//​Magical Pop'​n//​**   ***//​Magical Pop'​n//​**
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     *The Blueberry Hill: My favourite [[genre:​nonogames|picross]] game, perhaps mostly because of how satisfying it feels just marking the board. The game keeps the archaeological theme from //​[[game:​marios_picross|Mario'​s Picross]]// and those little squares are really //​crunched//​ off the board.     *The Blueberry Hill: My favourite [[genre:​nonogames|picross]] game, perhaps mostly because of how satisfying it feels just marking the board. The game keeps the archaeological theme from //​[[game:​marios_picross|Mario'​s Picross]]// and those little squares are really //​crunched//​ off the board.
  
-  ***//Mega Man X//** (also on: Gamecube, PS2, Wii VC)+  ***//Mega Man X//** (also on: Gamecube, PS2, Wii VC, Wii U VC)
     * TORUMASUTA: I feel like [//Mega Man X//, and //Mega Man X 2//, are] the closest [[company:​Capcom]] ever got to doing a [[company:​Treasure]] game; not manic like Treasure'​s stuff, but good quality all around combined with a movement system where you had enough freedom that the game could punish you for misusing your freedom. I don't know why regular //Mega Man// plus clinging to walls plus dashing makes it that much better, but it DOES.     * TORUMASUTA: I feel like [//Mega Man X//, and //Mega Man X 2//, are] the closest [[company:​Capcom]] ever got to doing a [[company:​Treasure]] game; not manic like Treasure'​s stuff, but good quality all around combined with a movement system where you had enough freedom that the game could punish you for misusing your freedom. I don't know why regular //Mega Man// plus clinging to walls plus dashing makes it that much better, but it DOES.
  
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     * Koji: //​[[game:​metal_combat|Metal Combat]]// really is pretty amazing, though it's hell of long. I mean, it has a plot twist (not that the plot matters or manages to catch one's attention) which makes the game twice as long as it should have been, which kind of sucks when you have to hold that uncomfortable bazooka. And darned batteries; if it weren'​t for them I'd play that or the //​[[game:​Super Scope 6]]// games every now and then.     * Koji: //​[[game:​metal_combat|Metal Combat]]// really is pretty amazing, though it's hell of long. I mean, it has a plot twist (not that the plot matters or manages to catch one's attention) which makes the game twice as long as it should have been, which kind of sucks when you have to hold that uncomfortable bazooka. And darned batteries; if it weren'​t for them I'd play that or the //​[[game:​Super Scope 6]]// games every now and then.
  
-  ***//Metal Marines//**+  ***//Metal Marines//​** ​(also on: PC (Windows 3), Wii U VC)
     *The Blueberry Hill: A neat strategy game. Players'​ bases are isolated from each other, with attacking involving transported mechs, launching missiles, and defending via building gun and anti-air batteries. The whole package feels unique.     *The Blueberry Hill: A neat strategy game. Players'​ bases are isolated from each other, with attacking involving transported mechs, launching missiles, and defending via building gun and anti-air batteries. The whole package feels unique.
 +
 +  ***//Metal Max Returns//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=10105|forum thread]]
 +    * Chris B: Rather nonlinear postapocalyptic stuff that doesn'​t take itself seriously.
 +    * Gideon Zhi: //Metal Max// is an open, nonlinear [[genre:​rpg|RPG]] with a heavy focus on sidequests and tank tweaking. The main game has you chasing bounty heads and finding new vehicles for your entourage, but there’s so much other stuff to do! You can pimp your tanks with decals and accessories,​ you can buy furniture and wall hangings for your home, play with little critters that eat your money and grow to enormous proportions,​ or enjoy a host of minigames. Go hunting for this week’s target and become a rich and famous bounty hunter!
 +    * Simon Belmont: ​ I had save files for hundreds of games on my old computer, but it's the //Metal Max Returns// save that I mourn for the most. I'm not sure what other games I could compare it to; it's a weird blend of Western and Eastern game design philosophy in one //Mad Max// inspired setting. On a Venn diagram with "//​[[game:​Wasteland]]//",​ "//​[[game:​SaGa Frontier]]//"​ and "//​[[game:​gran_tourismo_series|Gran Turismo]]//",​ //Metal Max Returns// would occupy the space where those three games intersect.
 +    * ?: //Metal Max// is //​[[game:​romancing_saga_series|Romancing SaGa]]// except the emphasis on random techniques is now on CUSTOMIZING TANKS. You find strange vehicles, equip them with strange weapons, and fight the absolute weirdest enemies ever found in a JRPG. Like it sounds, it's a //Mad Max// parody, except it doesn'​t care so much about being a parody of an Australian wasteland movie and more wants you to have fun in a JRPG environment. If the "​bad"​ part about JRPGs is the grind, why not make battles fun, and then make them the main part of the game? You can equip your tanks to fulfil different roles to take down certain enemies, you eventually need to be careful about proper Special Weapon and Main Cannon ammo usage, and instead of just pre-set boss battles, you'll find bosses right on the world map in random encounters who are worth bounties once turned in. 
  
   ***//Metal Warriors//​**   ***//Metal Warriors//​**
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   ***//Ninja Warriors (NA) / The Ninja Warriors Again (JP) / The Ninja Warriors (PAL)//**   ***//Ninja Warriors (NA) / The Ninja Warriors Again (JP) / The Ninja Warriors (PAL)//**
     * q 3: //Ninja Warriors Again// is a side-scrolling beat'​em up with lots of style and lots of stylish moves, a sequel of sorts to the ancient [[company:​Taito]] arcade game. It was released in the U.S. as "//The Ninjawarriors//"​ but the female ninja enemies were removed and the story (all two paragraphs of it) was toned down — now your mission is not to assassinate the evil dictator, but merely depose him.     * q 3: //Ninja Warriors Again// is a side-scrolling beat'​em up with lots of style and lots of stylish moves, a sequel of sorts to the ancient [[company:​Taito]] arcade game. It was released in the U.S. as "//The Ninjawarriors//"​ but the female ninja enemies were removed and the story (all two paragraphs of it) was toned down — now your mission is not to assassinate the evil dictator, but merely depose him.
 +
 +  ***//​Nosferatu//​**
 +    * mothmanspirit:​ I like //​Nosferatu//,​ which is like Prince of Persia but you punch werewolves. It has a sort of industrial soundtrack that doesn'​t sound much like any other 16-bit game - I can't find my favorite track off of it, but I promise it's there, in the second part of the first level I think.
  
   ***//On the Ball (NA/PAL) / Cameltry (JP)//**   ***//On the Ball (NA/PAL) / Cameltry (JP)//**
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   ***//​Phantom 2040//** (also on: Game Gear, MD)   ***//​Phantom 2040//** (also on: Game Gear, MD)
-    *MrSkeleton:​ Based on a terrible cartoon, //Phantom 2040// is a metrovania/​platformer for the SNES based on the phantom ​license. Really good.+    *MrSkeleton:​ Based on a terrible cartoon, //Phantom 2040// is a [[genre:​metroidvania|metrovania]]/platformer for the SNES based on the Phantom [[theme:​licensed_games|license]]. Really good.
  
   ***//​[[game:​Picross NP]]// (vols. 1-8)**   ***//​[[game:​Picross NP]]// (vols. 1-8)**
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   ***//Pocky & Rocky / KiKi KaiKai: Nazo no Kuro Manto (JP)//**   ***//Pocky & Rocky / KiKi KaiKai: Nazo no Kuro Manto (JP)//**
 +
 +  ***//Prince of Persia//**
 +    * username: The SNES version of //​[[game:​Prince of Persia]]// is a unique version of the game that has about twice as many levels as the original one, so for fans of the game it is much worth checking out.
  
   ***//Prince of Persia 2: The Shadow and the Flame//** (also on: Mac; PC)   ***//Prince of Persia 2: The Shadow and the Flame//** (also on: Mac; PC)
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   ***//Rock n' Roll Racing//** (also on: GBA; MD)   ***//Rock n' Roll Racing//** (also on: GBA; MD)
 +
 +  ***//​Saturday Night Slam Masters//**
 +    * username: My favorite wrestling game from that era as it is basically a dumbed down [[company:​capcom|Capcom]] fighter with great looking characters. It has a Capcom sprite version of [[character:​darth_vader|Vader]],​ so obviously it is a great game.
  
   ***//Secret of Evermore//​**   ***//Secret of Evermore//​**
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   ***//​Shadowrun//​**   ***//​Shadowrun//​**
-    *The Blueberry Hill: An odd, atmospheric,​ RPG, that's a bit short. There'​s potential in the mechanics for something grander. Made by [[companies:​melbourne_house|Beam Software]].+    *The Blueberry Hill: An odd, atmospheric,​ RPG, that's a bit short. There'​s potential in the mechanics for something grander. Made by [[company:​melbourne_house|Beam Software]].
     *Broco: Yeah, //​[[game:​shadowrun|Shadowrun SNES]]// has some of the sweetest isometric artwork. It really makes the world feel substantial. It seemed like they spent a lot of time building a cool semi-open world to explore and populated it with this stuff, but on the other hand the gunplay seemed to have been tacked on at the last minute. It's awkward to control and hitscan-based — which makes some encounters feel unfair — and weirdly lacking in visual impact. It has some elements of a classic though, I carried for years a vague memory of awesomeness after renting it for a day as a kid.     *Broco: Yeah, //​[[game:​shadowrun|Shadowrun SNES]]// has some of the sweetest isometric artwork. It really makes the world feel substantial. It seemed like they spent a lot of time building a cool semi-open world to explore and populated it with this stuff, but on the other hand the gunplay seemed to have been tacked on at the last minute. It's awkward to control and hitscan-based — which makes some encounters feel unfair — and weirdly lacking in visual impact. It has some elements of a classic though, I carried for years a vague memory of awesomeness after renting it for a day as a kid.
  
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   ***//Star Fox / Star Wing (PAL)//** (also on: Wii VC)   ***//Star Fox / Star Wing (PAL)//** (also on: Wii VC)
  
-  ***//Star Fox 2//**+  ***//Star Fox 2//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=25665|forum thread]]
     * The Blueberry Hill: This unreleased game is one of the highlights of the 16bit era. The map screen in now //alive//, and events will take place here, even as you play missions.     * The Blueberry Hill: This unreleased game is one of the highlights of the 16bit era. The map screen in now //alive//, and events will take place here, even as you play missions.
  
   ***//​[[game:​Stunt Race FX]]//**   ***//​[[game:​Stunt Race FX]]//**
     * The Blueberry Hill: The low frame rate may render this little more than a curiosity now. But it's worth a shot, particularly the stunt mode, which is an arcadey, timed, obstacle course.     * The Blueberry Hill: The low frame rate may render this little more than a curiosity now. But it's worth a shot, particularly the stunt mode, which is an arcadey, timed, obstacle course.
 +
 +  ***//Super Adventure Island 2//**
 +    *AutomaticTiger:​ The inexplicable lineage of Wonder Boy gets even stranger, as hudson decides to take their divergent spinoff series back to the series that inspired it, and completely rip off the action adventure format of latter day Wonder Boy games. The weird part is, Super Adventure Island 2 is one of the best wonder boy style games ever made. The criss crossing roads across a tropical archipelago with fun jumping puzzles and chunky combat. Who knows why this game exists, but I'm glad it does.
  
   ***//Super Aleste (JP/PAL) / Space Megaforce (NA)//**   ***//Super Aleste (JP/PAL) / Space Megaforce (NA)//**
-    *NeoZeedeater:​ The best shooter on the system.+    *NeoZeedeater:​ The best [[genre:​shooters|shooter]] on the system.
     *wourme: A lot of fun, with some pretty interesting graphical effects in places.     *wourme: A lot of fun, with some pretty interesting graphical effects in places.
     *Rud13: These two forget the mention that the levels are way too long.     *Rud13: These two forget the mention that the levels are way too long.
-    *Sniper Honeyviper: We're talking TEN-MINUTE LONG levels with the same backdrop and tilesets repeated in an endless cycle. It's a mechanically sound shooter, but kind of painful to put up with. You'd be better off with any of Hudson'​s Star Soldiers.+    *Sniper Honeyviper: We're talking TEN-MINUTE LONG levels with the same backdrop and tilesets repeated in an endless cycle. It's a mechanically sound [[genre:​shooters|shooter]], but kind of painful to put up with. You'd be better off with any of [[company:Hudson]]'​s ​//​[[game:​star_soldier_series|Star Soldier]]//​s.
  
   ***//Super Bomberman 3//**   ***//Super Bomberman 3//**
     * Arisu: //Super Bomberman 3// is my favorite in the series. 2 gets brownie points for not doing single screen levels, it was noble for a time when //​[[game:​bomberman_series|Bomberman]]//​ was mostly known for arcade action. Its adventure ideas didn't kick in until the late 90's. It is too bad [[company:​Hudson]] didn't release //SB3// to the US.     * Arisu: //Super Bomberman 3// is my favorite in the series. 2 gets brownie points for not doing single screen levels, it was noble for a time when //​[[game:​bomberman_series|Bomberman]]//​ was mostly known for arcade action. Its adventure ideas didn't kick in until the late 90's. It is too bad [[company:​Hudson]] didn't release //SB3// to the US.
  
-  ***//Super Castlevania IV / Akumajo Dracula (JP)//** (also on: Wii VC)+  ***//Super Castlevania IV / Akumajo Dracula (JP)//** (also on: Wii VC, Wii U VC)
     *Diplocephalus:​ Occasionally called a tech-demo (for prolific scrolling, I guess). ​ Its levels aren't as specially observant as Castlevania 1, nor are they even close to being as downright artificial as //​[[game:​castlevania 3|Castlevania 3]]//'​s. ​ The whip feels more conscious than in any other game.  A weirdly subterranean ambiance and bizarre soundtrack also help make this something unique.     *Diplocephalus:​ Occasionally called a tech-demo (for prolific scrolling, I guess). ​ Its levels aren't as specially observant as Castlevania 1, nor are they even close to being as downright artificial as //​[[game:​castlevania 3|Castlevania 3]]//'​s. ​ The whip feels more conscious than in any other game.  A weirdly subterranean ambiance and bizarre soundtrack also help make this something unique.
     *BandanaBandelero: ​ For me this is one of those weird games that can be quite difficult (in the later stages, and there'​s also a few tricky timed jumps), but when I get in the proper groove/mood I can make my way easily enough. ​ Eh, perhaps the same could be said of all religions? ​ But more than any other game I can think of this is one where I can really suck at in one attempt, but then play brilliantly in another instance as if I somehow spiritually meld with the whole thing. ​ Oh christ, this is lame... ​ Which brings me to my next point: ​ Don't smoke crack. ​ Uh, yeah, so...the soundtrack in this one is magic! ​ The ending theme is how a fucking //​[[game:​castlevania_series|Castlevania]]//​ ending theme should be.  It's really emotional and cathartic. ​               *BandanaBandelero: ​ For me this is one of those weird games that can be quite difficult (in the later stages, and there'​s also a few tricky timed jumps), but when I get in the proper groove/mood I can make my way easily enough. ​ Eh, perhaps the same could be said of all religions? ​ But more than any other game I can think of this is one where I can really suck at in one attempt, but then play brilliantly in another instance as if I somehow spiritually meld with the whole thing. ​ Oh christ, this is lame... ​ Which brings me to my next point: ​ Don't smoke crack. ​ Uh, yeah, so...the soundtrack in this one is magic! ​ The ending theme is how a fucking //​[[game:​castlevania_series|Castlevania]]//​ ending theme should be.  It's really emotional and cathartic. ​          
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   ***//Super Mario RPG//** (also on: Wii VC)   ***//Super Mario RPG//** (also on: Wii VC)
     * gatotsu2501:​ A charming little game with several impressive-for-its-time innovations that periodically poked their heads up again in both its more polished Nintendo-developed spiritual successors and a handful of subsequent Squaresoft games. May not quite live up to its reputation if you're over the age of 10 the first time you play it.     * gatotsu2501:​ A charming little game with several impressive-for-its-time innovations that periodically poked their heads up again in both its more polished Nintendo-developed spiritual successors and a handful of subsequent Squaresoft games. May not quite live up to its reputation if you're over the age of 10 the first time you play it.
 +    * CubaLibre: I actually think //SMRPG// is probably a contender for best [[genre:​JRPG]]. People remember it fondly as charming and cute and so forth but I think it's also eminently playable and briskly, minorly challenging the way a good JRPG should be. It and //​[[game:​Chrono Trigger]]// are probably the only JRPGs I'd pick up and replay for fun (not counting //​[[game:​Earthbound]]//​ and //​[[game:​Mother 3]]//, which are sort of different beasts).
 +    * Broco: I think //Mario RPG// is a bad game primarily because it's ugly-looking. Much of the reason to like the [[company:​squaresoft|Square]] games of the same era is their fantastic pixel art; //SMRPG// has this really disjointed pseudo-3d look.
 +    * schroeder: My favorite part of //SMRPG// is that it harnessed the impatient tapping everyone does in JRPG battles and made it a mechanic.
 +    * Felix: unless you absolutely hate the isometric pre-rendered 2D aesthetic or you're not into relatively literal interpretations of jRPGs circa 1996 (with cool vertical level design and no random battles), very charming and lots of fun. actually has a run button to motivate its platforming elements, which later titles lost sight of. frankly the only thing keeping me from rating it higher is that saying "mario x final fantasy circa 1996 is close to perfection"​ is sort of depressing.
  
-  ***//​[[game:​super_mario_world]]//​** (also on: GBA, Wii VC)+  ***//​[[game:​super_mario_world]]//​** (also on: GBA, Wii VC, Wii U VC)
     *Sniper Honeyviper: Dumb bullshit. The floaty, mouse-cursor physics are a real downer after the high of //SMB3//. The (admittedly pretty) graphics would become the new standard for the franchise. But hey, it's [[people:​shigeru_miyamoto|Miyamoto]],​ and it's still perfectly playable.     *Sniper Honeyviper: Dumb bullshit. The floaty, mouse-cursor physics are a real downer after the high of //SMB3//. The (admittedly pretty) graphics would become the new standard for the franchise. But hey, it's [[people:​shigeru_miyamoto|Miyamoto]],​ and it's still perfectly playable.
     * The Blueberry Hill: '​admittedly pretty'?​ I'd say the quality of the sprite work is far below //Mario 3//'s. But I still enjoy the playground atmosphere. I still sometimes go back and do a 96 star game over a day or two. The lack of difficulty, even in the '​special world',​ is it's main problem. The sound design is curious.     * The Blueberry Hill: '​admittedly pretty'?​ I'd say the quality of the sprite work is far below //Mario 3//'s. But I still enjoy the playground atmosphere. I still sometimes go back and do a 96 star game over a day or two. The lack of difficulty, even in the '​special world',​ is it's main problem. The sound design is curious.
     * Take It Sleazy: Despite being completely worthless because it doesn'​t have the real underground theme, the level and depth and intelligence at play here is incredible. The fact that there is even an argument about whether it is better than Mario 3 shows the level of love and care on display. A work of genius that is to date still smarter and more complex than 90% of the 2D platformers that came after it.     * Take It Sleazy: Despite being completely worthless because it doesn'​t have the real underground theme, the level and depth and intelligence at play here is incredible. The fact that there is even an argument about whether it is better than Mario 3 shows the level of love and care on display. A work of genius that is to date still smarter and more complex than 90% of the 2D platformers that came after it.
     * gatotsu2501:​ The way I see it, the neverending war between SMB3 and World fans is indicative of the "​obstacle course vs. playground"​ schools of design theory. I myself lean towards playgrounds,​ so World is and forever will be my definitive Mario game. (As a point of interest: Miyamoto himself recently said that World was his favorite Mario game as well.)     * gatotsu2501:​ The way I see it, the neverending war between SMB3 and World fans is indicative of the "​obstacle course vs. playground"​ schools of design theory. I myself lean towards playgrounds,​ so World is and forever will be my definitive Mario game. (As a point of interest: Miyamoto himself recently said that World was his favorite Mario game as well.)
 +    * misadventurous:​ completely disagree about the physics. i wish this game demanded more of the player more often, because i think it's a collection of some of the most deliciously satisfying mechanics ever devised for a videogame. there is such a tight degree of control over Mario at all times that masterful high-level play is almost addictively satisfying. this is a game begging for virtuoso romhackers to pull a Lost Levels on it. the thing itself is pretty solid, so long as you're shooting for unlocking all the goals. i think the "​normal"​ playthrough is about the most boringly sleepwalky Mario scenario ever devised up until about Chocolate Island, the game squirrels away its best levels in the secret areas and opening up the world yourself through finding those secrets is highly satisfying. this is, for better or for worse, the game i think of when i think of the SNES.
  
   ***//Super Mario World 2: Yoshi'​s Island//** (also on: GBA)   ***//Super Mario World 2: Yoshi'​s Island//** (also on: GBA)
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     *TORUMASUTA:​ //​[[game:​yoshis_island|Yoshi'​s Island]]// is brilliant and taught me a lot about proper level design. It also looks like no other game out there. It's a [[game:​mario_series|Super Mario]] exploration type game, except the puzzles are integrated into the levels rather than it being something like "​level,​ puzzle, level" if that makes any sense. Like, the level will have a "​theme"​ and figuring out how that "​theme"​ works is itself the puzzle, it's not "here are some fucking Goombas and halfway through, OH GOD THERE IS A KEYHOLE YOU BETTER GET ON THAT SHIT." And the aiming of egg shots made it a [[game:​mario_series|Mario game]] with action elements, which worked surprisingly well. Maybe [[company:​Nintendo]] needs to give [[character:​Mario]] to [[company:​epic_games|Epic Games]] and put him in //​[[game:​Super Mario Galaxy of War]]//     *TORUMASUTA:​ //​[[game:​yoshis_island|Yoshi'​s Island]]// is brilliant and taught me a lot about proper level design. It also looks like no other game out there. It's a [[game:​mario_series|Super Mario]] exploration type game, except the puzzles are integrated into the levels rather than it being something like "​level,​ puzzle, level" if that makes any sense. Like, the level will have a "​theme"​ and figuring out how that "​theme"​ works is itself the puzzle, it's not "here are some fucking Goombas and halfway through, OH GOD THERE IS A KEYHOLE YOU BETTER GET ON THAT SHIT." And the aiming of egg shots made it a [[game:​mario_series|Mario game]] with action elements, which worked surprisingly well. Maybe [[company:​Nintendo]] needs to give [[character:​Mario]] to [[company:​epic_games|Epic Games]] and put him in //​[[game:​Super Mario Galaxy of War]]//
  
-  ***//Super Metroid//** - [[mods#​super_metroid|ROM hacks and game mods]] (also on: Wii VC)+  ***//Super Metroid//** - [[mods#​super_metroid|ROM hacks and game mods]] (also on: Wii VC, Wii U VC)
     *Sniper Honeyviper: //​Archaeology:​ The Game.//     *Sniper Honeyviper: //​Archaeology:​ The Game.//
     *Broco: In some ways it holds up as a seminal and polished game, but it's the //Metroid// I enjoy the least personally. [...] The first two Metroids are these really grim, harsh, lonely mazes and there'​s a real satisfaction to getting further in them. In the name of polish and accessibility,​ //Super Metroid// sort of lost that edge. On the other hand, it's not nearly as streamlined as //Metroid Fusion// is (Fusion'​s pacing and controls are improved). So it's kind of in this awkward halfway point that doesn'​t really let it hold up as the best at anything in particular in the series (except possibly some kind of sense of "​epicness"​).     *Broco: In some ways it holds up as a seminal and polished game, but it's the //Metroid// I enjoy the least personally. [...] The first two Metroids are these really grim, harsh, lonely mazes and there'​s a real satisfaction to getting further in them. In the name of polish and accessibility,​ //Super Metroid// sort of lost that edge. On the other hand, it's not nearly as streamlined as //Metroid Fusion// is (Fusion'​s pacing and controls are improved). So it's kind of in this awkward halfway point that doesn'​t really let it hold up as the best at anything in particular in the series (except possibly some kind of sense of "​epicness"​).
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   ***//Super Offroad//** (Arcade; Amiga; Amstrad; Atari ST; C64; GB; GG; Lynx, Master System, MD, NES; PC; Spectrum)   ***//Super Offroad//** (Arcade; Amiga; Amstrad; Atari ST; C64; GB; GG; Lynx, Master System, MD, NES; PC; Spectrum)
-    *YoutImaginaryFriend: //Super Offroad// is actually one of my favorite multiplayer games. Me and my little brother spent a lot of time playing that game together (along with //TMNT Arcade// and //Super Contra//) and we got hours of entertainment out of it. I love the way it feels, and it's the only racer of its type that I've enjoyed playing.+    *YourImaginaryFriend: //Super Offroad// is actually one of my favorite multiplayer games. Me and my little brother spent a lot of time playing that game together (along with //TMNT Arcade// and //Super Contra//) and we got hours of entertainment out of it. I love the way it feels, and it's the only racer of its type that I've enjoyed playing.
  
   ***//Super Punch-Out!!//​** (also on: Wii VC)   ***//Super Punch-Out!!//​** (also on: Wii VC)
-    * rabite gets whacked!: I've actually come to prefer //​[[game:​counter_punch|Wade Hixton'​s Counter Punch]]//!  +    * rabite gets whacked!: I've actually come to prefer //​[[game:​counter_punch|Wade Hixton'​s Counter Punch]]//​! 
-  +
   ***//Super Turrican//​**   ***//Super Turrican//​**
-    ​* RT-55J: Probably the best Turrican for those unwilling to get used to the clunky controls of the Amiga installments.+      ​* RT-55J: Probably the best Turrican for those unwilling to get used to the clunky controls of the Amiga installments.
  
   ***//Super Turrican 2//**   ***//Super Turrican 2//**
     * RT-55J: basically the Anti-Turrican. Gone are any vestiges of the series'​ large, maze-like levels. In their place is a linear action game that competently apes the Konami'​s situation-rushes of the day. The result is marked improvement over [[game:​mega_turrican|Mega Turrican]], which was already going in that direction anyway. The weapons feel balanced, the grappling hook is no longer cripplingly unwieldy, and the setpieces don't need to be forgivingly idealized. The bosses are rather impressive, with the spider and the final boss being the standouts.     * RT-55J: basically the Anti-Turrican. Gone are any vestiges of the series'​ large, maze-like levels. In their place is a linear action game that competently apes the Konami'​s situation-rushes of the day. The result is marked improvement over [[game:​mega_turrican|Mega Turrican]], which was already going in that direction anyway. The weapons feel balanced, the grappling hook is no longer cripplingly unwieldy, and the setpieces don't need to be forgivingly idealized. The bosses are rather impressive, with the spider and the final boss being the standouts.
-    * RT-55J: Just a word of warning: the Axelay stage is the stuff of horrors.+    * RT-55J: Just a word of warning: the //Axelay// stage is the stuff of horrors.
  
   ***//Sutte Hakkun//** ([[hardware:​snes#​Satellaview]] & [[hardware:​snes#​nintendo_power|NP]] only)   ***//Sutte Hakkun//** ([[hardware:​snes#​Satellaview]] & [[hardware:​snes#​nintendo_power|NP]] only)
  
-  ***//​Tactics Ogre//** (also on: PlayStation,​ PSP) - [[http://​agtp.romhack.net/​project.php?​id=tactics|translation patch]]+  ***//​Tactics Ogre: Let Us Cling Together//** (remade for: PlayStation,​ PSP) - [[http://​agtp.romhack.net/​project.php?​id=tactics|translation patch]]
     * Felix: The primary reason that I and five other people love //Tactics Ogre// so much is the way it makes you desperate for your characters not to die.     * Felix: The primary reason that I and five other people love //Tactics Ogre// so much is the way it makes you desperate for your characters not to die.
     * Talbain: Another game with a great soundtrack. This one adds a great story and good characters to boot. What is most interesting about this game is that it's intriguing how much you can abuse things that are never abusable in most games. Things such as stuns or paralysis, abilities that, in general, are useless in most other games. ​     * Talbain: Another game with a great soundtrack. This one adds a great story and good characters to boot. What is most interesting about this game is that it's intriguing how much you can abuse things that are never abusable in most games. Things such as stuns or paralysis, abilities that, in general, are useless in most other games. ​
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   ***//UN Squadron / Area 88//** (also on: arcade)   ***//UN Squadron / Area 88//** (also on: arcade)
-    * The Blueberry Hill: This is my second favourite SNES shooter. Its structure feels unconventional,​ and its difficulty is just the right amount of //hard//.+    * The Blueberry Hill: This is my second favourite SNES [[genre:​shooters|shooter]]. Its structure feels unconventional,​ and its difficulty is just the right amount of //hard//.
  
-  ***//​Umihara Kawase//** (also on: DS, PlayStation)+  ***//[[game:​umihara_kawase_series#​Umihara Kawase]]//** (also on: DS, PlayStation)
     *dessgeega: possibly the most perfect game ever designed. one of the few games genuinely worth playing on the super famicom.     *dessgeega: possibly the most perfect game ever designed. one of the few games genuinely worth playing on the super famicom.
  
   ***//​Unirally (PAL) / Uniracers (NA)//**   ***//​Unirally (PAL) / Uniracers (NA)//**
     * The Blueberry Hill: [[company:​DMA]]s curious, very fast, programmer-graphic-ed,​ side-view racing game. Courses twist and loop, and you perform mid-air tricks (and there are lots of them) to gain speed. Multiplayer is great, providing both players are skilled at the game.     * The Blueberry Hill: [[company:​DMA]]s curious, very fast, programmer-graphic-ed,​ side-view racing game. Courses twist and loop, and you perform mid-air tricks (and there are lots of them) to gain speed. Multiplayer is great, providing both players are skilled at the game.
 +    * Infernarl: //​[[game:​unirally|Uniracers]]//​ is the best sonic game.
  
   ***//​Wario'​s Woods//** (also on: NES, Wii VC)   ***//​Wario'​s Woods//** (also on: NES, Wii VC)
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 =====See Also===== =====See Also=====
   *[[gameboy|SB Recommends Game Boy Games]] - playable via [[hardware:​snes#​Super Game Boy]]   *[[gameboy|SB Recommends Game Boy Games]] - playable via [[hardware:​snes#​Super Game Boy]]
 +  *[[https://​selectbutton.net/​t/​snes-rom-suggestions/​2508/​|SNES ROM SUGGESTIONS]] - 2016 forum recommendations
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=14652|I just hooked up my SNES]] - Forum recommendations   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=14652|I just hooked up my SNES]] - Forum recommendations
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=2605|help me appreciate SNES]] - Forum recommendations   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=2605|help me appreciate SNES]] - Forum recommendations
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=5364|Keep my SNES collection to 10 games or less]] - Forum recommendations   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=5364|Keep my SNES collection to 10 games or less]] - Forum recommendations
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=1002|I want to play more Super Famicom games.]] - Forum thread focused on games for Japanese practice!   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=1002|I want to play more Super Famicom games.]] - Forum thread focused on games for Japanese practice!
 
 sb/recommended/snes.1363314094.txt.gz · Last modified: 2017/04/08 09:58 (external edit)
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