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sb:recommended:playstation [2017/06/16 20:26]
gatotsu2501
sb:recommended:playstation [2018/10/31 18:44]
gatotsu2501
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   ***//Azure Dreams//**   ***//Azure Dreams//**
     * negativedge:​ A [[company:​Konami]] made //​[[game:​shiren_the_wanderer_series|Shiren]]//​ clone, more or less. The only real difference is the town outside of the tower. As you get further in the game, you basically build the town using things you find in the tower. You also get to date something like six girls, and even your I-guess-gay rival guy who provides some comic relief. Building the city and solving all the girl's problems kind of makes the game more goal oriented than most games of this type, and it helps add some variety to what you're doing. The town becomes fairly robust; you get to do things like bowl and eat out and go to a swimming pool and all kinds of random shit that is kind of cute. The game also allows you to tame pretty much any monster to use as a pet, which offers a nice bit of depth. I played this game way too much back when it came out.     * negativedge:​ A [[company:​Konami]] made //​[[game:​shiren_the_wanderer_series|Shiren]]//​ clone, more or less. The only real difference is the town outside of the tower. As you get further in the game, you basically build the town using things you find in the tower. You also get to date something like six girls, and even your I-guess-gay rival guy who provides some comic relief. Building the city and solving all the girl's problems kind of makes the game more goal oriented than most games of this type, and it helps add some variety to what you're doing. The town becomes fairly robust; you get to do things like bowl and eat out and go to a swimming pool and all kinds of random shit that is kind of cute. The game also allows you to tame pretty much any monster to use as a pet, which offers a nice bit of depth. I played this game way too much back when it came out.
 +
 +  ***//Blood Omen: Legacy of Kain//** (also on: PC, PSN)
  
   ***//Brave Fencer Musashi//** (also on: PSN - JP only)   ***//Brave Fencer Musashi//** (also on: PSN - JP only)
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   ***//​Castlevania:​ Symphony of the Night / Akumajo Dracula X: Gekka no Yasokyoku (JP)//** (also on: PSN, PSP, Saturn, XBLA)   ***//​Castlevania:​ Symphony of the Night / Akumajo Dracula X: Gekka no Yasokyoku (JP)//** (also on: PSN, PSP, Saturn, XBLA)
     *diplo: A game that's been referenced so much within the series and outside in accolades and recommendations that it's hard to not be tired of its presence, yet the game itself remains, and it's still brimming over with valuable stuff. Who knows what the developmental thrust was like, but this sure as hell is the first Castlevania that doesn'​t seem to make any attempt to try to have you die at least once -- so if you're coming in hoping for the knotted action-bursts of preceding titles, well, sorry. What this game does have is a density of usable items, secrets, and stylistic accomplishments that accumulate to make the world feel lush and baroque. Appraisals of the game often don't seem to recognize that the castle works like no castle in subsequent games due to areas' distinct, thematizing macro-architecture that spatially solidifies places and builds graphic narratives. Super fun soundtrack that's way more diverse than the "​rock"​ descriptor that's usually applied to it, and some of the best pixel art around, period.     *diplo: A game that's been referenced so much within the series and outside in accolades and recommendations that it's hard to not be tired of its presence, yet the game itself remains, and it's still brimming over with valuable stuff. Who knows what the developmental thrust was like, but this sure as hell is the first Castlevania that doesn'​t seem to make any attempt to try to have you die at least once -- so if you're coming in hoping for the knotted action-bursts of preceding titles, well, sorry. What this game does have is a density of usable items, secrets, and stylistic accomplishments that accumulate to make the world feel lush and baroque. Appraisals of the game often don't seem to recognize that the castle works like no castle in subsequent games due to areas' distinct, thematizing macro-architecture that spatially solidifies places and builds graphic narratives. Super fun soundtrack that's way more diverse than the "​rock"​ descriptor that's usually applied to it, and some of the best pixel art around, period.
 +    * Ni Go Zero Ichi: It's a wonderful game until the balancing just completely falls apart not even halfway through and you can complete the rest of it in your sleep. Its aesthetic merits are well-documented by diplo and others, and there'​s a bunch of intriguing quirks and rough edges in it that the other games don't have so I can understand people loving this. But as an actual video game I don't know if I can honestly say it's better than the DS titles.
  
   ***//​Chocobo'​s Dungeon 2//** (also on: PSN - JP only)   ***//​Chocobo'​s Dungeon 2//** (also on: PSN - JP only)
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     *Sniper Honeyviper: Also known as //Little Witching Mischiefs//​.     *Sniper Honeyviper: Also known as //Little Witching Mischiefs//​.
  
-  ***//​Vagrant Story//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=13154|forum thread]] [[http://​forums.selectbutton.net/​viewtopic.php?​p=676457|and another]] [[http://​forums.selectbutton.net/​viewtopic.php?​t=32896|and again]] (also on: PSN)+  ***//[[game:Vagrant Story]]//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=13154|forum thread]] [[http://​forums.selectbutton.net/​viewtopic.php?​p=676457|and another]] [[http://​forums.selectbutton.net/​viewtopic.php?​t=32896|and again]] (also on: PSN)
     *Rudie: Might be the best game ever made.  There are a bewildering number of numbers to keep track of, but taking it slow will get you through that point. ​ Combat system has a timing based combo system where each sequential attack does less damage that allows you to combo forever. ​ Everything regarding display is just about perfect. ​     *Rudie: Might be the best game ever made.  There are a bewildering number of numbers to keep track of, but taking it slow will get you through that point. ​ Combat system has a timing based combo system where each sequential attack does less damage that allows you to combo forever. ​ Everything regarding display is just about perfect. ​
     *Sniper Honeyviper: You'll need to make repeated trips to Gamefaqs, but this is undoubtedly the crown jewel of the dungeon-crawling genre. I love the hammy psuedo-Shakespearean dialogue in the English translation.     *Sniper Honeyviper: You'll need to make repeated trips to Gamefaqs, but this is undoubtedly the crown jewel of the dungeon-crawling genre. I love the hammy psuedo-Shakespearean dialogue in the English translation.
 
 sb/recommended/playstation.txt · Last modified: 2022/12/01 10:27 by tony
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