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sb:recommended:playstation4 [2017/11/01 19:16] gatotsu2501 Is FF15 actually recommended or did SB mainly enjoy it semi-ironically? |
sb:recommended:playstation4 [2017/11/02 04:52] the_blueberry_hill old revision restored (2017/10/31 18:26) - Reverted - Mate, if you're gunna keep contributing to the community wiki of a community you're not even a part of at least don't make edits based on assumptions like this. |
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***//Final Fantasy XII: The Zodiac Age//** | ***//Final Fantasy XII: The Zodiac Age//** | ||
* Ni Go Zero Ichi: Confession time: despite being a big fan of both //Final Fantasy// and Yasumi Matsuno, I could never get into //XII// back on the PS2. The story didn't grab me (it's trying to have the political intrigue and historical scope of //Tactics// and //Vagrant Story// with the whimsy and adventure of //IX// and //Tactics Advance// and it doesn't quite sit comfortably at either end of the scale) and the game design quirks were maybe too quirky: the world, myself, and perhaps most critically the PS2 weren't quite ready for this game. My point in all of this being that the PS4 remaster, between a host of design tweaks and the benefit of a decade's hindsight, is considerably more approachable than the vanilla //Final Fantasy XII//. The //International Zodiac Job System// enhancements make the License Board far more coherent and tactical. There's a fast-forward button that should honestly just be mandatory for every RPG ever. The re-recorded soundtrack renders Hitoshi Sakimoto's compositions in the orchestral grandeur they always strove to represent. And so many of //XII//'s once-shocking ideas have, in some form, become integrated into the JRPG mainstram that it feels more of its time now than it did in 2006. | * Ni Go Zero Ichi: Confession time: despite being a big fan of both //Final Fantasy// and Yasumi Matsuno, I could never get into //XII// back on the PS2. The story didn't grab me (it's trying to have the political intrigue and historical scope of //Tactics// and //Vagrant Story// with the whimsy and adventure of //IX// and //Tactics Advance// and it doesn't quite sit comfortably at either end of the scale) and the game design quirks were maybe too quirky: the world, myself, and perhaps most critically the PS2 weren't quite ready for this game. My point in all of this being that the PS4 remaster, between a host of design tweaks and the benefit of a decade's hindsight, is considerably more approachable than the vanilla //Final Fantasy XII//. The //International Zodiac Job System// enhancements make the License Board far more coherent and tactical. There's a fast-forward button that should honestly just be mandatory for every RPG ever. The re-recorded soundtrack renders Hitoshi Sakimoto's compositions in the orchestral grandeur they always strove to represent. And so many of //XII//'s once-shocking ideas have, in some form, become integrated into the JRPG mainstram that it feels more of its time now than it did in 2006. | ||
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+ | ***//Final Fantasy XV//** (also on: XB1, PC) | ||
***//Grand Theft Auto V//** (also on: 360, PC, PS3, XB1) | ***//Grand Theft Auto V//** (also on: 360, PC, PS3, XB1) |