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sb:recommended:playstation4 [2017/07/29 04:15]
gatotsu2501
sb:recommended:playstation4 [2017/11/02 04:52]
the_blueberry_hill old revision restored (2017/10/31 18:26) - Reverted - Mate, if you're gunna keep contributing to the community wiki of a community you're not even a part of at least don't make edits based on assumptions like this.
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   ***//​Bloodborne//​**   ***//​Bloodborne//​**
  
-  ***//Devil May Cry 4: Special Edition//** (also on: PC, XB1)+  ***//Doom (a.k.a. Doom 4)//** (also on: Switch, XB1, PC)
  
-  ​***//Doom 4//** (also on: XB1, PC) +  ***//Final Fantasy X/X-2 HD Remaster//​** (also on: PS3, Vita, PC)
- +
-  ​***//Final Fantasy X/X-2 HD Remaster//​** (also on: PS3, Vita)+
  
   ***//Final Fantasy XII: The Zodiac Age//**   ***//Final Fantasy XII: The Zodiac Age//**
     * Ni Go Zero Ichi: Confession time: despite being a big fan of both //Final Fantasy// and Yasumi Matsuno, I could never get into //XII// back on the PS2. The story didn't grab me (it's trying to have the political intrigue and historical scope of //Tactics// and //Vagrant Story// with the whimsy and adventure of //IX// and //Tactics Advance// and it doesn'​t quite sit comfortably at either end of the scale) and the game design quirks were maybe too quirky: the world, myself, and perhaps most critically the PS2 weren'​t quite ready for this game. My point in all of this being that the PS4 remaster, between a host of design tweaks and the benefit of a decade'​s hindsight, is considerably more approachable than the vanilla //Final Fantasy XII//. The //​International Zodiac Job System// enhancements make the License Board far more coherent and tactical. There'​s a fast-forward button that should honestly just be mandatory for every RPG ever. The re-recorded soundtrack renders Hitoshi Sakimoto'​s compositions in the orchestral grandeur they always strove to represent. And so many of //​XII//'​s once-shocking ideas have, in some form, become integrated into the JRPG mainstram that it feels more of its time now than it did in 2006.     * Ni Go Zero Ichi: Confession time: despite being a big fan of both //Final Fantasy// and Yasumi Matsuno, I could never get into //XII// back on the PS2. The story didn't grab me (it's trying to have the political intrigue and historical scope of //Tactics// and //Vagrant Story// with the whimsy and adventure of //IX// and //Tactics Advance// and it doesn'​t quite sit comfortably at either end of the scale) and the game design quirks were maybe too quirky: the world, myself, and perhaps most critically the PS2 weren'​t quite ready for this game. My point in all of this being that the PS4 remaster, between a host of design tweaks and the benefit of a decade'​s hindsight, is considerably more approachable than the vanilla //Final Fantasy XII//. The //​International Zodiac Job System// enhancements make the License Board far more coherent and tactical. There'​s a fast-forward button that should honestly just be mandatory for every RPG ever. The re-recorded soundtrack renders Hitoshi Sakimoto'​s compositions in the orchestral grandeur they always strove to represent. And so many of //​XII//'​s once-shocking ideas have, in some form, become integrated into the JRPG mainstram that it feels more of its time now than it did in 2006.
  
-  ***//Final Fantasy XV//** (also on: XB1)+  ***//Final Fantasy XV//** (also on: XB1, PC)
  
   ***//Grand Theft Auto V//** (also on: 360, PC, PS3, XB1)   ***//Grand Theft Auto V//** (also on: 360, PC, PS3, XB1)
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     * Ni Go Zero Ichi: I don't even know what to fucking make of this game. It's got a few moments of classic Ueda brilliance (primarily in the last ~20% of this dozen-hour experience) buried underneath looming trash heaps of ill-conceived level design, monotonous video-gamey environments,​ poor controls and a barely-functioning game engine. It's so well-intentioned yet the bulk of the experience falls so painfully flat. For (sometimes) better and (often) worse, it's Ueda's purest homage yet to his beloved //Another World//.     * Ni Go Zero Ichi: I don't even know what to fucking make of this game. It's got a few moments of classic Ueda brilliance (primarily in the last ~20% of this dozen-hour experience) buried underneath looming trash heaps of ill-conceived level design, monotonous video-gamey environments,​ poor controls and a barely-functioning game engine. It's so well-intentioned yet the bulk of the experience falls so painfully flat. For (sometimes) better and (often) worse, it's Ueda's purest homage yet to his beloved //Another World//.
  
-  ***//The Last of Us Remastered//​** ​(also on: PS3)+  ***//The Last of Us Remastered//​**
  
   ***//Metal Gear Solid V: Ground Zeroes//** (also on: PC, PS3, XB1)   ***//Metal Gear Solid V: Ground Zeroes//** (also on: PC, PS3, XB1)
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     * Ni Go Zero Ichi: It's like //Call of Duty// meets //Zone of the Enders// with a little bit of //​Mirror'​s Edge//. Whoa. I'm hearing a lot of heavy superlatives directed at the campaign and while I don't think it beats out the first two //Modern Warfare//s, it is definitely Good. I like that the game periodically lets you exchange snarky banter with your giant killer robot.     * Ni Go Zero Ichi: It's like //Call of Duty// meets //Zone of the Enders// with a little bit of //​Mirror'​s Edge//. Whoa. I'm hearing a lot of heavy superlatives directed at the campaign and while I don't think it beats out the first two //Modern Warfare//s, it is definitely Good. I like that the game periodically lets you exchange snarky banter with your giant killer robot.
     * Felix: I am better at, and more engaged by, the multi in this than any other FPS since Quake 2. I'd have a hard time articulating what it does so well but it's certainly one of the best big-budget surprises I've had in a very long time. Plus, as everyone says, the campaign is basically perfect (if fundamentally mid-aughts and unambitious in its scope) too.     * Felix: I am better at, and more engaged by, the multi in this than any other FPS since Quake 2. I'd have a hard time articulating what it does so well but it's certainly one of the best big-budget surprises I've had in a very long time. Plus, as everyone says, the campaign is basically perfect (if fundamentally mid-aughts and unambitious in its scope) too.
- 
-  ***//Ultra Street Fighter IV//** (also on: 360, PC, PS3, XB1) 
  
   ***//​Uncharted 4: A Thief'​s End//**   ***//​Uncharted 4: A Thief'​s End//**
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   ***//​Wolfenstein:​ The Old Blood//** (also on: PC, XB1)   ***//​Wolfenstein:​ The Old Blood//** (also on: PC, XB1)
 +
 +  ***//​Wolfenstein II: The New Colossus//​** (also on: PC, Switch, XB1)
 +    * Ni Go Zero Ichi: The way this evolves the story and themes from //The New Order// is really clever and pretty bold (for a video game). The mechanical design has also been refined into something that, on harder difficulties,​ feels less like an old-school FPS and more like the closest thing AAA studio gaming has come to a true //Hotline Miami//​-level tactical murder simulator. Which is really cool, if you have the stomach for it.
 
 sb/recommended/playstation4.txt · Last modified: 2021/04/06 05:42 by tony
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