This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
sb:recommended:playstation4 [2017/07/29 04:15] gatotsu2501 |
sb:recommended:playstation4 [2017/11/02 04:52] the_blueberry_hill old revision restored (2017/10/31 18:26) - Reverted - Mate, if you're gunna keep contributing to the community wiki of a community you're not even a part of at least don't make edits based on assumptions like this. |
||
---|---|---|---|
Line 8: | Line 8: | ||
***//Bloodborne//** | ***//Bloodborne//** | ||
- | ***//Devil May Cry 4: Special Edition//** (also on: PC, XB1) | + | ***//Doom (a.k.a. Doom 4)//** (also on: Switch, XB1, PC) |
- | ***//Doom 4//** (also on: XB1, PC) | + | ***//Final Fantasy X/X-2 HD Remaster//** (also on: PS3, Vita, PC) |
- | + | ||
- | ***//Final Fantasy X/X-2 HD Remaster//** (also on: PS3, Vita) | + | |
***//Final Fantasy XII: The Zodiac Age//** | ***//Final Fantasy XII: The Zodiac Age//** | ||
* Ni Go Zero Ichi: Confession time: despite being a big fan of both //Final Fantasy// and Yasumi Matsuno, I could never get into //XII// back on the PS2. The story didn't grab me (it's trying to have the political intrigue and historical scope of //Tactics// and //Vagrant Story// with the whimsy and adventure of //IX// and //Tactics Advance// and it doesn't quite sit comfortably at either end of the scale) and the game design quirks were maybe too quirky: the world, myself, and perhaps most critically the PS2 weren't quite ready for this game. My point in all of this being that the PS4 remaster, between a host of design tweaks and the benefit of a decade's hindsight, is considerably more approachable than the vanilla //Final Fantasy XII//. The //International Zodiac Job System// enhancements make the License Board far more coherent and tactical. There's a fast-forward button that should honestly just be mandatory for every RPG ever. The re-recorded soundtrack renders Hitoshi Sakimoto's compositions in the orchestral grandeur they always strove to represent. And so many of //XII//'s once-shocking ideas have, in some form, become integrated into the JRPG mainstram that it feels more of its time now than it did in 2006. | * Ni Go Zero Ichi: Confession time: despite being a big fan of both //Final Fantasy// and Yasumi Matsuno, I could never get into //XII// back on the PS2. The story didn't grab me (it's trying to have the political intrigue and historical scope of //Tactics// and //Vagrant Story// with the whimsy and adventure of //IX// and //Tactics Advance// and it doesn't quite sit comfortably at either end of the scale) and the game design quirks were maybe too quirky: the world, myself, and perhaps most critically the PS2 weren't quite ready for this game. My point in all of this being that the PS4 remaster, between a host of design tweaks and the benefit of a decade's hindsight, is considerably more approachable than the vanilla //Final Fantasy XII//. The //International Zodiac Job System// enhancements make the License Board far more coherent and tactical. There's a fast-forward button that should honestly just be mandatory for every RPG ever. The re-recorded soundtrack renders Hitoshi Sakimoto's compositions in the orchestral grandeur they always strove to represent. And so many of //XII//'s once-shocking ideas have, in some form, become integrated into the JRPG mainstram that it feels more of its time now than it did in 2006. | ||
- | ***//Final Fantasy XV//** (also on: XB1) | + | ***//Final Fantasy XV//** (also on: XB1, PC) |
***//Grand Theft Auto V//** (also on: 360, PC, PS3, XB1) | ***//Grand Theft Auto V//** (also on: 360, PC, PS3, XB1) | ||
Line 26: | Line 24: | ||
* Ni Go Zero Ichi: I don't even know what to fucking make of this game. It's got a few moments of classic Ueda brilliance (primarily in the last ~20% of this dozen-hour experience) buried underneath looming trash heaps of ill-conceived level design, monotonous video-gamey environments, poor controls and a barely-functioning game engine. It's so well-intentioned yet the bulk of the experience falls so painfully flat. For (sometimes) better and (often) worse, it's Ueda's purest homage yet to his beloved //Another World//. | * Ni Go Zero Ichi: I don't even know what to fucking make of this game. It's got a few moments of classic Ueda brilliance (primarily in the last ~20% of this dozen-hour experience) buried underneath looming trash heaps of ill-conceived level design, monotonous video-gamey environments, poor controls and a barely-functioning game engine. It's so well-intentioned yet the bulk of the experience falls so painfully flat. For (sometimes) better and (often) worse, it's Ueda's purest homage yet to his beloved //Another World//. | ||
- | ***//The Last of Us Remastered//** (also on: PS3) | + | ***//The Last of Us Remastered//** |
***//Metal Gear Solid V: Ground Zeroes//** (also on: PC, PS3, XB1) | ***//Metal Gear Solid V: Ground Zeroes//** (also on: PC, PS3, XB1) | ||
Line 43: | Line 41: | ||
* Ni Go Zero Ichi: It's like //Call of Duty// meets //Zone of the Enders// with a little bit of //Mirror's Edge//. Whoa. I'm hearing a lot of heavy superlatives directed at the campaign and while I don't think it beats out the first two //Modern Warfare//s, it is definitely Good. I like that the game periodically lets you exchange snarky banter with your giant killer robot. | * Ni Go Zero Ichi: It's like //Call of Duty// meets //Zone of the Enders// with a little bit of //Mirror's Edge//. Whoa. I'm hearing a lot of heavy superlatives directed at the campaign and while I don't think it beats out the first two //Modern Warfare//s, it is definitely Good. I like that the game periodically lets you exchange snarky banter with your giant killer robot. | ||
* Felix: I am better at, and more engaged by, the multi in this than any other FPS since Quake 2. I'd have a hard time articulating what it does so well but it's certainly one of the best big-budget surprises I've had in a very long time. Plus, as everyone says, the campaign is basically perfect (if fundamentally mid-aughts and unambitious in its scope) too. | * Felix: I am better at, and more engaged by, the multi in this than any other FPS since Quake 2. I'd have a hard time articulating what it does so well but it's certainly one of the best big-budget surprises I've had in a very long time. Plus, as everyone says, the campaign is basically perfect (if fundamentally mid-aughts and unambitious in its scope) too. | ||
- | |||
- | ***//Ultra Street Fighter IV//** (also on: 360, PC, PS3, XB1) | ||
***//Uncharted 4: A Thief's End//** | ***//Uncharted 4: A Thief's End//** | ||
Line 55: | Line 51: | ||
***//Wolfenstein: The Old Blood//** (also on: PC, XB1) | ***//Wolfenstein: The Old Blood//** (also on: PC, XB1) | ||
+ | |||
+ | ***//Wolfenstein II: The New Colossus//** (also on: PC, Switch, XB1) | ||
+ | * Ni Go Zero Ichi: The way this evolves the story and themes from //The New Order// is really clever and pretty bold (for a video game). The mechanical design has also been refined into something that, on harder difficulties, feels less like an old-school FPS and more like the closest thing AAA studio gaming has come to a true //Hotline Miami//-level tactical murder simulator. Which is really cool, if you have the stomach for it. |