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sb:recommended:playstation4 [2020/06/19 04:02]
tulpa NEAR A TOMATO
sb:recommended:playstation4 [2020/06/19 04:13]
tulpa What's Dissidia
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   ***//Death Stranding//​** (also on: PC)   ***//Death Stranding//​** (also on: PC)
     * Tulpa: I played for 2 hours in the middle of someone else's save, and I spent a lot of time learning the controls in the moment, falling down hills, chugging energy drinks and throwing jars full of piss at undead horrors. Game rules. Cutscenes looked like a bunch of tired Kojima shit so I recommend only playing on other people'​s saves so you don't have to experience those.     * Tulpa: I played for 2 hours in the middle of someone else's save, and I spent a lot of time learning the controls in the moment, falling down hills, chugging energy drinks and throwing jars full of piss at undead horrors. Game rules. Cutscenes looked like a bunch of tired Kojima shit so I recommend only playing on other people'​s saves so you don't have to experience those.
 +
 +  ***//​Dissidia Final Fantasy NT//** (also on: Arcade, PC)
 +    * Drem: Overall I’ve been finding it to just be a really cool game. I did not expect to like it as much as I do. The action feels good. Team Ninja has been developing action games for years and they made sure that carried over into Dissidia NT. 
  
   ***//Doom (a.k.a. Doom 4)//** (also on: Switch, XB1, PC)   ***//Doom (a.k.a. Doom 4)//** (also on: Switch, XB1, PC)
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     * rye: I actually like that this is a platinum game I can chill out with. I can be sloppy and messy yet still enjoy this premium movement and action.     * rye: I actually like that this is a platinum game I can chill out with. I can be sloppy and messy yet still enjoy this premium movement and action.
     * Felix: my wife has been watching most of this (rare for her) and after the first hour of the third loop she turned to me and said “I hope you paid a lot of money for this game”     * Felix: my wife has been watching most of this (rare for her) and after the first hour of the third loop she turned to me and said “I hope you paid a lot of money for this game”
 +    * Bachelor: One of the hits I got doing an image search was a YouTube thumbnail that said “NIER AUTOMATA BUTTHOLE HOAX”. I didn’t watch that video, because I am a good man, but here I am telling you about it, so maybe I’m not that good.
  
   ***//​Persona 5//** (also on: PS3)   ***//​Persona 5//** (also on: PS3)
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     * Tulpa: Bottomline this is Shinobi Hawk’s Pro Ninja     * Tulpa: Bottomline this is Shinobi Hawk’s Pro Ninja
     * BustedAstromech:​ I mentioned it above but it keeps rattling in my head how much this takes the encounter style western devs hav been working on in open world – the base camp with patrols and maybe a boss and multiple approaches, and a movement-empowered player – and by tightening every screw in sight, transforms it. Stealth is simplified even from modern action stealth, enemy awareness resets are much more generous, enemy communication is near entirely <30m to control base alert spreads, time-to-kill is so fast that the player can legitimately escape failed stealth before the base is alerted, camp bosses (Generals in this case) are so damn scary and so rewarding to stealth that they exert an enormous zone of danger, the enemy variety: crippled sentries, tiers of soldier, big heavies, sparse ranged units – so defined as to create real meaningful approach differences. The areas have clear cliff face, castle wall, and void boundaries so they can constrain routes and choices while still building magnificently vertical and complex areas and best of all, they reserve budget for one-shot enemies to spice up areas in a way almost nobody does since 2D games; an approach that values memorable moments over repeatable systemic characters, at a certain sparseness.     * BustedAstromech:​ I mentioned it above but it keeps rattling in my head how much this takes the encounter style western devs hav been working on in open world – the base camp with patrols and maybe a boss and multiple approaches, and a movement-empowered player – and by tightening every screw in sight, transforms it. Stealth is simplified even from modern action stealth, enemy awareness resets are much more generous, enemy communication is near entirely <30m to control base alert spreads, time-to-kill is so fast that the player can legitimately escape failed stealth before the base is alerted, camp bosses (Generals in this case) are so damn scary and so rewarding to stealth that they exert an enormous zone of danger, the enemy variety: crippled sentries, tiers of soldier, big heavies, sparse ranged units – so defined as to create real meaningful approach differences. The areas have clear cliff face, castle wall, and void boundaries so they can constrain routes and choices while still building magnificently vertical and complex areas and best of all, they reserve budget for one-shot enemies to spice up areas in a way almost nobody does since 2D games; an approach that values memorable moments over repeatable systemic characters, at a certain sparseness.
-    * Anothersphere: ​Also my reheated take, this is a leaner cut than the meat trays before and everyone’s still thinking how it’s the same restaurant. Get at me+    * Anothersphere:​ this is a leaner cut than the meat trays before and everyone’s still thinking how it’s the same restaurant. Get at me
  
   ***//​Resident Evil 2//** (also on: XBONE, PC)   ***//​Resident Evil 2//** (also on: XBONE, PC)
 
 sb/recommended/playstation4.txt · Last modified: 2021/04/06 05:42 by tony
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