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sb:recommended:playstation2 [2017/10/15 01:56]
gatotsu2501
sb:recommended:playstation2 [2017/10/17 01:59] (current)
gatotsu2501 Ico, P4
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   ***//​[[game:​Ico]]//​** (also on: PS3)   ***//​[[game:​Ico]]//​** (also on: PS3)
     * wourme: I consider this the best game of its console generation. ​     * wourme: I consider this the best game of its console generation. ​
 +    * Ni Go Zero Ichi: I think in certain respects I actually like this even better than //Shadow of the Colossus//. It's much more brisk and concise, if less spectacular.
  
   ***//Jak II//** - [[http://​www.insertcredit.com/​reviews/​jak2/​|insertcredit review]] (also on: PS3)   ***//Jak II//** - [[http://​www.insertcredit.com/​reviews/​jak2/​|insertcredit review]] (also on: PS3)
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     * Persona: While playing, I've often caught myself trying to respond to one of the friends in the game because I was so caught up in their conversation that I forgot they weren'​t real. ;_; Persona 4 is great.     * Persona: While playing, I've often caught myself trying to respond to one of the friends in the game because I was so caught up in their conversation that I forgot they weren'​t real. ;_; Persona 4 is great.
     * spectralsound:​ i'm actually not a fan of Persona 4. the art and character designs are neat enough, but dungeon crawling is a total slog, and the story and writing was just a bit too anime-esque for me to really get into it. i guess combining and experimenting with different personas (personae?) is a neat bit of depth, but it just never clicked with me.     * spectralsound:​ i'm actually not a fan of Persona 4. the art and character designs are neat enough, but dungeon crawling is a total slog, and the story and writing was just a bit too anime-esque for me to really get into it. i guess combining and experimenting with different personas (personae?) is a neat bit of depth, but it just never clicked with me.
-    * Ni Go Zero Ichi: Has a stupidly longpointlessly drawn out introduction/tutorial segment (~4 hours) that kept me from getting into it literally for monthsand the game as whole is not quite as conceptually pure as the laser-focused ​//​Persona ​3//. Once it gets you though, it gets you good, and most of its tweaks ​to //​P3// ​both narratively ​and mechanically are improvements.+    * Ni Go Zero Ichi: However one feels about the execution, //Persona 3// was a remarkably //​conceptual//​ game - by any standardlet alone for an 80+ hour RPG - with nearly every isolated aspect of the game design, mechanics, aesthetics and textual narrative meticulously built to converge on single thematic point (its "​Memento Mori" motif). ​//​Persona ​4//, the obligatory sequel which arose out of that game's breakout success, refines the formula and makes it more user-friendly but kind of forgets the point - the ostensible theme is different, and the design ​of the game no longer particularly supports it. Even compared ​to //P3//, this one REALLY bets the farm on you finding its cast of characters so profoundly lovable ​and compelling that you're willing to spend hours on end watching and guiding them as they deliberate about their anime high school lives. (I'm plenty weeby and I found them to be dull, squawking stereotypes,​ though maybe the shrill English voices didn't help.) It also has one of those godforsaken tutorial segments endemic to late-2000s Japanese game design where you have to wade through nearly half a dozen hours of setup before the game deigns to allow you to play it. I kinda regret spending something like 130 hours on this, even on my Vita.
  
   ***//Shin Megami Tensei: Nocturne / Lucifer'​s Call (PAL)//** (also on: PSN)   ***//Shin Megami Tensei: Nocturne / Lucifer'​s Call (PAL)//** (also on: PSN)
 
 sb/recommended/playstation2.txt · Last modified: 2017/10/17 01:59 by gatotsu2501
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