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sb:recommended:playstation2 [2021/04/24 17:56]
alfred Removed some games. Added Jellicle on DMC1 & Sleazy on Jade Coccoon
sb:recommended:playstation2 [2024/02/18 22:51]
wourme A couple additional comments.
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   ***//Beyond Good and Evil//** (also on: GC, Xbox, Windows. HD Re-release available on XBL, PSN)   ***//Beyond Good and Evil//** (also on: GC, Xbox, Windows. HD Re-release available on XBL, PSN)
-    * WourmeA very memorable ​game. I find it hard to criticize even the aspects that may deserve criticism.+    * wourmeCharming and memorable. I find it hard to criticize even the aspects that may deserve criticism.
     * Rudie: I find it a nice little game.     * Rudie: I find it a nice little game.
     * Felix: this is what the plebs call an underappreciated classic. A good game that can be easily mistaken for great; feels like //​[[game:​the_legend_of_zelda_series|Zelda]]//​ + (the first) //​[[game:​jak_and_daxter|Jak & Daxter]]//.     * Felix: this is what the plebs call an underappreciated classic. A good game that can be easily mistaken for great; feels like //​[[game:​the_legend_of_zelda_series|Zelda]]//​ + (the first) //​[[game:​jak_and_daxter|Jak & Daxter]]//.
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   ***//​Gitaroo Man//** (also on: PSP (with '​Live!'​ moniker attached))   ***//​Gitaroo Man//** (also on: PSP (with '​Live!'​ moniker attached))
-    * Sniper Honeyviper: Pretty much the same thing as //​[[game:​parappa_the_rapper|Parappa]]//​ with a better note display and an added analog-fiddling mechanic that doesn'​t work too well. Fun for a while, but the English voice acting may drive a person insane. 
     * This Machine Kills Fascis: Man. //​[[game:​Gitaroo Man]]// is so good. Like, I really thought it was going to be a deeply flawed game that people only like for the aesthetic, but---man---I really loved the non-stop stimulation of it.\\ So much fun! Just sheer enjoyment from beginning to end, even when the imprecise joystick made it unduly frustrating.\\ If only you could use arcade sticks, it would be a perfect game.     * This Machine Kills Fascis: Man. //​[[game:​Gitaroo Man]]// is so good. Like, I really thought it was going to be a deeply flawed game that people only like for the aesthetic, but---man---I really loved the non-stop stimulation of it.\\ So much fun! Just sheer enjoyment from beginning to end, even when the imprecise joystick made it unduly frustrating.\\ If only you could use arcade sticks, it would be a perfect game.
     * haze: I really liked //Gitaroo Man//'​s approach to the [[genre:​rhythm_games|rhythm game]] genre. A little bit less "​pretense of simulating a real guitar/​keyboard/​dance floor" and a little bit less "Simon Says press these buttons"​ following a curved line with an analog stick is so satisfying in a mysterious way. It has nothing to do with playing a guitar, it's just the raw music being fed into you.\\ It's like a predecessor to //​[[game:​rhythm_heaven_series|Rhythm Heaven]]//? at least in my mind.     * haze: I really liked //Gitaroo Man//'​s approach to the [[genre:​rhythm_games|rhythm game]] genre. A little bit less "​pretense of simulating a real guitar/​keyboard/​dance floor" and a little bit less "Simon Says press these buttons"​ following a curved line with an analog stick is so satisfying in a mysterious way. It has nothing to do with playing a guitar, it's just the raw music being fed into you.\\ It's like a predecessor to //​[[game:​rhythm_heaven_series|Rhythm Heaven]]//? at least in my mind.
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   ***//​Gungrave:​ Overdose//​** (also on: PSN)   ***//​Gungrave:​ Overdose//​** (also on: PSN)
     * Lainer: After the end of the //​[[wp>​Trigun]]//​ anime series [[wp>​Yasuhiro Nightow]] tried to make a video game adaptation of it. The team eventually conceded that they could not make a video game about an immortal man who refuses to kill anyone, so instead they made a game about a dead man who kills everyone and anything those people happen to be standing next to as well, just because it's there. This is the sequel to that game. One of the player characters is a haunted guitar that fires lightning. Has about five hours of anime bullshit cutscenes, but you can skip that if you want to for the two hours of fuck-awesome gameplay.     * Lainer: After the end of the //​[[wp>​Trigun]]//​ anime series [[wp>​Yasuhiro Nightow]] tried to make a video game adaptation of it. The team eventually conceded that they could not make a video game about an immortal man who refuses to kill anyone, so instead they made a game about a dead man who kills everyone and anything those people happen to be standing next to as well, just because it's there. This is the sequel to that game. One of the player characters is a haunted guitar that fires lightning. Has about five hours of anime bullshit cutscenes, but you can skip that if you want to for the two hours of fuck-awesome gameplay.
-    * Sniper Honeyviper: Some serious control issues, unfair enemies (suicide bombers with way too much health!) and sloppy graphics hold this over-ambitious little gem back from becoming //​[[game:​God Hand]]//'​s firearm-wielding counterpart. Feels a lot longer than it is (that'​s a good thing), even when skipping all the aforementioned anime bullshit. Mash that square button for a screen-filling display of ballistic carnage that far surpasses anything seen in //​[[devil_may_cry|DMC]]//​. 
  
   ***//​Haunting Ground//**   ***//​Haunting Ground//**
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   ***//​Rez//​** (also on: 360; Dreamcast)   ***//​Rez//​** (also on: 360; Dreamcast)
-    * Sniper Honeyviper: A glorified tech demo with some spectacular visuals and great music. Don't expect //​[[game:​starfox_series|Starfox]]//​ or //​[[game:​panzer_dragoon_series|Panzer Dragoon]]//​. 
     * Felix: I think people criticize this one too much in hindsight. The early aughts were a pretty heady era of artsy game design and this game is still just really darn cool.     * Felix: I think people criticize this one too much in hindsight. The early aughts were a pretty heady era of artsy game design and this game is still just really darn cool.
     * The Blueberry Hill: Don't expect //​[[game:​starfox_series|Starfox]]//​ or //​[[game:​panzer_dragoon_series|Panzer Dragoon]]//,​ but do expect a game that is carefully designed and does a good job of linking gameplay actions to music, which enables---for me---a concentrated state similar to what I experience when playing bullet hell games. It may have received some ridiculous praise, but it is still a fucking tidy game and you should play it (with headphones or a nice stereo).     * The Blueberry Hill: Don't expect //​[[game:​starfox_series|Starfox]]//​ or //​[[game:​panzer_dragoon_series|Panzer Dragoon]]//,​ but do expect a game that is carefully designed and does a good job of linking gameplay actions to music, which enables---for me---a concentrated state similar to what I experience when playing bullet hell games. It may have received some ridiculous praise, but it is still a fucking tidy game and you should play it (with headphones or a nice stereo).
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     * TOLLMASTER: Advertised as “King of the Shooters.” Unless you are a bullet-hell fan, then this is definitely the case. It's the first shooter to really reward you for playing, even if you suck–there are 101 different ships to unlock. As you practice blasting off and striking the evil Bydo Empire, you'll improve in skill and not feel guilty about it as the number of craft you have slowly rises. As with most R-Type games, Final is a “tactical” shooter–success depends not only upon your skill at shooting and dodging, but making the most use of your power-ups and Force Pod configuration.     * TOLLMASTER: Advertised as “King of the Shooters.” Unless you are a bullet-hell fan, then this is definitely the case. It's the first shooter to really reward you for playing, even if you suck–there are 101 different ships to unlock. As you practice blasting off and striking the evil Bydo Empire, you'll improve in skill and not feel guilty about it as the number of craft you have slowly rises. As with most R-Type games, Final is a “tactical” shooter–success depends not only upon your skill at shooting and dodging, but making the most use of your power-ups and Force Pod configuration.
     * LaserGun: Boring and uninspired, only play it if you like collecting/​unlocking shit for no real reason.     * LaserGun: Boring and uninspired, only play it if you like collecting/​unlocking shit for no real reason.
-    * Sniper HoneyviperOnly boring because ​of its absolutely glacial paceit makes the original R-Type seem like a Gradius speed stage. Definitely not uninspired: the last stage has people fucking in the background. You can ignore the collectathon unlockable shit and play it on maximum difficulty like an arcade game if you want, though some of the ships (many of which reference classic Irem games) are really strange and fun.+    * wourmeSuch a nice atmosphere ​of desperate futilityand that final stage is something else
   ​   ​
   ***//RAD: Robot Alchemic Drive / Gigantic Drive (JP)//** - [[http://​www.selectbutton.net/​archive/​topic/​5031|IC forum thread]]   ***//RAD: Robot Alchemic Drive / Gigantic Drive (JP)//** - [[http://​www.selectbutton.net/​archive/​topic/​5031|IC forum thread]]
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   ***//Shadow of Memories / Shadow of Destiny//**   ***//Shadow of Memories / Shadow of Destiny//**
-    * wourme: ​Definitely worth playing through multiple times to get the full story. ​+    * wourme: ​Worth playing through multiple times to get the full story. This is basically the only video game I will say that about
  
   ***//​[[game:​Shadow of the Colossus]]//​** (also on: PS3)   ***//​[[game:​Shadow of the Colossus]]//​** (also on: PS3)
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     * Teflon: And the guy after Matador. Not to mention the one after that. Nocturne would be a lot less frustrating if only the bosses would be say, two levels above what a non-grinding player might be expected to show up at. Instead of six.     * Teflon: And the guy after Matador. Not to mention the one after that. Nocturne would be a lot less frustrating if only the bosses would be say, two levels above what a non-grinding player might be expected to show up at. Instead of six.
     * HarveyQ: It is one of the smartest, least obnoxious JRPGs ever devised. Hard as hell, but not due to grind or any sort of unfair bullshit: if you're smart and patient you will succeed. Gorgeous art direction, awesome soundtrack.     * HarveyQ: It is one of the smartest, least obnoxious JRPGs ever devised. Hard as hell, but not due to grind or any sort of unfair bullshit: if you're smart and patient you will succeed. Gorgeous art direction, awesome soundtrack.
-    * Sniper Honeyviper: Guys, Matador is a cinch with speed buffs and Bright Might abuse, like most of the bosses. 
     * Persona: Tokyo becomes a demon hell and only you have the power to punch gods in the face (with the most visceral SMASH sound ever) and then make them beg on their knees to join you.     * Persona: Tokyo becomes a demon hell and only you have the power to punch gods in the face (with the most visceral SMASH sound ever) and then make them beg on their knees to join you.
     * Felix: Almost every other PS2 RPG is just too //slow// for my tastes and Nocturne is one of the few that seemed to be built with the console'​s limitations in mind. Plus it's frequently gorgeous.     * Felix: Almost every other PS2 RPG is just too //slow// for my tastes and Nocturne is one of the few that seemed to be built with the console'​s limitations in mind. Plus it's frequently gorgeous.
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   ***//Silent Hill 4: The Room//** (also on: PC, PSN, Xbox)   ***//Silent Hill 4: The Room//** (also on: PC, PSN, Xbox)
     * Rudie: ​ While the other Silent Hill games lend themselves to multiple playthroughs,​ a lot of this game hinges on surprise and not knowing what to expect. ​ You explore the titular room in first-person,​ and totally hit the shit out of dogs with a charge meter and typical third-person.     * Rudie: ​ While the other Silent Hill games lend themselves to multiple playthroughs,​ a lot of this game hinges on surprise and not knowing what to expect. ​ You explore the titular room in first-person,​ and totally hit the shit out of dogs with a charge meter and typical third-person.
 +    * wourme: This is the only video game that's ever given me a nightmare. It was the first Silent Hill game I played and I still think about it a lot years later. ​
  
   ***//​Siren//​**   ***//​Siren//​**
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   ***//​Viewtiful Joe (1 and 2)//** (also on: Gamecube)   ***//​Viewtiful Joe (1 and 2)//** (also on: Gamecube)
     * Rudie: They are pretty much the exact same game.  Cool 2d platformer/​beatem up with super powers. ​ I liked the Boss Rush because it made me go zen and I got the highest score possible on that stage. Viewtiful.     * Rudie: They are pretty much the exact same game.  Cool 2d platformer/​beatem up with super powers. ​ I liked the Boss Rush because it made me go zen and I got the highest score possible on that stage. Viewtiful.
-    * Sniper Honeyviper: Doesn'​t deserve all the praise it gets, but it's a highly entertaining and wonderfully quirky attempt at re-conceptualizing the beat-em-up. Terribly hateful stage late in the game where you have to re-fight all the bosses except everything'​s covered in purple--I thought they stopped pulling this crap in the SNES era. The sequel unnecessarily tacks on to the mechanics but offers more varied level design. Worth noting that the PS2 version of VJ1 has a playable Dante, although the GC has better graphics, controls and load times. 
  
   ***//Virtua Cop: Re-Birth//​**   ***//Virtua Cop: Re-Birth//​**
 
 sb/recommended/playstation2.txt · Last modified: 2024/02/18 22:51 by wourme
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