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sb:recommended:playstation2 [2017/10/15 01:56] gatotsu2501 |
sb:recommended:playstation2 [2017/10/17 01:59] gatotsu2501 Ico, P4 |
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***//[[game:Ico]]//** (also on: PS3) | ***//[[game:Ico]]//** (also on: PS3) | ||
* wourme: I consider this the best game of its console generation. | * wourme: I consider this the best game of its console generation. | ||
+ | * Ni Go Zero Ichi: I think in certain respects I actually like this even better than //Shadow of the Colossus//. It's much more brisk and concise, if less spectacular. | ||
***//Jak II//** - [[http://www.insertcredit.com/reviews/jak2/|insertcredit review]] (also on: PS3) | ***//Jak II//** - [[http://www.insertcredit.com/reviews/jak2/|insertcredit review]] (also on: PS3) | ||
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* Persona: While playing, I've often caught myself trying to respond to one of the friends in the game because I was so caught up in their conversation that I forgot they weren't real. ;_; Persona 4 is great. | * Persona: While playing, I've often caught myself trying to respond to one of the friends in the game because I was so caught up in their conversation that I forgot they weren't real. ;_; Persona 4 is great. | ||
* spectralsound: i'm actually not a fan of Persona 4. the art and character designs are neat enough, but dungeon crawling is a total slog, and the story and writing was just a bit too anime-esque for me to really get into it. i guess combining and experimenting with different personas (personae?) is a neat bit of depth, but it just never clicked with me. | * spectralsound: i'm actually not a fan of Persona 4. the art and character designs are neat enough, but dungeon crawling is a total slog, and the story and writing was just a bit too anime-esque for me to really get into it. i guess combining and experimenting with different personas (personae?) is a neat bit of depth, but it just never clicked with me. | ||
- | * Ni Go Zero Ichi: Has a stupidly long, pointlessly drawn out introduction/tutorial segment (~4 hours) that kept me from getting into it literally for months, and the game as a whole is not quite as conceptually pure as the laser-focused //Persona 3//. Once it gets you though, it gets you good, and most of its tweaks to //P3// both narratively and mechanically are improvements. | + | * Ni Go Zero Ichi: However one feels about the execution, //Persona 3// was a remarkably //conceptual// game - by any standard, let alone for an 80+ hour RPG - with nearly every isolated aspect of the game design, mechanics, aesthetics and textual narrative meticulously built to converge on a single thematic point (its "Memento Mori" motif). //Persona 4//, the obligatory sequel which arose out of that game's breakout success, refines the formula and makes it more user-friendly but kind of forgets the point - the ostensible theme is different, and the design of the game no longer particularly supports it. Even compared to //P3//, this one REALLY bets the farm on you finding its cast of characters so profoundly lovable and compelling that you're willing to spend hours on end watching and guiding them as they deliberate about their anime high school lives. (I'm plenty weeby and I found them to be dull, squawking stereotypes, though maybe the shrill English voices didn't help.) It also has one of those godforsaken tutorial segments endemic to late-2000s Japanese game design where you have to wade through nearly half a dozen hours of setup before the game deigns to allow you to play it. I kinda regret spending something like 130 hours on this, even on my Vita. |
***//Shin Megami Tensei: Nocturne / Lucifer's Call (PAL)//** (also on: PSN) | ***//Shin Megami Tensei: Nocturne / Lucifer's Call (PAL)//** (also on: PSN) |