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sb:recommended:playstation2 [2017/09/13 13:51]
swarm
sb:recommended:playstation2 [2017/10/15 01:50]
gatotsu2501
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     * mothmanspirit:​ Beatdown Fists of Vengeance is some essential PS2 shit. It turns into a fighting game when you get to bosses and they'​re shit hard, like that lady with a katana, and for some reason characters do this [[https://​youtu.be/​FcopIGWTG9s?​list=PLStIbuA2_te9GQuphTQF6pPHhigULInxP&​t=461|weird lewd tongue thing]]. It has the most perfect grimy PS2 streets next to Shinobi.     * mothmanspirit:​ Beatdown Fists of Vengeance is some essential PS2 shit. It turns into a fighting game when you get to bosses and they'​re shit hard, like that lady with a katana, and for some reason characters do this [[https://​youtu.be/​FcopIGWTG9s?​list=PLStIbuA2_te9GQuphTQF6pPHhigULInxP&​t=461|weird lewd tongue thing]]. It has the most perfect grimy PS2 streets next to Shinobi.
  
-  ***//Beyond Good and Evil//** (also on: Gamecube; ​Xbox, HD Re-release available on XBLPSN) +  ***//Beyond Good and Evil//** (also on: GC, Xbox, Windows. ​HD Re-release available on XBLPSN)
-    * The Blueberry Hill: Vapid. You should have better things to do with your time than playing this.+
     * Wourme: A very memorable game. I find it hard to criticize even the aspects that may deserve criticism.     * Wourme: A very memorable game. I find it hard to criticize even the aspects that may deserve criticism.
     * Rudie: I find it a nice little game.     * Rudie: I find it a nice little game.
 +    * Felix: this is what the plebs call an underappreciated classic. A good game that can be easily mistaken for great; feels like //​[[game:​the_legend_of_zelda_series|Zelda]]//​ + (the first) //​[[game:​jak_and_daxter|Jak & Daxter]]//.
  
   ***//The Bouncer//**   ***//The Bouncer//**
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     * Lainer: As it happens, //Burnout// actually becomes a better driving game if you take out the Crash mode. Tossing in the ability to charge up a boost bar while boosting (but only if the new bar is completely filled before the current boost ends) infuses courses with all the intensity of surviving a bullet hell storm.     * Lainer: As it happens, //Burnout// actually becomes a better driving game if you take out the Crash mode. Tossing in the ability to charge up a boost bar while boosting (but only if the new bar is completely filled before the current boost ends) infuses courses with all the intensity of surviving a bullet hell storm.
  
-  ***//Castle Shikigami 2 (NA)/ Shikigami No Shiro II (JP) / Castle Shikigami 2: War of the Worlds (PAL)//** (also on: DC, GC, NAOMI, PC, PSN, XBox)+  ***//Castle Shikigami 2 (NA) / Shikigami No Shiro II (JP) / Castle Shikigami 2: War of the Worlds (PAL)//** (also on: DC, GC, NAOMI, PC, PSN, XBox)
     * Ni Go Zero Ichi: Worth playing for the [[http://​audioatrocities.com/​games/​castleshikigami2/​index.html|legendary]] "​localization"​ alone, but it also happens to be a pretty decent (and damn hard, at least for genre newbies like myself) co-opable shmup.     * Ni Go Zero Ichi: Worth playing for the [[http://​audioatrocities.com/​games/​castleshikigami2/​index.html|legendary]] "​localization"​ alone, but it also happens to be a pretty decent (and damn hard, at least for genre newbies like myself) co-opable shmup.
     * The Blueberry Hill: I find the enemy/​pattern design pretty boring, and would recommend //​[[game:​Psyvariar 2]]// over this if you want to play something with [[pattern:​grazing|bullet grazing]] (which is a fun mechanic). The game lacks that meatiness (or crunchiness,​ or---) that I need in a [[genre:​shooters|shooter]]. I haven'​t played the translated version.     * The Blueberry Hill: I find the enemy/​pattern design pretty boring, and would recommend //​[[game:​Psyvariar 2]]// over this if you want to play something with [[pattern:​grazing|bullet grazing]] (which is a fun mechanic). The game lacks that meatiness (or crunchiness,​ or---) that I need in a [[genre:​shooters|shooter]]. I haven'​t played the translated version.
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     * Rudie: A very draining and rewarding experience. ​ One of the only games I actually hold as advancing the medium, and explaining any of why that is ruins it.  There is a genuinely stupid puzzle near the beginning.     * Rudie: A very draining and rewarding experience. ​ One of the only games I actually hold as advancing the medium, and explaining any of why that is ruins it.  There is a genuinely stupid puzzle near the beginning.
     * boojiboy7: There are a few genuinely stupid puzzles throughout the game, but they somehow fit in the game itself. The game is a commentary on the sexual issues of videogames in the way that //​[[game:​metal_gear_solid_2|MGS2]]//​ is a comment on the power fantasy of videogames. ​ Jesus, avoid //SH// fan communities at all cost though.     * boojiboy7: There are a few genuinely stupid puzzles throughout the game, but they somehow fit in the game itself. The game is a commentary on the sexual issues of videogames in the way that //​[[game:​metal_gear_solid_2|MGS2]]//​ is a comment on the power fantasy of videogames. ​ Jesus, avoid //SH// fan communities at all cost though.
-    * gatotsu2501:​ The camera, controls, voice acting, and much of the actual design work are all just awful. It's a testament to the brilliance of the game's plot and aesthetics that it's worth playing at least once in spite of these things. 
     * spectralsound:​ man fuck you gatotsu, this game's voice acting is some the best in videogames this side of //​[[game:​souls_series|Demon'​s/​Dark Souls]]//. the final letter is absolutely heartbreaking.     * spectralsound:​ man fuck you gatotsu, this game's voice acting is some the best in videogames this side of //​[[game:​souls_series|Demon'​s/​Dark Souls]]//. the final letter is absolutely heartbreaking.
-    * gatotsu2501:​ LIAR THAT'S A LIE 
     * Felix: I agree with Gatotsu to the extent that the only redeeming aspect of actually playing this game is the tension, but it is genuinely narratively interesting.     * Felix: I agree with Gatotsu to the extent that the only redeeming aspect of actually playing this game is the tension, but it is genuinely narratively interesting.
 +    * Ni Go Zero Ichi: Genuinely brilliant art direction, music and narrative design married to a mind-numbingly awful game that was wonky in 2001 and downright unplayable today. For 16 years fans have waved off criticism of its staggering shortcomings by arguing without a trace of irony that it's bad on purpose and this burns me up inside. (Example: the voiceovers are //Resident Evil//​-esque amateur hour but because they'​re played over mesmerizing music and images people have convinced themselves that they'​re looking at some kind of David Lynch-esque deadpan genius and will accept no suggestion to the contrary.) An intelligently handled remake (astronomically unlikely as that may be) could be truly one of the best things ever but unless you're crazy for awful tank controls and obtuse 90s point-and-click puzzle design this is really not something you can easily go back to.
  
   ***//Silent Hill 3//** (also on: 360, PC, PS3)   ***//Silent Hill 3//** (also on: 360, PC, PS3)
 
 sb/recommended/playstation2.txt · Last modified: 2024/02/18 22:51 by wourme
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