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sb:recommended:master_system [2012/12/26 22:01]
the_blueberry_hill Added to the intro.
sb:recommended:master_system [2013/01/19 23:42]
the_blueberry_hill Some shnozlak comments
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   ***//​Fantasy Zone//** (also on: Arcade, GG, MSX, NES, PC, PS2, Saturn, TG16, X68, Wii VC)   ***//​Fantasy Zone//** (also on: Arcade, GG, MSX, NES, PC, PS2, Saturn, TG16, X68, Wii VC)
-    * field balm: In my mind, this game is perhaps the birth of the Sega Aesthetic. I wish [[character:​Opa-Opa]] (a sentient spaceship with wings) had taken off as the face of Sega. The graphics are adorable.\\ The game is a [[genre:​horizontal_shooter|hori shoot ‘em up]], but not a traditional one. Levels can scroll left or right, and you can change direction at any time. The levels are finite in size, and loop seamlessly at the edges. Once you destroy all the enemies on a stage, you have to defeat the boss before you go to the next one. There’s an awesome bosh rush at the end too! +    * field balm: In my mind, this game is perhaps the birth of the Sega Aesthetic. I wish [[character:​Opa-Opa]] (a sentient spaceship with wings) had taken off as the face of Sega. The graphics are adorable.\\ The game is a [[genre:​horizontal_shooter|hori shoot ‘em up]], but not a traditional one. Levels can scroll left or right, and you can change direction at any time. The levels are finite in size, and loop seamlessly at the edges. Once you destroy all the enemies on a stage, you have to defeat the boss before you go to the next one. There’s an awesome bosh rush at the end too! 
 +    * shnozlak: //Fantasy Zone// is confusing pure joy. [[character:​Opa opa]] literally being the ship and the hero sort of blew a friend'​s mind when we played it. I enjoyed a version of this on [[hardware:​playstation_2|PS2]] before owning it here so as a game its no major revelation. However I love playing it on actual hardware with the [[hardware:​genesis#​arcade_power_stick|genesis arcade power stick]]. The pastel pink and teal glowing gorgeousness rolls by with organic rubber bandy acceleration like its on a hand cranked paper scroll. The sunny music will make your head bob.
  
   ***//Golden Axe Warrior//**   ***//Golden Axe Warrior//**
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   ***//​Golvellius:​ Valley of Doom//**   ***//​Golvellius:​ Valley of Doom//**
-    * The Blueberry Hill: [[company:​Compile]]'​s handsome, perspective changing (think //​[[game:​zelda_ii_the_adventure_of_link|Zelda II]]//) [[hardware:​msx|MSX]] game gets a Sega-developed Master System version. Feels like something in between //The Adventure of Link//, and //​[[game:​Wonder Boy III]]//: nice and arcadey.+    * The Blueberry Hill: [[company:​Compile]]'​s handsome, perspective changing (think //​[[game:​zelda_ii_the_adventure_of_link|Zelda II]]//) [[hardware:​msx|MSX]] game gets a [[company:​sega|Sega]]-developed ​[[hardware:​master_system|Master System]] version. Feels like something in between //The Adventure of Link//, and //​[[game:​Wonder Boy III]]//: nice and arcadey
 +    * shnozlak: //​Golvellius Valley Of Doom// is not a "​great"​ game but it is a great game to play. It's by [[company:​Compile]] and has this //​[[game:​the_legend_of_zelda|Legend of Zelda I]]/​[[game:​zelda_ii_the_adventure_of_link|II]]//​ meets arcade feel that I cant get enough of. You enter the valley through this side scrolling cave filled with snakes the hero never looks back (you can't change direction) and the way closes behind you once you enter the valley. Is this a one-way trip? I'm excited to find out which is more than I can say for a lot of newer games. The music is mood inducing, simple and fairly memorable. The pen drawn art in the manual is pretty cute
  
   ***//​Kenseiden / Hwarang-ui Geom (Kor)//**   ***//​Kenseiden / Hwarang-ui Geom (Kor)//**
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   ***//​R-Type//​**   ***//​R-Type//​**
-    *Wourme: Totally rewritten for this platform, the stripped-down presentation somehow adds to the game's atmosphere rather than diminishing it. +    *Wourme: Totally rewritten for this platform, the stripped-down presentation somehow adds to the game's atmosphere rather than diminishing it
 +    *shnozlak: //R-type// is like the [[game:​r-type#​arcade|arcade version]] dipped in acetone. The graphics are simple and simply effective with some flair left in the level traditions. The music makes graceful use of the limited channels and the action is genuine //R-type//
  
   ***//Ultima IV: Quest of the Avatar//** (also on: Amiga, Apple II, Atari, Atari ST, C64, FM Towns, MSX, NES, PC, PC-88/98)   ***//Ultima IV: Quest of the Avatar//** (also on: Amiga, Apple II, Atari, Atari ST, C64, FM Towns, MSX, NES, PC, PC-88/98)
 
 sb/recommended/master_system.txt · Last modified: 2017/04/08 09:58 (external edit)
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