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sb:recommended:gamecube [2021/03/30 09:38]
tony
sb:recommended:gamecube [2021/10/04 12:24]
tony
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     * Wourme: Fortunately,​ the GameCube'​s only tactical RPG (as far as I know) is an excellent one.     * Wourme: Fortunately,​ the GameCube'​s only tactical RPG (as far as I know) is an excellent one.
     * Felix: Eh. At best, it's riffing on some of the early levels of Tactics Ogre, where your guys were very human and very mortal, and you had to rely almost entirely on positioning to not be overwhelmed while trading counterattacks. Not really enough to do outside of that -- though that's my complaint with all Fire Emblem games.     * Felix: Eh. At best, it's riffing on some of the early levels of Tactics Ogre, where your guys were very human and very mortal, and you had to rely almost entirely on positioning to not be overwhelmed while trading counterattacks. Not really enough to do outside of that -- though that's my complaint with all Fire Emblem games.
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-  ***//​Freedom Fighters / Freedom: The Battle for Liberty Island//** (also on: PC, PS2, XBox) 
-    * somes: //Freedom Fighters// was incredibly awesome. a third person shooter where you could direct a tiny squad of soldiers as you decimated a seemingly insurmountable Russian army.\\ The feeling I got from fighting against all odds, launching a guerrilla war from the sewers, always drastically outnumbered and pressured to get to the target with limited resources, frantically considering strategy while keeping an eye out for that next APC full of enemy reinforcements---has yet to be matched. I'm still waiting for a third person shooter with half the atmosphere. 
-    * Toptube: hey freedom fighters is a fun game. its like dungeon siege but with guns all the time. and you directly control one of them. and I like the controls because you can take cover well, without having to rely on fumbly context controls. ​ 
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   ***//F-Zero GX//** ([[http://​tcrf.net/​F-Zero_GX#​Leftover_F-Zero_AX_Code|Action Replay codes to access F-Zero AX arcade game]])   ***//F-Zero GX//** ([[http://​tcrf.net/​F-Zero_GX#​Leftover_F-Zero_AX_Code|Action Replay codes to access F-Zero AX arcade game]])
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     * gatotsu2501:​ Sometimes I wonder whether one day, evolved humans or super-intelligent aliens will unearth and play //​Killer7//,​ and the whole thing will make perfect sense to them. Until that day, it will continue to be a breathtakingly ambitious clusterfuck of a game that falls JUST short of making any sense at all, but god damn if it isn't one hell of a ride, worth even putting up with the middling gameplay at least once. Can anyone who knows Japanese tell me if the JP subtitle script is as obtuse and impenetrable as the English dialogue?     * gatotsu2501:​ Sometimes I wonder whether one day, evolved humans or super-intelligent aliens will unearth and play //​Killer7//,​ and the whole thing will make perfect sense to them. Until that day, it will continue to be a breathtakingly ambitious clusterfuck of a game that falls JUST short of making any sense at all, but god damn if it isn't one hell of a ride, worth even putting up with the middling gameplay at least once. Can anyone who knows Japanese tell me if the JP subtitle script is as obtuse and impenetrable as the English dialogue?
     * shnozlak: this game feels so fair and so well executed even someone who thinks they are terrible at shooters can grow to love it.     * shnozlak: this game feels so fair and so well executed even someone who thinks they are terrible at shooters can grow to love it.
 +    * The plot is confusing and, the way it is presented, is not nearly as engaging as that of Silver Case (or its follow-up, 25th Ward).
 +There is some humor and attempt of making meta-jokes and satire, but all is confusing, half-accomplished
 +The action is boring and repetitive. Diying is a chore because redoing sections of the game is not fun. The loop of finding objects to proceed is repetitive too.
 +In my opinion, a mediocre game with some occasionally original ways of attempting to break the forth wall, which for some have been enough to make it a cult, oversold as a great game.
 +The aesthetics are interesting for a while and the soundtrack is nice (albiet there is not much variety, and Silver Case and its sequel have much better one).
  
   ***//Kirby Air Ride//**   ***//Kirby Air Ride//**
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     * Felix: The jury is out on how much fun it is to play nowadays, due to the fact that both dual analog controls (which Prime doesn'​t have) and decent FPS level design (which it has) became a lot more widespread not long after this game's release, but (like everything else on the Gamecube) it's really technically sound and has certainly aged well enough. One of the better Metroid titles for sure; as everyone has said, the Prime sequels are nowhere near as good.     * Felix: The jury is out on how much fun it is to play nowadays, due to the fact that both dual analog controls (which Prime doesn'​t have) and decent FPS level design (which it has) became a lot more widespread not long after this game's release, but (like everything else on the Gamecube) it's really technically sound and has certainly aged well enough. One of the better Metroid titles for sure; as everyone has said, the Prime sequels are nowhere near as good.
     * gatotsu2501:​ Actually I'd argue that the controls are perfect. Comparing it to an FPS is a bit of a misnomer; sure, there is some definite pre-Half-Life FPS influence, but the combat and level design seem more appropriately compared to, well, a first-person Super Metroid. If you really don't like the controls though, the Wii version uses a pretty dandy IR pointer setup adapted from Prime 3, though since the game wasn't designed for it it makes the whole thing feel kinda loose and easy.     * gatotsu2501:​ Actually I'd argue that the controls are perfect. Comparing it to an FPS is a bit of a misnomer; sure, there is some definite pre-Half-Life FPS influence, but the combat and level design seem more appropriately compared to, well, a first-person Super Metroid. If you really don't like the controls though, the Wii version uses a pretty dandy IR pointer setup adapted from Prime 3, though since the game wasn't designed for it it makes the whole thing feel kinda loose and easy.
-    * Tony: Great game. It gives a sense of exploration and wonder ​that few other games can, kind of "Tomb Raider"​ in space. ​Every time there is progression,​ it’s really satisfying. +    * Tony: It gives a sense of exploration, wonder ​and progression through an unknown planet ​that feels like "Tomb Raider"​ in space. ​After retrieving a new artifact, ​there is more freedom ​in "what to do" ​and less predictability, ​compared to the game loop of regular 2D Metroids. ​The controls and the implementation of autolock are still fresh in 2021 and have two main effects: they make the game feel even more different from the usual FPS, and they remind the feeling of some arcade shooters (especially during the most tense battles / boss fights). There is a progression in boss difficulty that reaches epic levels with the Omega Pirate and Ridley especially. ​The biggest defect of the game, intrinsic to its design, is the need to wander through the same empty spaces countless of times, in order to reach the necessary areas to progress. Still, on the other end, the same redundant exploration helps in marking those environments in the player’s memory, visually. It’s a lesson similar to Dark Souls lack of fast transport (for a large part of DS, anyway). The other limitation is that the graphics ​are a bit hazy for today'​s standards, ​but the game has that Gamecube-y color palette ​and style that makes it still pleasing. Playing it "​pseudo-portably"​ on the gamepad of a hacked Wii U gives a particularly special feeling, ​augmenting the sensation of being looking through ​Samus' visor.
-The retrieval of artifacts gives a higher sense of freedom and unexpected ​compared to the regular 2D Metroids. +
-The biggest defect of the game, intrinsic to its design, is the need to wander through the same empty spaces countless of times, in order to reach the necessary areas to progress. +
-Still, on the other end, the same redundant exploration helps in marking those environments in the player’s memory, visually. It’s a lesson similar to Dark Souls lack of fast transport (for a large part of DS, anyway). +
-The other limitation is that the graphics ​feel a bit hazy for today'​s standards+
-The controls and the implementation of autolock are still fresh in 2021 and have two main effects: they make the game feel even more different from the usual FPSand they remind ​the feeling of some arcade shooters (especially during the most tense battles / boss fights). +
-There is a progression in boss difficulty ​that reaches epic levels with the Omega Pirate ​and Ridley especially. +
-Playing it "​pseudo-portably"​ on the gamepad of a hacked Wii U gives a particularly special feeling ​together with Samus' visoralmost as looking through ​a cockpit.+
  
   ***//Mr. Driller: Drill Land//**   ***//Mr. Driller: Drill Land//**
 
 sb/recommended/gamecube.txt · Last modified: 2021/10/23 02:30 by tony
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