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sb:recommended:gamecube [2016/10/27 03:39] the_blueberry_hill Link to Ikaruga page |
sb:recommended:gamecube [2017/02/06 08:36] the_blueberry_hill PN03 comments :D |
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* gatotsu2501: Takes everything that was good about //[[game:Paper Mario]]// and makes it even better. That's actually just about all there is to say about it, other than commending it on a superb localization and chuckle-worthy script, one which, like a good cartoon, expertly manages to be goofy, sweet and self-aware without becoming infantile, cloying or obnoxious. The best of the Mario RPGs, and on my shortlist of favorite JRPGs of all time. | * gatotsu2501: Takes everything that was good about //[[game:Paper Mario]]// and makes it even better. That's actually just about all there is to say about it, other than commending it on a superb localization and chuckle-worthy script, one which, like a good cartoon, expertly manages to be goofy, sweet and self-aware without becoming infantile, cloying or obnoxious. The best of the Mario RPGs, and on my shortlist of favorite JRPGs of all time. | ||
* Felix: Couldn't say it better. Particularly considering that every [[paper_mario_series|Mario RPG]] that came after it was utter dreck, this game is genuinely charming and I wish it could take some more credit despite the fact that all of the groundwork was laid by the first game. I get the sense that it's not that well known to people who thought the original //[[game:Paper Mario]]// was neat enough, which is a damn shame. That said, it is overly facile in the way that Nintendo sometimes tends to be; neither the puzzles nor the combat exactly require a lot of forethought. | * Felix: Couldn't say it better. Particularly considering that every [[paper_mario_series|Mario RPG]] that came after it was utter dreck, this game is genuinely charming and I wish it could take some more credit despite the fact that all of the groundwork was laid by the first game. I get the sense that it's not that well known to people who thought the original //[[game:Paper Mario]]// was neat enough, which is a damn shame. That said, it is overly facile in the way that Nintendo sometimes tends to be; neither the puzzles nor the combat exactly require a lot of forethought. | ||
+ | |||
+ | ***//Pikmin//** | ||
+ | * mothmanspirit: How do you not have Pikmin on here already? It's phenomenal. Tense and beautiful and terrifying all at once. Some real post apocalyptic survival horror type shit. | ||
***//Pikmin 2//** (also on: Wii) | ***//Pikmin 2//** (also on: Wii) | ||
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***//P.N. 03//** - [[http://forums.selectbutton.net/viewtopic.php?t=1924|forum thread]] [[http://www.insertcredit.com/reviews/pn03/index.html|Insert Credit review]] | ***//P.N. 03//** - [[http://forums.selectbutton.net/viewtopic.php?t=1924|forum thread]] [[http://www.insertcredit.com/reviews/pn03/index.html|Insert Credit review]] | ||
* Sniper Honeyviper: //[[game:Dodonpachi]]// meets //[[game:God Hand]]//. Really dull in comparison to both of those games, but the combo system is great fun. | * Sniper Honeyviper: //[[game:Dodonpachi]]// meets //[[game:God Hand]]//. Really dull in comparison to both of those games, but the combo system is great fun. | ||
- | *The Blueberry Hill: Brilliant game. Something like a [[genre:shooters#Vertical Shooter|vertical shooter]] (maybe even //[[game:Space Invaders]]//, but played from a third-person action game perspective. | + | * The Blueberry Hill: Brilliant game. Something like a [[genre:shooters#Vertical Shooter|vertical shooter]] (maybe even //[[game:Space Invaders]]//, but played from a third-person action game perspective. |
+ | * notbov: Man, //PN03// is a good vidcon. I think my first go around, I just didn't get it, but I'm messing around with it now and something clicked. I love this game. It's mechanically pure in a way later [[people:shinji_mikami|Mikami]] joints (I'm thinking mostly of //[[game:Vanquish]]// here) kind of miss. It's like //[[game:Gungrave]]//, but good because you actually have to dodge shit and abuse/take advantage of stuff instead of being a dumb tank. It feels good to play, to the point where I'll forgive having special moves mapped to d-pad motions (it sure would be great if the [[hardware:Gamecube]] had a d-pad bigger than a penny). Man, it even looks good too some 14 years later because they went all in on minimalist design and color pallet and threw a shit ton of polygons and lighting around. It is a Video Game-ass Video Game. | ||
+ | * Silverboy: I consider it Japan's answer to //[[game:mdk_series|MDK]]//. There's a lot more spatial awareness going on in that game than almost any other [[people:shinji_mikami|Mikami]] game made before or after. Not as conscious as //MDK// spatially but far more so than most 3D action games coming out at that time. Hell, I would say most action games miss this nuanced element overall even to this day.\\ Might be one of Mikami's best, imo. | ||
***//Resident Evil//** (also on: PSN, Wii, XBLA) [[http://www.actionbutton.net/?p=252| Action Button review]] | ***//Resident Evil//** (also on: PSN, Wii, XBLA) [[http://www.actionbutton.net/?p=252| Action Button review]] |