Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
sb:recommended:gamecube [2016/10/27 03:39]
the_blueberry_hill Link to Ikaruga page
sb:recommended:gamecube [2017/02/06 08:36]
the_blueberry_hill PN03 comments :D
Line 140: Line 140:
     * gatotsu2501:​ Takes everything that was good about //​[[game:​Paper Mario]]// and makes it even better. That's actually just about all there is to say about it, other than commending it on a superb localization and chuckle-worthy script, one which, like a good cartoon, expertly manages to be goofy, sweet and self-aware without becoming infantile, cloying or obnoxious. The best of the Mario RPGs, and on my shortlist of favorite JRPGs of all time.     * gatotsu2501:​ Takes everything that was good about //​[[game:​Paper Mario]]// and makes it even better. That's actually just about all there is to say about it, other than commending it on a superb localization and chuckle-worthy script, one which, like a good cartoon, expertly manages to be goofy, sweet and self-aware without becoming infantile, cloying or obnoxious. The best of the Mario RPGs, and on my shortlist of favorite JRPGs of all time.
     * Felix: Couldn'​t say it better. Particularly considering that every [[paper_mario_series|Mario RPG]] that came after it was utter dreck, this game is genuinely charming and I wish it could take some more credit despite the fact that all of the groundwork was laid by the first game. I get the sense that it's not that well known to people who thought the original //​[[game:​Paper Mario]]// was neat enough, which is a damn shame. That said, it is overly facile in the way that Nintendo sometimes tends to be; neither the puzzles nor the combat exactly require a lot of forethought.     * Felix: Couldn'​t say it better. Particularly considering that every [[paper_mario_series|Mario RPG]] that came after it was utter dreck, this game is genuinely charming and I wish it could take some more credit despite the fact that all of the groundwork was laid by the first game. I get the sense that it's not that well known to people who thought the original //​[[game:​Paper Mario]]// was neat enough, which is a damn shame. That said, it is overly facile in the way that Nintendo sometimes tends to be; neither the puzzles nor the combat exactly require a lot of forethought.
 +
 +  ***//​Pikmin//​**
 +    * mothmanspirit:​ How do you not have Pikmin on here already? It's phenomenal. Tense and beautiful and terrifying all at once. Some real post apocalyptic survival horror type shit.
  
   ***//Pikmin 2//** (also on: Wii)   ***//Pikmin 2//** (also on: Wii)
Line 147: Line 150:
   ***//P.N. 03//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=1924|forum thread]] [[http://​www.insertcredit.com/​reviews/​pn03/​index.html|Insert Credit review]]   ***//P.N. 03//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=1924|forum thread]] [[http://​www.insertcredit.com/​reviews/​pn03/​index.html|Insert Credit review]]
     * Sniper Honeyviper: //​[[game:​Dodonpachi]]//​ meets //​[[game:​God Hand]]//. Really dull in comparison to both of those games, but the combo system is great fun.     * Sniper Honeyviper: //​[[game:​Dodonpachi]]//​ meets //​[[game:​God Hand]]//. Really dull in comparison to both of those games, but the combo system is great fun.
-    *The Blueberry Hill: Brilliant game. Something like a [[genre:​shooters#​Vertical Shooter|vertical shooter]] (maybe even //​[[game:​Space Invaders]]//,​ but played from a third-person action game perspective.+    * The Blueberry Hill: Brilliant game. Something like a [[genre:​shooters#​Vertical Shooter|vertical shooter]] (maybe even //​[[game:​Space Invaders]]//,​ but played from a third-person action game perspective
 +    * notbov: Man, //PN03// is a good vidcon. I think my first go around, I just didn't get it, but I'm messing around with it now and something clicked. I love this game. It's mechanically pure in a way later [[people:​shinji_mikami|Mikami]] joints (I'm thinking mostly of //​[[game:​Vanquish]]//​ here) kind of miss. It's like //​[[game:​Gungrave]]//,​ but good because you actually have to dodge shit and abuse/take advantage of stuff instead of being a dumb tank. It feels good to play, to the point where I'll forgive having special moves mapped to d-pad motions (it sure would be great if the [[hardware:​Gamecube]] had a d-pad bigger than a penny). Man, it even looks good too some 14 years later because they went all in on minimalist design and color pallet and threw a shit ton of polygons and lighting around. It is a Video Game-ass Video Game. 
 +    * Silverboy: I consider it Japan'​s answer to //​[[game:​mdk_series|MDK]]//​. There'​s a lot more spatial awareness going on in that game than almost any other [[people:​shinji_mikami|Mikami]] game made before or after. Not as conscious as //MDK// spatially but far more so than most 3D action games coming out at that time. Hell, I would say most action games miss this nuanced element overall even to this day.\\ Might be one of Mikami'​s best, imo.
  
   ***//​Resident Evil//** (also on: PSN, Wii, XBLA) [[http://​www.actionbutton.net/?​p=252| Action Button review]]   ***//​Resident Evil//** (also on: PSN, Wii, XBLA) [[http://​www.actionbutton.net/?​p=252| Action Button review]]
 
 sb/recommended/gamecube.txt · Last modified: 2021/10/23 02:30 by tony
[unknown button type]
 
Recent changes RSS feed Driven by DokuWiki