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sb:recommended:gameboy_color [2014/06/14 04:10]
gatotsu2501
sb:recommended:gameboy_color [2015/05/12 18:52]
hamishtodd1
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     * gatotsu2501:​ Not quite as good as Link's Awakening, but Nintendo'​s first attempt at outsourcing one of their hallmark franchises (to Capcom) (the CD-i games didn't happen) yields surprisingly good results. The games show the mark of experimentation with Pokemon'​s Red Version/​Blue Version formula, only here they really are different games and there'​s a neat password/​link-up system that lets you play one as a continuation of the other (which means bonus sidequests, items and dungeons). I have fond childhood memories here.     * gatotsu2501:​ Not quite as good as Link's Awakening, but Nintendo'​s first attempt at outsourcing one of their hallmark franchises (to Capcom) (the CD-i games didn't happen) yields surprisingly good results. The games show the mark of experimentation with Pokemon'​s Red Version/​Blue Version formula, only here they really are different games and there'​s a neat password/​link-up system that lets you play one as a continuation of the other (which means bonus sidequests, items and dungeons). I have fond childhood memories here.
     * misadventurous:​ yeah they'​re okay. if you like Zelda they'​re both pretty competent Zelda games. the most interesting thing about the both of them is the password system, if you opt to take advantage of it. and if you're going to play one, you might as well play the other, right? P.S. i prefer Seasons, play it first. ​     * misadventurous:​ yeah they'​re okay. if you like Zelda they'​re both pretty competent Zelda games. the most interesting thing about the both of them is the password system, if you opt to take advantage of it. and if you're going to play one, you might as well play the other, right? P.S. i prefer Seasons, play it first. ​
 +
 +  ***//Kirby Tilt 'n Tumble//**
 +    * hamishtodd: A lovely game which starts with a hardware gimmick (tilt sensitivity) and ends up delivering some great level design and variety (not necessarily at the beginning). It does have a bit of "​bullshit"​.
  
   ***//Lufia: The Legend Returns / Estpolis Denki: The Legend Returns (JP)//** (also on: 3DS VC)   ***//Lufia: The Legend Returns / Estpolis Denki: The Legend Returns (JP)//** (also on: 3DS VC)
     * This Machine Kills Fascis: The dungeons are rogue-likes,​ but there'​s actually a traditional JRPG overworld with towns. So you actually get to keep all your loot. [...] Oh, and the battle system is pretty original too. It's turn-based with a nine-person party, oriented in a grid. The layout of the grid determines some of your abilities and elemental orientation. All-in-all it's a pretty unique, fun, JRPG.     * This Machine Kills Fascis: The dungeons are rogue-likes,​ but there'​s actually a traditional JRPG overworld with towns. So you actually get to keep all your loot. [...] Oh, and the battle system is pretty original too. It's turn-based with a nine-person party, oriented in a grid. The layout of the grid determines some of your abilities and elemental orientation. All-in-all it's a pretty unique, fun, JRPG.
  
-  ***//Mario Tennis//**+  ***//Mario Tennis//​** ​(also on: 3DS VC)
     * gatotsu2501:​ An odd hybrid of tennis game and RPG that works surprisingly well. There are some lessons on real-life tennis worked in there that inspired a short-lived interest in the sport for me back in the day. After leveling your character up into a tennis demigod, you can use the N64 Transfer Pak to bring him into the console version of the game. Your friends can do the same. It's pretty fun.     * gatotsu2501:​ An odd hybrid of tennis game and RPG that works surprisingly well. There are some lessons on real-life tennis worked in there that inspired a short-lived interest in the sport for me back in the day. After leveling your character up into a tennis demigod, you can use the N64 Transfer Pak to bring him into the console version of the game. Your friends can do the same. It's pretty fun.
  
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   ***//​Shantae//​** (also on: 3DS VC)   ***//​Shantae//​** (also on: 3DS VC)
  
-  ***//Super Mario Bros. Deluxe//**+  ***//Super Mario Bros. Deluxe//​** ​(also on: 3DS VC)
     * vamos: They kept things the same size but added the ability to look up, down and ahead. Although none of these are particularly needed, I didn't have any problems with leaps of faith. The challenge mode — finding hidden coins, getting a certain score etc — is really well done and excellent for playing in short bursts, i.e. perfect for a handheld. Plus there'​s the SMB2 / Lost Levels in there too. I had a great time with it.      * vamos: They kept things the same size but added the ability to look up, down and ahead. Although none of these are particularly needed, I didn't have any problems with leaps of faith. The challenge mode — finding hidden coins, getting a certain score etc — is really well done and excellent for playing in short bursts, i.e. perfect for a handheld. Plus there'​s the SMB2 / Lost Levels in there too. I had a great time with it. 
     * showka: They NES sprites seem cooler on the GBC screen, and it always felt like they made the colors more poppy. The extras were cool too.     * showka: They NES sprites seem cooler on the GBC screen, and it always felt like they made the colors more poppy. The extras were cool too.
 
 sb/recommended/gameboy_color.txt · Last modified: 2017/11/23 07:29 by the_blueberry_hill
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