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sb:recommended:gameboy_color [2013/03/15 01:33]
misadventurous
sb:recommended:gameboy_color [2015/05/12 18:52]
hamishtodd1
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     * misadventurous:​ yeah they'​re okay. if you like Zelda they'​re both pretty competent Zelda games. the most interesting thing about the both of them is the password system, if you opt to take advantage of it. and if you're going to play one, you might as well play the other, right? P.S. i prefer Seasons, play it first. ​     * misadventurous:​ yeah they'​re okay. if you like Zelda they'​re both pretty competent Zelda games. the most interesting thing about the both of them is the password system, if you opt to take advantage of it. and if you're going to play one, you might as well play the other, right? P.S. i prefer Seasons, play it first. ​
  
-  ***//Lufia: The Legend Returns / Estpolis Denki: The Legend Returns (JP)//**+  ​***//Kirby Tilt 'n Tumble//​** 
 +    * hamishtodd: A lovely game which starts with a hardware gimmick (tilt sensitivity) and ends up delivering some great level design and variety (not necessarily at the beginning). It does have a bit of "​bullshit"​. 
 + 
 +  ​***//Lufia: The Legend Returns / Estpolis Denki: The Legend Returns (JP)//​** ​(also on: 3DS VC)
     * This Machine Kills Fascis: The dungeons are rogue-likes,​ but there'​s actually a traditional JRPG overworld with towns. So you actually get to keep all your loot. [...] Oh, and the battle system is pretty original too. It's turn-based with a nine-person party, oriented in a grid. The layout of the grid determines some of your abilities and elemental orientation. All-in-all it's a pretty unique, fun, JRPG.     * This Machine Kills Fascis: The dungeons are rogue-likes,​ but there'​s actually a traditional JRPG overworld with towns. So you actually get to keep all your loot. [...] Oh, and the battle system is pretty original too. It's turn-based with a nine-person party, oriented in a grid. The layout of the grid determines some of your abilities and elemental orientation. All-in-all it's a pretty unique, fun, JRPG.
  
-  ***//Mario Tennis//**+  ***//Mario Tennis//​** ​(also on: 3DS VC)
     * gatotsu2501:​ An odd hybrid of tennis game and RPG that works surprisingly well. There are some lessons on real-life tennis worked in there that inspired a short-lived interest in the sport for me back in the day. After leveling your character up into a tennis demigod, you can use the N64 Transfer Pak to bring him into the console version of the game. Your friends can do the same. It's pretty fun.     * gatotsu2501:​ An odd hybrid of tennis game and RPG that works surprisingly well. There are some lessons on real-life tennis worked in there that inspired a short-lived interest in the sport for me back in the day. After leveling your character up into a tennis demigod, you can use the N64 Transfer Pak to bring him into the console version of the game. Your friends can do the same. It's pretty fun.
  
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   ***//​Shantae//​** (also on: 3DS VC)   ***//​Shantae//​** (also on: 3DS VC)
  
-  ***//Super Mario Bros. Deluxe//**+  ***//Super Mario Bros. Deluxe//​** ​(also on: 3DS VC)
     * vamos: They kept things the same size but added the ability to look up, down and ahead. Although none of these are particularly needed, I didn't have any problems with leaps of faith. The challenge mode — finding hidden coins, getting a certain score etc — is really well done and excellent for playing in short bursts, i.e. perfect for a handheld. Plus there'​s the SMB2 / Lost Levels in there too. I had a great time with it.      * vamos: They kept things the same size but added the ability to look up, down and ahead. Although none of these are particularly needed, I didn't have any problems with leaps of faith. The challenge mode — finding hidden coins, getting a certain score etc — is really well done and excellent for playing in short bursts, i.e. perfect for a handheld. Plus there'​s the SMB2 / Lost Levels in there too. I had a great time with it. 
     * showka: They NES sprites seem cooler on the GBC screen, and it always felt like they made the colors more poppy. The extras were cool too.     * showka: They NES sprites seem cooler on the GBC screen, and it always felt like they made the colors more poppy. The extras were cool too.
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     * Capitan Smexy: //​[[game:​Toki Tori]]// is fantastic—it'​s an action puzzler game in the vein of //​[[game:​lode_runner_series|Lode Runner]]// that also happens to look and sound really good.     * Capitan Smexy: //​[[game:​Toki Tori]]// is fantastic—it'​s an action puzzler game in the vein of //​[[game:​lode_runner_series|Lode Runner]]// that also happens to look and sound really good.
  
-  ***//Wario Land 3//**+  ***//Wario Land 3//** (also on: 3DS VC)
     * Sniper Honeyviper: A game magnificently designed around the idea of an invincible protagonist. Since Wario can't be killed (with one notable exception), enemies'​ offense is based around knocking him off platforms or turning him into a disadvantageous form. It's a novel solution to the annoyance of having to continuously exit and restart levels. Actions in one stage frequently affect the environment in others, and there'​s day/night cycles that some stages are completely altered by. One of the puzzles stumped me for literally two years.     * Sniper Honeyviper: A game magnificently designed around the idea of an invincible protagonist. Since Wario can't be killed (with one notable exception), enemies'​ offense is based around knocking him off platforms or turning him into a disadvantageous form. It's a novel solution to the annoyance of having to continuously exit and restart levels. Actions in one stage frequently affect the environment in others, and there'​s day/night cycles that some stages are completely altered by. One of the puzzles stumped me for literally two years.
  
 
 sb/recommended/gameboy_color.txt · Last modified: 2017/11/23 07:29 by the_blueberry_hill
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