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sb:recommended:gameboy_color [2013/01/13 19:06]
gatotsu2501
sb:recommended:gameboy_color [2014/06/14 04:10]
gatotsu2501
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     * HarveyQ: //LA// is my favorite //Zelda// game and one of the finest adventures ever released for any platform. It has loads of nostalgia value for me (being my first GBC game), but beyond that it has a dreamy, beautiful atmosphere, excellent pacing and a fine progression of difficulty. plus a nice, silly sense of humor about things ("You got [[character:​marin|Marin]]! Is this your big chance...?"​) ​     * HarveyQ: //LA// is my favorite //Zelda// game and one of the finest adventures ever released for any platform. It has loads of nostalgia value for me (being my first GBC game), but beyond that it has a dreamy, beautiful atmosphere, excellent pacing and a fine progression of difficulty. plus a nice, silly sense of humor about things ("You got [[character:​marin|Marin]]! Is this your big chance...?"​) ​
  
-  ***//The Legend of Zelda: Oracle of Seasons/​Ages//​**+  ***//The Legend of Zelda: Oracle of Seasons/​Ages//​** ​(also on: 3DS VC)
     * gatotsu2501:​ Not quite as good as Link's Awakening, but Nintendo'​s first attempt at outsourcing one of their hallmark franchises (to Capcom) (the CD-i games didn't happen) yields surprisingly good results. The games show the mark of experimentation with Pokemon'​s Red Version/​Blue Version formula, only here they really are different games and there'​s a neat password/​link-up system that lets you play one as a continuation of the other (which means bonus sidequests, items and dungeons). I have fond childhood memories here.     * gatotsu2501:​ Not quite as good as Link's Awakening, but Nintendo'​s first attempt at outsourcing one of their hallmark franchises (to Capcom) (the CD-i games didn't happen) yields surprisingly good results. The games show the mark of experimentation with Pokemon'​s Red Version/​Blue Version formula, only here they really are different games and there'​s a neat password/​link-up system that lets you play one as a continuation of the other (which means bonus sidequests, items and dungeons). I have fond childhood memories here.
 +    * misadventurous:​ yeah they'​re okay. if you like Zelda they'​re both pretty competent Zelda games. the most interesting thing about the both of them is the password system, if you opt to take advantage of it. and if you're going to play one, you might as well play the other, right? P.S. i prefer Seasons, play it first. ​
  
-  ***//Lufia: The Legend Returns / Estpolis Denki: The Legend Returns (JP)//**+  ***//Lufia: The Legend Returns / Estpolis Denki: The Legend Returns (JP)//​** ​(also on: 3DS VC)
     * This Machine Kills Fascis: The dungeons are rogue-likes,​ but there'​s actually a traditional JRPG overworld with towns. So you actually get to keep all your loot. [...] Oh, and the battle system is pretty original too. It's turn-based with a nine-person party, oriented in a grid. The layout of the grid determines some of your abilities and elemental orientation. All-in-all it's a pretty unique, fun, JRPG.     * This Machine Kills Fascis: The dungeons are rogue-likes,​ but there'​s actually a traditional JRPG overworld with towns. So you actually get to keep all your loot. [...] Oh, and the battle system is pretty original too. It's turn-based with a nine-person party, oriented in a grid. The layout of the grid determines some of your abilities and elemental orientation. All-in-all it's a pretty unique, fun, JRPG.
  
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     * Capitan Smexy: //​[[game:​Toki Tori]]// is fantastic—it'​s an action puzzler game in the vein of //​[[game:​lode_runner_series|Lode Runner]]// that also happens to look and sound really good.     * Capitan Smexy: //​[[game:​Toki Tori]]// is fantastic—it'​s an action puzzler game in the vein of //​[[game:​lode_runner_series|Lode Runner]]// that also happens to look and sound really good.
  
-  ***//Wario Land 3//**+  ***//Wario Land 3//** (also on: 3DS VC)
     * Sniper Honeyviper: A game magnificently designed around the idea of an invincible protagonist. Since Wario can't be killed (with one notable exception), enemies'​ offense is based around knocking him off platforms or turning him into a disadvantageous form. It's a novel solution to the annoyance of having to continuously exit and restart levels. Actions in one stage frequently affect the environment in others, and there'​s day/night cycles that some stages are completely altered by. One of the puzzles stumped me for literally two years.     * Sniper Honeyviper: A game magnificently designed around the idea of an invincible protagonist. Since Wario can't be killed (with one notable exception), enemies'​ offense is based around knocking him off platforms or turning him into a disadvantageous form. It's a novel solution to the annoyance of having to continuously exit and restart levels. Actions in one stage frequently affect the environment in others, and there'​s day/night cycles that some stages are completely altered by. One of the puzzles stumped me for literally two years.
  
 
 sb/recommended/gameboy_color.txt · Last modified: 2017/11/23 07:29 by the_blueberry_hill
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