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pattern:isometric_perspective [2011/04/10 03:00] the_blueberry_hill diagram of types from wikipedia. Will make SB version later |
pattern:isometric_perspective [2017/04/08 09:58] |
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- | ======Isometric Perspective====== | ||
- | //also known as: Axonometric projection.//((I am certainly not against using this label primarily.)) | ||
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- | {{:fig:pattern:kupka_frantisek_-_katedrala.jpg?180 }}Isometric/Asonometric projection is a way of representing three-dimensional space without realistic perspective, where more than face of an object becomes visible. | ||
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- | More commonly games described as such will use [[wp>oblique projection]], but 'isometric' is an effective term for discussing games with a skewed, three-dimensional perspective. Most typically characters in these games will be restricted to diagonal movements, and the awkwardness of these being an important mechanic in some action/adventure games. | ||
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- | =====Games categorised by their projection type===== | ||
- | {{ http://upload.wikimedia.org/wikipedia/commons/4/41/Graphical_projection_comparison.png?300}} | ||
- | ====Isometric==== | ||
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- | ====Dimetric==== | ||
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- | ====Oblique==== | ||
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- | ====Bastards==== | ||
- | For games using their own perspectives, of where parts are rendered in conflicting types. | ||
- | * //Mother// series | ||
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- | =====See also===== | ||
- | * [[wp>Axonometric_projection|Axonometric Projection]] | ||
- | * [[wp>Video_games_with_isometric_graphics|Isometric graphics in video games]] | ||
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