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pattern:isometric_perspective [2011/04/10 03:00]
the_blueberry_hill diagram of types from wikipedia. Will make SB version later
pattern:isometric_perspective [2017/04/08 09:58]
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-======Isometric Perspective====== 
-//also known as: Axonometric projection.//​((I am certainly not against using this label primarily.)) 
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-{{:​fig:​pattern:​kupka_frantisek_-_katedrala.jpg?​180 }}Isometric/​Asonometric projection is a way of representing three-dimensional space without realistic perspective,​ where more than face of an object becomes visible. 
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-More commonly games described as such will use [[wp>​oblique projection]],​ but '​isometric'​ is an effective term for discussing games with a skewed, three-dimensional perspective. Most typically characters in these games will be restricted to diagonal movements, and the awkwardness of these being an important mechanic in some action/​adventure games. 
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-=====Games categorised by their projection type===== 
-{{ http://​upload.wikimedia.org/​wikipedia/​commons/​4/​41/​Graphical_projection_comparison.png?​300}} 
-====Isometric==== 
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-====Dimetric==== 
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-====Oblique==== 
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-====Bastards==== 
-For games using their own perspectives,​ of where parts are rendered in conflicting types. 
-  * //Mother// series 
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-=====See also===== 
-  * [[wp>​Axonometric_projection|Axonometric Projection]] 
-  * [[wp>​Video_games_with_isometric_graphics|Isometric graphics in video games]] 
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 pattern/isometric_perspective.txt · Last modified: 2017/04/08 09:58 (external edit)
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