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pattern:isometric_perspective [2011/04/10 02:55] the_blueberry_hill Playing with intro; another wikipedia link; started using my head, a bit |
pattern:isometric_perspective [2011/04/10 03:00] the_blueberry_hill diagram of types from wikipedia. Will make SB version later |
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More commonly games described as such will use [[wp>oblique projection]], but 'isometric' is an effective term for discussing games with a skewed, three-dimensional perspective. Most typically characters in these games will be restricted to diagonal movements, and the awkwardness of these being an important mechanic in some action/adventure games. | More commonly games described as such will use [[wp>oblique projection]], but 'isometric' is an effective term for discussing games with a skewed, three-dimensional perspective. Most typically characters in these games will be restricted to diagonal movements, and the awkwardness of these being an important mechanic in some action/adventure games. | ||
- | =====Isometric===== | + | =====Games categorised by their projection type===== |
+ | {{ http://upload.wikimedia.org/wikipedia/commons/4/41/Graphical_projection_comparison.png?300}} | ||
+ | ====Isometric==== | ||
- | =====Dimetric===== | + | ====Dimetric==== |
- | =====Oblique===== | + | ====Oblique==== |
- | =====Bastards===== | + | ====Bastards==== |
For games using their own perspectives, of where parts are rendered in conflicting types. | For games using their own perspectives, of where parts are rendered in conflicting types. | ||
* //Mother// series | * //Mother// series |