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pattern:isometric_perspective [2011/04/09 09:17]
the_blueberry_hill created - just a start: mostly wanted to put that Kupka image in place before I forgot.
pattern:isometric_perspective [2011/04/10 02:55]
the_blueberry_hill Playing with intro; another wikipedia link; started using my head, a bit
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 //also known as: Axonometric projection.//​((I am certainly not against using this label primarily.)) //also known as: Axonometric projection.//​((I am certainly not against using this label primarily.))
  
-{{:​fig:​pattern:​kupka_frantisek_-_katedrala.jpg?​180 }}More commonly games described as such will use [[wp>dimetric ​projection]],​ but it is an effective term for discussing games with a three-dimensional perspective.+{{:​fig:​pattern:​kupka_frantisek_-_katedrala.jpg?​180 }}Isometric/​Asonometric projection is a way of representing three-dimensional space without realistic perspective,​ where more than face of an object becomes visible. 
 + 
 +More commonly games described as such will use [[wp>oblique ​projection]],​ but '​isometric' ​is an effective term for discussing games with a skewed, ​three-dimensional perspective. Most typically characters in these games will be restricted to diagonal movements, and the awkwardness of these being an important mechanic in some action/​adventure games.
  
 =====Isometric===== =====Isometric=====
  
 =====Dimetric===== =====Dimetric=====
 +
 +=====Oblique=====
  
 =====Bastards===== =====Bastards=====
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 =====See also===== =====See also=====
   * [[wp>​Axonometric_projection|Axonometric Projection]]   * [[wp>​Axonometric_projection|Axonometric Projection]]
 +  * [[wp>​Video_games_with_isometric_graphics|Isometric graphics in video games]]
  
  
 
 pattern/isometric_perspective.txt · Last modified: 2017/04/08 09:58 (external edit)
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