This shows you the differences between two versions of the page.
Next revision Both sides next revision | |||
pattern:isometric_perspective [2011/04/09 09:17] the_blueberry_hill created - just a start: mostly wanted to put that Kupka image in place before I forgot. |
pattern:isometric_perspective [2011/04/10 02:55] the_blueberry_hill Playing with intro; another wikipedia link; started using my head, a bit |
||
---|---|---|---|
Line 2: | Line 2: | ||
//also known as: Axonometric projection.//((I am certainly not against using this label primarily.)) | //also known as: Axonometric projection.//((I am certainly not against using this label primarily.)) | ||
- | {{:fig:pattern:kupka_frantisek_-_katedrala.jpg?180 }}More commonly games described as such will use [[wp>dimetric projection]], but it is an effective term for discussing games with a three-dimensional perspective. | + | {{:fig:pattern:kupka_frantisek_-_katedrala.jpg?180 }}Isometric/Asonometric projection is a way of representing three-dimensional space without realistic perspective, where more than face of an object becomes visible. |
+ | |||
+ | More commonly games described as such will use [[wp>oblique projection]], but 'isometric' is an effective term for discussing games with a skewed, three-dimensional perspective. Most typically characters in these games will be restricted to diagonal movements, and the awkwardness of these being an important mechanic in some action/adventure games. | ||
=====Isometric===== | =====Isometric===== | ||
=====Dimetric===== | =====Dimetric===== | ||
+ | |||
+ | =====Oblique===== | ||
=====Bastards===== | =====Bastards===== | ||
Line 14: | Line 18: | ||
=====See also===== | =====See also===== | ||
* [[wp>Axonometric_projection|Axonometric Projection]] | * [[wp>Axonometric_projection|Axonometric Projection]] | ||
+ | * [[wp>Video_games_with_isometric_graphics|Isometric graphics in video games]] | ||