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pattern:double_jump [2011/08/24 21:02]
the_blueberry_hill Thread link
pattern:double_jump [2013/07/19 22:59]
the_blueberry_hill fixed reference
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 Most of the time, nothing is done to explain why the characters possess such an ability, beyond relying on the player'​s suspension of disbelief. ​ At most, a game may offer some sort of "​magical"​ explanation,​ such as in the //​[[game:​Devil May Cry]]// games, where the main character can make a magical platform appear in the air, which he then jumps off of to achieve the double jump. Most of the time, nothing is done to explain why the characters possess such an ability, beyond relying on the player'​s suspension of disbelief. ​ At most, a game may offer some sort of "​magical"​ explanation,​ such as in the //​[[game:​Devil May Cry]]// games, where the main character can make a magical platform appear in the air, which he then jumps off of to achieve the double jump.
  
-The first platform game to have a double jump feature is //​[[game:​Dragon Buster]]//, an arcade release from 1984(Source: ​Wikipedia) But, well, since //​[[game:​castlevania_symphony_of_the_night|SotN]]//,​ nearly EVERY platformer (particularly 3D ones) has had a double jump.+The first platform game to have a double jump feature is //​[[game:​Dragon Buster]]//, an arcade release from 1984((Source: ​[[wp>​Dragon Buster]])). But, well, since //​[[game:​castlevania_symphony_of_the_night|SotN]]//,​ nearly EVERY platformer (particularly 3D ones) has had a double jump.
  
 ===== Examples ===== ===== Examples =====
 
 pattern/double_jump.txt · Last modified: 2017/04/08 09:58 (external edit)
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