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pattern:double_jump [2011/08/24 21:02] the_blueberry_hill Thread link |
pattern:double_jump [2013/07/19 22:59] the_blueberry_hill fixed reference |
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Most of the time, nothing is done to explain why the characters possess such an ability, beyond relying on the player's suspension of disbelief. At most, a game may offer some sort of "magical" explanation, such as in the //[[game:Devil May Cry]]// games, where the main character can make a magical platform appear in the air, which he then jumps off of to achieve the double jump. | Most of the time, nothing is done to explain why the characters possess such an ability, beyond relying on the player's suspension of disbelief. At most, a game may offer some sort of "magical" explanation, such as in the //[[game:Devil May Cry]]// games, where the main character can make a magical platform appear in the air, which he then jumps off of to achieve the double jump. | ||
- | The first platform game to have a double jump feature is //[[game:Dragon Buster]]//, an arcade release from 1984. (Source: Wikipedia) But, well, since //[[game:castlevania_symphony_of_the_night|SotN]]//, nearly EVERY platformer (particularly 3D ones) has had a double jump. | + | The first platform game to have a double jump feature is //[[game:Dragon Buster]]//, an arcade release from 1984((Source: [[wp>Dragon Buster]])). But, well, since //[[game:castlevania_symphony_of_the_night|SotN]]//, nearly EVERY platformer (particularly 3D ones) has had a double jump. |
===== Examples ===== | ===== Examples ===== |