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pattern:double_jump [2011/05/21 08:47]
the_blueberry_hill Nabbed from IC - mostly so I could put that Winnie the Pooh strip somewhere :)
pattern:double_jump [2015/07/07 10:57]
the_blueberry_hill Fixed Smash Bros. series link (still a dead link though)
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 The double jump's involvement with genres can vary.  The mechanic has made its way into 3D action games such as //​[[game:​Devil May Cry]]//, as well as platformers like //​[[game:​Ghosts and Goblins]]//​. ​ A game such as //​[[game:​castlevania_symphony_of_the_night|Symphony of the Night]]// builds off of the double jump by allowing the player to perform a jump kick after the move. The //​[[game:​donkey_kong_country_series|Donkey Kong Country]]// series features a roll which serves a similar purpose. The double jump's involvement with genres can vary.  The mechanic has made its way into 3D action games such as //​[[game:​Devil May Cry]]//, as well as platformers like //​[[game:​Ghosts and Goblins]]//​. ​ A game such as //​[[game:​castlevania_symphony_of_the_night|Symphony of the Night]]// builds off of the double jump by allowing the player to perform a jump kick after the move. The //​[[game:​donkey_kong_country_series|Donkey Kong Country]]// series features a roll which serves a similar purpose.
  
-Triple Jumping has appeared, as well.  All of the characters in //[[game:smash_brothers_series|Super Smash Brothers]]//​ are able to do this, though their '​third'​ jumps' primary function is as an attack.+Triple Jumping has appeared, as well. All of the characters in //[[game:smash_bros_series|Super Smash Brothers]]//​ are able to do this, though their '​third'​ jumps' primary function is as an attack.
  
-Most of the time, nothing is done to explain why the characters possess such an ability, beyond relying on the player'​s suspension of disbelief. ​+Most of the time, nothing is done to explain why the characters possess such an ability, beyond relying on the player'​s suspension of disbelief.  At most, a game may offer some sort of "​magical"​ explanation,​ such as in the //​[[game:​Devil May Cry]]// games, where the main character can make a magical platform appear in the air, which he then jumps off of to achieve the double jump.
  
-The first platform game to have a double jump feature is //​[[game:​Dragon Buster]]//, an arcade release from 1984(Source: ​Wikipedia) But, well, since //​[[game:​castlevania_symphony_of_the_night|SotN]]//,​ nearly EVERY platformer (particularly 3D ones) has had a double jump.+The first platform game to have a double jump feature is //​[[game:​Dragon Buster]]//, an arcade release from 1984((Source: ​[[wp>​Dragon Buster]])). But, well, since //​[[game:​castlevania_symphony_of_the_night|SotN]]//,​ nearly EVERY platformer (particularly 3D ones) has had a double jump.
  
 ===== Examples ===== ===== Examples =====
-  * [[Igavania]]  +  * [[game:​castlevania_series#​Igavania]] 
-  * [[Jak series]]  +  * [[game:Jak series]] 
-  * //[[Makai Mura series|Super Ghouls 'N Ghosts]]//​ +  * //[[game:Makai Mura series|Super Ghouls 'N Ghosts]]//​ 
-  * [[Marvel vs Capcom series]] +  * [[game:Marvel vs Capcom series]] 
-  * [[Otogi series]]+  * [[game:Otogi series]]
   * //​[[game:​sin_and_punishment|Sin and Punishment: Successor to the Earth]]//   * //​[[game:​sin_and_punishment|Sin and Punishment: Successor to the Earth]]//
-  * //[[Sonic The Hedgehog 3]]//+  * //[[game:Sonic The Hedgehog 3]]//
  
 =====See Also===== =====See Also=====
 +  * [[http://​forums.selectbutton.net/​viewtopic.php?​t=30509|Roots of Appended Leaps]] - SB forum thread.
 
 pattern/double_jump.txt · Last modified: 2017/04/08 09:58 (external edit)
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