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hardware:nes [2013/04/02 20:13] the_blueberry_hill Dendy stuff. |
hardware:nes [2017/12/19 20:02] (current) the_blueberry_hill Retro Game Audio podcast link |
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====Audio==== | ====Audio==== | ||
* [[http://forums.selectbutton.net/viewtopic.php?t=30961|gargling amiga arpeggios on an nes chip]] - SB thread. | * [[http://forums.selectbutton.net/viewtopic.php?t=30961|gargling amiga arpeggios on an nes chip]] - SB thread. | ||
+ | * [[http://forums.nesdev.com/viewtopic.php?t=7390|How NES Music Was REALLY Composed]] - NESDev forum thread. | ||
+ | * [[http://theshizz.org/forum/index.php?/topic/31625-how-nes-music-was-made/|how NES music was made]] - The Shizz forum thread. | ||
+ | * [[https://soundcloud.com/retrogameaudio/high-quality-sample-playback-on-the-nes|Retro Game Audio, Episode 21 - High Quality Sound Playback on the NES]] - Podcast | ||
====Visual==== | ====Visual==== | ||
The NES/Famicom palette is a strong icon of the era. NES games tend to flicker a lot, caused by having too many sprites sharing a horizontal division of the screen. | The NES/Famicom palette is a strong icon of the era. NES games tend to flicker a lot, caused by having too many sprites sharing a horizontal division of the screen. |