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hardware:gb [2014/05/19 09:40] the_blueberry_hill Nintendo Demo Vision |
hardware:gb [2015/08/20 03:52] the_blueberry_hill Links to theme:licensed_games |
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====Audio==== | ====Audio==== | ||
====Visual==== | ====Visual==== | ||
- | The Game Boy's visual style is largely defined by its 'four shades of grey'. Throughout its life careless developers struggles to make //readable// games as they sought to match what the 16-bit systems were doing (see: [[company:rare|Rare]], license game developers). | + | The Game Boy's visual style is largely defined by its 'four shades of grey'. Throughout its life careless developers struggles to make //readable// games as they sought to match what the 16-bit systems were doing (see: [[company:rare|Rare]], [[theme:licensed_games|license game]] developers). |
The first hardware version, the 'brick', was more green than grey, and busy games tended to get blurry in motion. So these graphic quirks also influenced the system's library. The Game Boy Pockets had nicer, and greyer, screens, which had less or no motion blur and were a little less particular about light conditions. | The first hardware version, the 'brick', was more green than grey, and busy games tended to get blurry in motion. So these graphic quirks also influenced the system's library. The Game Boy Pockets had nicer, and greyer, screens, which had less or no motion blur and were a little less particular about light conditions. |