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hardware:gb [2014/05/19 09:40]
the_blueberry_hill Nintendo Demo Vision
hardware:gb [2015/08/20 03:52]
the_blueberry_hill Links to theme:licensed_games
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 ====Audio==== ====Audio====
 ====Visual==== ====Visual====
-The Game Boy's visual style is largely defined by its 'four shades of grey'. Throughout its life careless developers struggles to make //​readable//​ games as they sought to match what the 16-bit systems were doing (see: [[company:​rare|Rare]],​ license game developers).+The Game Boy's visual style is largely defined by its 'four shades of grey'. Throughout its life careless developers struggles to make //​readable//​ games as they sought to match what the 16-bit systems were doing (see: [[company:​rare|Rare]], ​[[theme:​licensed_games|license game]] developers).
  
 The first hardware version, the '​brick',​ was more green than grey, and busy games tended to get blurry in motion. So these graphic quirks also influenced the system'​s library. The Game Boy Pockets had nicer, and greyer, screens, which had less or no motion blur and were a little less particular about light conditions. The first hardware version, the '​brick',​ was more green than grey, and busy games tended to get blurry in motion. So these graphic quirks also influenced the system'​s library. The Game Boy Pockets had nicer, and greyer, screens, which had less or no motion blur and were a little less particular about light conditions.
 
 hardware/gb.txt · Last modified: 2017/04/08 09:58 (external edit)
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