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====== Thrus-Types ====== | ====== Thrus-Types ====== | ||
- | //also know as: gravity shooters; gravitational shooters; gravitators; cave-flyers; thust-types// | + | //also known as: gravity shooters; gravitational shooters; gravitors; cave-flyers; thrust-types// |
- | Most commonly developed in Europe, **Thrus-Types** are games where you pilot a rotatable craft with thrusters in back (think //Asteroids//) while constantly fighting the pull of gravity. Common elements include carrying heavy objects, fragile ships, precision landing, limited fuel, and player-destroyable fuel refills. | + | Most commonly developed in Europe, **Thrus-Types** are games where you pilot a rotatable craft with thrusters in back (think //Asteroids//) while constantly fighting the pull of gravity (and, often, and the craft's inertia). Common elements include carrying heavy objects, fragile ships, precision landing, limited fuel, and player-destroyable fuel refills. |
This seems to be a popular genre amongst hobbyist programmers, possibly because of the interesting coding challenges it presents. | This seems to be a popular genre amongst hobbyist programmers, possibly because of the interesting coding challenges it presents. | ||
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//Gravitar// (1983) and //Gauntlet// (1984) created many of the genre's conventions. However it wasn't until //Thrust// (1986) was released (and ported to every home computer out there) that the genre gained some popularity. | //Gravitar// (1983) and //Gauntlet// (1984) created many of the genre's conventions. However it wasn't until //Thrust// (1986) was released (and ported to every home computer out there) that the genre gained some popularity. | ||
- | //Gravity Force 2// (unofficial sequel to //Gravity Force//) popularized multiplayer Thrust-Types, and spawned many clones for the Amiga and from the Finns, such as like TurboRaketti, AUTS, Super PakPak, and a dozens of games with "Gravity" in their titles. | + | //Gravity Force 2// (unofficial sequel to //Gravity Force//) popularized multiplayer Thrust-Types, and spawned many clones for the Amiga and from the Finns, such as //TurboRaketti//, //AUTS//, //Super PakPak//, and a dozens of games with "Gravity" in their titles. |
===== Examples ===== | ===== Examples ===== | ||
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* //Oids// | * //Oids// | ||
* //Rotor// | * //Rotor// | ||
- | * //Solar Jetman: The Hunt for the Golden Warpship// (1990 by Rare, NES only, home computer ports canceled) | + | * //Solar Jetman: The Hunt for the Golden Warpship// (1990 by [[company:rare|Rare]], [[hardware:nes|NES]] only, home computer ports canceled) |
* //S.T.I.N.G.// (NES homebrew) [[http://nesdev.parodius.com/bbs/viewtopic.php?t=4505|Nesdev forum thread]] | * //S.T.I.N.G.// (NES homebrew) [[http://nesdev.parodius.com/bbs/viewtopic.php?t=4505|Nesdev forum thread]] | ||
- | * //Sub-Terrania// (Genesis/Mega Drive, objective-based missions, has retro-thrusters) | + | * //Sub-Terrania// ([[hardware:genesis|Genesis/Mega Drive]], objective-based missions, has retro-thrusters) |
* //TerraFire// | * //TerraFire// | ||
- | * //Thrust// (originally for the BBC Micro and Acorn Electron) | + | * //Thrust// (originally for the [[hardware:bbc_micro|BBC Micro]] and [[hardware:acorn_electron|Acorn Electron]]) |
* //Thrust II// (open world) | * //Thrust II// (open world) | ||
- | * //Virus// (name of various ports of Zarch) | + | * //Virus// (name of various ports of //Zarch//) |
* //Zarathrusta// [[http://www.youtube.com/watch?v=4HIO1NRmpmQ|Video]] (uploaded by the game's coder) | * //Zarathrusta// [[http://www.youtube.com/watch?v=4HIO1NRmpmQ|Video]] (uploaded by the game's coder) | ||
- | * //Zarch// (fast 3D //and// from 1987!) [[http://www.youtube.com/watch?v=tw94qXPfg6Y|Video]] | + | * //Zarch// (fast 3D from //1987//!) [[http://www.youtube.com/watch?v=ALfnZjCiuUQ|Video]] |
==== VS. Multiplayer ==== | ==== VS. Multiplayer ==== | ||
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==== Lunar Lander clones ==== | ==== Lunar Lander clones ==== | ||
- | The original Lunar Lander, simply called //Lunar//, was designed by a 17 year old high school student in 1969 for the PDP-8 computer. The game was text-based, with the player entering the amount of fuel he wished to burn each "turn". Despite being one-dimensional, the game was compelling enough for others to make clones of it. The first graphical version, called //Moonlander//, was made in 1973 for the DEC GT40 computer terminal and is the first version of the game to resemble what we are familiar with nowadays, with a 2D landscape and a rotatable craft. | + | The original //Lunar Lander//, simply called //Lunar//, was designed by a 17 year old high school student in 1969 for the PDP-8 computer. The game was text-based, with the player entering the amount of fuel he wished to burn each "turn". Despite being one-dimensional, the game was compelling enough for others to make clones of it. The first graphical version, called //Moonlander//, was made in 1973 for the DEC GT40 computer terminal and is the first version of the game to resemble what we are familiar with nowadays, with a 2D landscape and a rotatable craft. |
The singular goal in most Lunar Lander-type games is to land on a flat surface on a rocky planetoid. The smaller the surface, the greater the score. Typically the game starts out with a zoomed-out view of the entire playfield, and zooms in when you're close to the surface. | The singular goal in most Lunar Lander-type games is to land on a flat surface on a rocky planetoid. The smaller the surface, the greater the score. Typically the game starts out with a zoomed-out view of the entire playfield, and zooms in when you're close to the surface. | ||
- | * //Astrolander// (//TimeSplitters 2// minigame) | + | * //Astrolander// (//[[game:timesplitters_2|TimeSplitters 2]]// minigame) |
* //Candy Lander// (game in //Totally Tiny Arcade//) | * //Candy Lander// (game in //Totally Tiny Arcade//) | ||
* //Jupiter Lander// (VIC-20/C64 game by [[companies:HAL]]) | * //Jupiter Lander// (VIC-20/C64 game by [[companies:HAL]]) | ||
* //Lander// (Windows 3.1) | * //Lander// (Windows 3.1) | ||
- | * //Lander// (3D, developed by Psygnosis) [move to General section?] | + | * //Lander// (3D, developed by [[company:Psygnosis]]) [move to General section?] |
* //Lunar Lander// (various games used this title) | * //Lunar Lander// (various games used this title) | ||
* as part of //Videocart-23// for the [[system:channel_f|Channel F]] | * as part of //Videocart-23// for the [[system:channel_f|Channel F]] | ||
- | * 1979 Arcade game by Atari. Ported to: | + | * 1979 Arcade game by [[company:Atari]]. Ported to: |
* GBA (part of a complimation) | * GBA (part of a complimation) | ||
* Atari 2600 (for the Atari Flashback 2) | * Atari 2600 (for the Atari Flashback 2) | ||
- | * developed by Pack-In-Video Co. for the Game Boy (JP only), added shuttle lift-off and on-foot exploration segments | + | * developed by [[company:pack-in-video|Pack-In-Video Co.]] for the [[hardware:Game Boy]] (JP only), added shuttle lift-off and on-foot exploration segments |
* //Moon Landing// (part of [[company:Compile|Compile's]] MSX //Disk Station #0// magazine type thing [TODO: research this]) | * //Moon Landing// (part of [[company:Compile|Compile's]] MSX //Disk Station #0// magazine type thing [TODO: research this]) | ||
- | * //Out of This World!// (slight upgrade of Space Rendezvous) | + | * //Out of This World!// (slight upgrade of //Space Rendezvous//) |
* //Rocket Lander// | * //Rocket Lander// | ||
* //Space Explorer// | * //Space Explorer// | ||
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==== Non-Gravitational ==== | ==== Non-Gravitational ==== | ||
+ | |||
+ | Though they exclude the effect of gravity, these games share Thrus-Types use of inertia. So controlling the avatars, and mastering their control, in these games has a similar satisfaction. | ||
* //Asteroids// | * //Asteroids// | ||
- | * //Descent// (3D) | + | * //Descent// (series)(3D) |
+ | * //Forsaken// (3D) | ||
===== External Links ===== | ===== External Links ===== | ||
* [[http://technologizer.com/2009/07/19/lunar-lander/|Forty Years of Lunar Lander]] - Technologizer Article | * [[http://technologizer.com/2009/07/19/lunar-lander/|Forty Years of Lunar Lander]] - Technologizer Article |