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game:gun_frontier [2011/05/26 20:50]
sniperhoneyviper created
game:gun_frontier [2011/05/26 20:51]
sniperhoneyviper created
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 The setting and graphic design were unique for the time, depicting a subtly futuristic, Wild West-themed world, with many fighters and tanks styled after revolver guns. The attract mode's story cutscene is also notable: for its seriousness,​ its use of vintage black-and-white photos, and its digitized voiceover (in the Japanese version). However, the story does not really carry over into gameplay. The setting and graphic design were unique for the time, depicting a subtly futuristic, Wild West-themed world, with many fighters and tanks styled after revolver guns. The attract mode's story cutscene is also notable: for its seriousness,​ its use of vintage black-and-white photos, and its digitized voiceover (in the Japanese version). However, the story does not really carry over into gameplay.
  
-It has been cited by designer [[people:​Shinobu Yagawa]] as the direct inspiration for //​[[game:​Battle Garegga]]//​. In fact, all of **//Gun Frontier//​**'​s unique gameplay elements were in some way reworked into //​Garegga//,​ and the games share a similar gritty industrial aesthetic. Both games' first stages even begin with rows of tanks.+It has been cited by designer [[people:​Shinobu Yagawa]] as the direct inspiration for //​[[game:​Battle Garegga]]//​. In fact, all of **//Gun Frontier//​**'​s unique gameplay elements were in some way reworked into //​Garegga//,​ and the games share a similargritty-industrial aesthetic. Both games' first stages even begin with rows of tanks.
  
 //​[[game:​Metal Black]]// is officially known as its sequel ("​Project Gun Frontier 2"), though there is little that would suggest this.  //​[[game:​Metal Black]]// is officially known as its sequel ("​Project Gun Frontier 2"), though there is little that would suggest this. 
 
 game/gun_frontier.txt · Last modified: 2017/04/08 09:58 (external edit)
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