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game:gun_frontier [2011/05/26 20:50] sniperhoneyviper created |
game:gun_frontier [2011/05/26 20:51] sniperhoneyviper created |
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The setting and graphic design were unique for the time, depicting a subtly futuristic, Wild West-themed world, with many fighters and tanks styled after revolver guns. The attract mode's story cutscene is also notable: for its seriousness, its use of vintage black-and-white photos, and its digitized voiceover (in the Japanese version). However, the story does not really carry over into gameplay. | The setting and graphic design were unique for the time, depicting a subtly futuristic, Wild West-themed world, with many fighters and tanks styled after revolver guns. The attract mode's story cutscene is also notable: for its seriousness, its use of vintage black-and-white photos, and its digitized voiceover (in the Japanese version). However, the story does not really carry over into gameplay. | ||
- | It has been cited by designer [[people:Shinobu Yagawa]] as the direct inspiration for //[[game:Battle Garegga]]//. In fact, all of **//Gun Frontier//**'s unique gameplay elements were in some way reworked into //Garegga//, and the games share a similar gritty industrial aesthetic. Both games' first stages even begin with rows of tanks. | + | It has been cited by designer [[people:Shinobu Yagawa]] as the direct inspiration for //[[game:Battle Garegga]]//. In fact, all of **//Gun Frontier//**'s unique gameplay elements were in some way reworked into //Garegga//, and the games share a similar, gritty-industrial aesthetic. Both games' first stages even begin with rows of tanks. |
//[[game:Metal Black]]// is officially known as its sequel ("Project Gun Frontier 2"), though there is little that would suggest this. | //[[game:Metal Black]]// is officially known as its sequel ("Project Gun Frontier 2"), though there is little that would suggest this. |