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game:cave_noire [2012/04/14 02:05]
the_blueberry_hill created (ffrom Kitten ClanClan's post here: http://forums.selectbutton.net/viewtopic.php?p=1087405#1087405)
game:cave_noire [2017/04/08 09:58] (current)
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 //**Cave Noire**// is among the first handheld [[genre:​roguelikes|roguelikes]] ever created. While this might give one limited expectations due to the early nature of its release (early 1991), the game is actually quite well ahead of its time and rather unique in how it is formulated. The [[hardware:​game_boy|Game Boy]] has no shortage of games with puzzle elements to them, and [[company:​Konami]]'​s twist on the roguelike genre puts it among the best of them. //**Cave Noire**// is among the first handheld [[genre:​roguelikes|roguelikes]] ever created. While this might give one limited expectations due to the early nature of its release (early 1991), the game is actually quite well ahead of its time and rather unique in how it is formulated. The [[hardware:​game_boy|Game Boy]] has no shortage of games with puzzle elements to them, and [[company:​Konami]]'​s twist on the roguelike genre puts it among the best of them.
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 +{{ :​fig:​cavenoire:​logo_gb.gif }}
  
 In most games in the genre, the player is expected to traverse deeper and deeper, fighting bigger and tougher enemies while levelling up or improving their equipment and seeing just how far that they can go. In //Cave Noire//, the player is expected to do nearly the opposite --- you're actually avoiding the vast majority of enemies entirely and trying to finish your objective before you go too deep. Enemies can take you out quickly and items that heal you or assist you in defeating them are very few and far between. It becomes a very methodical game of survival, where initiating combat can quickly end your game. In most games in the genre, the player is expected to traverse deeper and deeper, fighting bigger and tougher enemies while levelling up or improving their equipment and seeing just how far that they can go. In //Cave Noire//, the player is expected to do nearly the opposite --- you're actually avoiding the vast majority of enemies entirely and trying to finish your objective before you go too deep. Enemies can take you out quickly and items that heal you or assist you in defeating them are very few and far between. It becomes a very methodical game of survival, where initiating combat can quickly end your game.
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 The game's turn order and enemy behavior are the two most integral parts to how it plays. Enemy types all behave differently,​ so learning their movement pattern immediately becomes integral to success. Equally important to learning how they move is how the turns progress, which is in an order different from most games in the genre. The turn begins with the player choosing to either move or perform an action (use an item, pick up an item, etc.), followed by the player choosing to attack if they have an enemy in range and didn't perform an action aside from movement. The enemy then attacks, if the player is within range, and moves after that if they did not perform an attack. The game's turn order and enemy behavior are the two most integral parts to how it plays. Enemy types all behave differently,​ so learning their movement pattern immediately becomes integral to success. Equally important to learning how they move is how the turns progress, which is in an order different from most games in the genre. The turn begins with the player choosing to either move or perform an action (use an item, pick up an item, etc.), followed by the player choosing to attack if they have an enemy in range and didn't perform an action aside from movement. The enemy then attacks, if the player is within range, and moves after that if they did not perform an attack.
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 +| {{ :​fig:​cavenoire:​screen_01.png }} | {{ :​fig:​cavenoire:​screen_02.png }} | {{ :​fig:​cavenoire:​screen_03.png }} |
  
 Where this differs greatly from how other games work is that the enemy'​s attack step comes **before** their movement step. This encourages you to carefully study patterns to exploit them, and plan out your movement several turns ahead. Because enemies can only attack before moving, they can actually touch you for several turns without actually being able damage you. This creates some very tense moments, as just a single attack landing on you from a powerful enemy can mean immediate death or loss of precious hitpoints. Some enemy patterns involve following you, so you'll have a powerful enemy tailing you every step, sometimes catching you near a pit or corner (and sometimes tricking you into doing so while in darkness) and forcing you to face them. Where this differs greatly from how other games work is that the enemy'​s attack step comes **before** their movement step. This encourages you to carefully study patterns to exploit them, and plan out your movement several turns ahead. Because enemies can only attack before moving, they can actually touch you for several turns without actually being able damage you. This creates some very tense moments, as just a single attack landing on you from a powerful enemy can mean immediate death or loss of precious hitpoints. Some enemy patterns involve following you, so you'll have a powerful enemy tailing you every step, sometimes catching you near a pit or corner (and sometimes tricking you into doing so while in darkness) and forcing you to face them.
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   * [[http://​agtp.romhack.net/​project.php?​id=cavenoire|Project "Cave Noire"​]] - Aeon Genesis English translation patch.   * [[http://​agtp.romhack.net/​project.php?​id=cavenoire|Project "Cave Noire"​]] - Aeon Genesis English translation patch.
   * [[http://​kimimisblog.blogspot.com.au/​2012/​01/​cave-noire.html|Cave Noire]] - Comprehensive blog post, by '​Kimimi'​.   * [[http://​kimimisblog.blogspot.com.au/​2012/​01/​cave-noire.html|Cave Noire]] - Comprehensive blog post, by '​Kimimi'​.
 +  * [[http://​www.hardcoregaming101.net/​cavenoire/​cavenoire.htm|Cave Noire]] - HG101 article, by Kurt Kulata.
 +  * [[http://​forums.selectbutton.net/​viewtopic.php?​t=37457|Zaga-33 and Cave Noire - hostility and hospitability]] - [[people:​Leon Arnott]]'​s forum topic comparing both games.
 
 game/cave_noire.1334383545.txt.gz · Last modified: 2017/04/08 09:58 (external edit)
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