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game:castlevania_series [2012/03/22 09:17]
the_blueberry_hill Staircase glitch note
game:castlevania_series [2012/09/27 02:21]
the_blueberry_hill link to Koji Igarashi page, fixed link to Metroidvania.
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 ====== Castlevania ====== ====== Castlevania ======
-A series of monster-movie themed videogames, made by [[company:​Konami]],​ which can be classified into two broad groups split before //Symphony of the Night//; IGA, and pre-IGA.+A series of monster-movie themed videogames, made by [[company:​Konami]],​ which can be classified into two broad groups split before //Symphony of the Night//; ​[[people:​koji_igarashi|IGA]], and pre-IGA.
  
 ===== Identifying Elements ===== ===== Identifying Elements =====
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 =====Igavania===== =====Igavania=====
-Term used to refer to games of the //​Castlevania//​ series created by [[people:​iga|Koji Igarashi]] (IGA), who updated the classic //​Castlevania//​ formula, avoiding the level structure in favor of a more open, exploration driven approach, like the //​[[game:​metroid_series|Metroid]]//​ series. They are also sometimes referred to as [[genre:metroanias|Metroidvania]] for this reason. Rather than use //​Metroid'​s//​ strictly rationed upgrade system, Igavanias require players to gather up experience points and level in the usual Japanese RPG fashion, creating new gameplay issues like grinding and power levelling (as well as inherent issues with boss design) which are alien to the //Metroid formula//. An obscure term for a specific series of Action Adventure titles.+Term used to refer to games of the //​Castlevania//​ series created by [[people:​iga|Koji Igarashi]] (IGA), who updated the classic //​Castlevania//​ formula, avoiding the level structure in favor of a more open, exploration driven approach, like the //​[[game:​metroid_series|Metroid]]//​ series. They are also sometimes referred to as [[genre:metroidvania]] for this reason. Rather than use //​Metroid'​s//​ strictly rationed upgrade system, Igavanias require players to gather up experience points and level in the usual Japanese RPG fashion, creating new gameplay issues like grinding and power levelling (as well as inherent issues with boss design) which are alien to the //Metroid formula//. An obscure term for a specific series of Action Adventure titles.
  
 “Igavania” can also be used to refer to the conceptual overhaul Igarashi has imposed on the series during his tenure, rather than to any particular game design; //​[[wp>​Bishounen]]//,​ neo-gothicism,​ a focus on overall series continuity, trying to rebrand the series as “Castlevania” in Japan and fanboy easter eggs relating to the NES trilogy. Is it a case of close, fussy, obsessive caretaking or merely fanboy construct? IGA has claimed plot comes after concept and initial design, and the stereotypical //​bishounen//​ leads are a hallmark of the departed series artist [[people:​Ayami Kojima]]. The series looks set for annual instalments on [[hardware:​ds]],​ so only time will tell. “Igavania” can also be used to refer to the conceptual overhaul Igarashi has imposed on the series during his tenure, rather than to any particular game design; //​[[wp>​Bishounen]]//,​ neo-gothicism,​ a focus on overall series continuity, trying to rebrand the series as “Castlevania” in Japan and fanboy easter eggs relating to the NES trilogy. Is it a case of close, fussy, obsessive caretaking or merely fanboy construct? IGA has claimed plot comes after concept and initial design, and the stereotypical //​bishounen//​ leads are a hallmark of the departed series artist [[people:​Ayami Kojima]]. The series looks set for annual instalments on [[hardware:​ds]],​ so only time will tell.
 
 game/castlevania_series.txt · Last modified: 2017/04/08 09:58 (external edit)
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