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game:castlevania_series [2012/02/04 01:45]
the_blueberry_hill thread link
game:castlevania_series [2012/03/22 09:17]
the_blueberry_hill Staircase glitch note
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 “Igavania” can also be used to refer to the conceptual overhaul Igarashi has imposed on the series during his tenure, rather than to any particular game design; //​[[wp>​Bishounen]]//,​ neo-gothicism,​ a focus on overall series continuity, trying to rebrand the series as “Castlevania” in Japan and fanboy easter eggs relating to the NES trilogy. Is it a case of close, fussy, obsessive caretaking or merely fanboy construct? IGA has claimed plot comes after concept and initial design, and the stereotypical //​bishounen//​ leads are a hallmark of the departed series artist [[people:​Ayami Kojima]]. The series looks set for annual instalments on [[hardware:​ds]],​ so only time will tell. “Igavania” can also be used to refer to the conceptual overhaul Igarashi has imposed on the series during his tenure, rather than to any particular game design; //​[[wp>​Bishounen]]//,​ neo-gothicism,​ a focus on overall series continuity, trying to rebrand the series as “Castlevania” in Japan and fanboy easter eggs relating to the NES trilogy. Is it a case of close, fussy, obsessive caretaking or merely fanboy construct? IGA has claimed plot comes after concept and initial design, and the stereotypical //​bishounen//​ leads are a hallmark of the departed series artist [[people:​Ayami Kojima]]. The series looks set for annual instalments on [[hardware:​ds]],​ so only time will tell.
  
-They come in pairs; //​[[game:​castlevania_harmony_of_dissonance|Harmony of Dissonance]]//​ tries too hard to be like //​[[game:​castlevania_symphony_of_the_night|Symphony of the Night]]//, //​[[game:​castlevania_lament_of_innocence|Lament of Innocence]]//​ and //​[[castlevania_curse_of_darkness|Curse of Darkness]]//​ are both 3D titles that suffer from performance anxiety and the //Sorrow// titles share the same hero and gameplay hooks. Anything else in the list is included for it's historical and/or design connections. ​+They come in pairs; //​[[game:​castlevania_harmony_of_dissonance|Harmony of Dissonance]]//​ tries too hard to be like //​[[game:​castlevania_symphony_of_the_night|Symphony of the Night]]//, //​[[game:​castlevania_lament_of_innocence|Lament of Innocence]]//​ and //​[[castlevania_curse_of_darkness|Curse of Darkness]]//​ are both 3D titles that suffer from performance anxiety and the //Sorrow// titles share the same hero and gameplay hooks. Anything else in the list is included for it's historical and/or design connections
 + 
 +=====Staircase Glitch===== 
 +The staircase glitch appears in the [[hardware:​nes#​Famicom Disk System]] version of //​Castlevania//,​ at the top of the stairs leading to Dracula'​s chamber. Since then references to it have been included in //Rondo of Blood//, and //Symphony of the Night//. 
 + 
 +  * [[http://​blog.hardcoregaming101.net/​2012/​03/​random-bit-of-castlevania-lore.html|Random Bit of Castlevania Lore - The Staircase Glitch in Dracula'​s Chambers]] - HG101 blog post.
  
 =====Legacy===== =====Legacy=====
 
 game/castlevania_series.txt · Last modified: 2017/04/08 09:58 (external edit)
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