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game:castlevania_series [2012/02/04 01:45] the_blueberry_hill thread link |
game:castlevania_series [2012/03/22 09:17] the_blueberry_hill Staircase glitch note |
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“Igavania” can also be used to refer to the conceptual overhaul Igarashi has imposed on the series during his tenure, rather than to any particular game design; //[[wp>Bishounen]]//, neo-gothicism, a focus on overall series continuity, trying to rebrand the series as “Castlevania” in Japan and fanboy easter eggs relating to the NES trilogy. Is it a case of close, fussy, obsessive caretaking or merely fanboy construct? IGA has claimed plot comes after concept and initial design, and the stereotypical //bishounen// leads are a hallmark of the departed series artist [[people:Ayami Kojima]]. The series looks set for annual instalments on [[hardware:ds]], so only time will tell. | “Igavania” can also be used to refer to the conceptual overhaul Igarashi has imposed on the series during his tenure, rather than to any particular game design; //[[wp>Bishounen]]//, neo-gothicism, a focus on overall series continuity, trying to rebrand the series as “Castlevania” in Japan and fanboy easter eggs relating to the NES trilogy. Is it a case of close, fussy, obsessive caretaking or merely fanboy construct? IGA has claimed plot comes after concept and initial design, and the stereotypical //bishounen// leads are a hallmark of the departed series artist [[people:Ayami Kojima]]. The series looks set for annual instalments on [[hardware:ds]], so only time will tell. | ||
- | They come in pairs; //[[game:castlevania_harmony_of_dissonance|Harmony of Dissonance]]// tries too hard to be like //[[game:castlevania_symphony_of_the_night|Symphony of the Night]]//, //[[game:castlevania_lament_of_innocence|Lament of Innocence]]// and //[[castlevania_curse_of_darkness|Curse of Darkness]]// are both 3D titles that suffer from performance anxiety and the //Sorrow// titles share the same hero and gameplay hooks. Anything else in the list is included for it's historical and/or design connections. | + | They come in pairs; //[[game:castlevania_harmony_of_dissonance|Harmony of Dissonance]]// tries too hard to be like //[[game:castlevania_symphony_of_the_night|Symphony of the Night]]//, //[[game:castlevania_lament_of_innocence|Lament of Innocence]]// and //[[castlevania_curse_of_darkness|Curse of Darkness]]// are both 3D titles that suffer from performance anxiety and the //Sorrow// titles share the same hero and gameplay hooks. Anything else in the list is included for it's historical and/or design connections. |
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+ | =====Staircase Glitch===== | ||
+ | The staircase glitch appears in the [[hardware:nes#Famicom Disk System]] version of //Castlevania//, at the top of the stairs leading to Dracula's chamber. Since then references to it have been included in //Rondo of Blood//, and //Symphony of the Night//. | ||
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+ | * [[http://blog.hardcoregaming101.net/2012/03/random-bit-of-castlevania-lore.html|Random Bit of Castlevania Lore - The Staircase Glitch in Dracula's Chambers]] - HG101 blog post. | ||
=====Legacy===== | =====Legacy===== |