Maztorre:
Majora's Mask is indeed the best marriage of
Nintendo writing to Nintendo mechanics I've seen outside of, say,
Paper Mario 2. Each mask in
MM tends to have a quirky, offbeat or “dark” premise behind it, which is where Nintendo's best writing often resides. The fact that almost every mask quest is self-contained and generally of a short length means that there is a bare minimum of tutorialising (every mask tends to function with a press of the B button or just passively “works”) and a greater focus on entertaining writing and scenario design.
shnozlak: I don't so much like Majora's Mask. I just don't much like the world layout, the mask transformations, the time limitation or the repetition of events. Emulation (bearable frame rate) and save states make it “ok”. The dungeons I've seen played look pretty all right but not worth the rest of it. The game just feels like a schlep to me.
gatotsu2501: Don't get me wrong, I really respect what this game is trying to do. It's the only post-Ocarina Zelda game to borrow its core formula without becoming trapped in its shadow, which is ironic considering it uses the exact same engine and most of the same graphical assets. That said, while some players may enjoy the stress introduced by the constant time limit and restrictive save system (a first and last for Zelda), these things combined with the large amounts of forced repetition imposed by the having to reset the clock every 45 minutes just killed it for me. I'm sorry, but in a game about exploration and puzzle solving, the last thing I want is to be rushed. It's the only Zelda game (apart from the NES titles and, at the time of this writing, Skyward Sword) that I've never beaten. Be aware that the GameCube port (included in the Zelda Collector's Edition along with the original game, Zelda II, and OoT) crashes on occasion, which can wipe out all of your progress since your last time reset.
Felix: I, too, have never beaten it (unlike the original LoZ, shame on you gatotsu), because it feels like a schlep to me too. This + Mario Sunshine (and to a lesser extent, Wind Waker) were basically Nintendo getting rebuffed for trying something different (which is good) and then somehow screwing it up just a little bit (which is tragic), and their resultant lack of creativity can be traced right back here.
Reed: The best 3D Zelda. Fantastic, dark, everything just that little bit off-kilter. A brave game. Its only mark of cowardice is the inclusion of traditional Zelda-formula dungeons. Future Zelda titles have puzzles inside puzzles; the time mechanic in MM provides a puzzle outside the puzzle.
Swarm: I think everyone has fantasized one point in their life about going back in time to the start of the week and changing something to see how things would be different. The strict 3 day time limit allows Majora's Mask to do this in a video game. In one playthrough you can help a woman find her missing fiance and have them reunite, then the next playthrough they can face death alone in a farmhouse. The game has about a dozen great moments like this, and the sidequests are the best part of the game. The dungeons, though? They suck ass. One of my dream games would be Majora's Mask sans dungeons and with about 200 more masks.