Quote: 'Despite its reputation for over-delivery,
Metal Gear Solid 4 challenges the player precisely because of what it leaves unsaid. Previous
MGS games provided contradictions in message and action that created an exciting tension. They vilified war while valorizing warriors, told the player to kill and then dispensed rewards for not killing, required sneaking only to force discovery through cutscenes.
MGS4 falls mostly silent on these fronts. It offers few, if any, opposites to reconcile. While we have no way to know whether or not these silences are deliberate, we find suggestions in
MGS4's reliance upon a “war economy” context that the omissions have a purpose. This purpose is hardly insular or navel-gazing but relates uncomfortably close to the conversations about ultraviolence stemming from this year's E3 as well as the trend toward the “gamification” of non-game activities.'