Table of Contents

Qix

In Qix the goal is to claim a percentage of the playfield by drawing lines. The player is vulnerable in the act of drawing a new line, not just their avatar, but the whole line.

Qix is important because it makes visible the act of play: Nearly each move made leaves a mark on the playfield. A game of Qix creates beautiful form through function. It fits very neatly into the idea of the act of play creating the narrative; but, by laying it all out in front of the player, Qix uses this unlike any other game I can think of.

Example play on Youtube

Unfortunately this aspect of the game is somewhat ruined by the graphical additions of subsequent versions.

History

Qix was created in 1981 by Randy and Sandy Pfeiffer, and was the first game entirely produced by Taito America. It was, initially, popular in arcades, but enthusiasm dissipated when players learned the game was unbeatable, and there is no singular play-pattern to learn/master.

Hardware

The Qix hardware was later used by 5 other games:

Ports

Apart from the arcade version there are releases for the following platforms:

See Also

Trivia

In High School David X Cohen created a Qix-alike called Zoid. He went on to use that name as the basis of a character in the Television series Futurama.1)

Qix cabinets appear in the films Joysticks, and The Karate Kid.

See Also