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theory:titlescreen [2012/01/25 16:36]
moai
theory:titlescreen [2017/04/08 09:58] (current)
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 ======Theory====== ======Theory======
  
 +  * [[Boss Battle Terminology]]
   * [[Evolving Mechanics]]   * [[Evolving Mechanics]]
   * [[Fourth Wall]]   * [[Fourth Wall]]
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   * [[http://​fullbright.blogspot.com/​2009/​02/​basics-of-effective-fps-encounter.html|Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2)]], by **Steve Gaynor**, on [[http://​fullbright.blogspot.com/​|Fullbright]]   * [[http://​fullbright.blogspot.com/​2009/​02/​basics-of-effective-fps-encounter.html|Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2)]], by **Steve Gaynor**, on [[http://​fullbright.blogspot.com/​|Fullbright]]
   * [[http://​www.auntiepixelante.com/?​cat=6|'​Level Design Lesson'​ series]], by **Anna Antropy**, on [[http://​www.auntiepixelante.com/​|Auntie Pixilante]]   * [[http://​www.auntiepixelante.com/?​cat=6|'​Level Design Lesson'​ series]], by **Anna Antropy**, on [[http://​www.auntiepixelante.com/​|Auntie Pixilante]]
 +  * [[http://​brikbybrik.blogspot.com/​|B R I C K B Y B R I C K]] - //​[[game:​castlevania_series|Castlevania]]//​ analysis, by Ario Barzan.
 
 theory/titlescreen.1327527397.txt.gz · Last modified: 2017/04/08 09:58 (external edit)
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