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theory:indirect_control [2011/05/18 20:16]
moai Perhaps a more accurate description of what was intended by the first category?
theory:indirect_control [2016/09/28 03:08]
the_blueberry_hill Koro Koro Post Nin, added examples seciton
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 ====== Indirect Control ====== ====== Indirect Control ======
 Consider the following three categories of **indirect control** within videogames: Consider the following three categories of **indirect control** within videogames:
 +~~NOTOC~~
  
-  -In which there are one or more non-player actors which, when given a command by the player, are expected to respond in a predictable manner (barring simulations of mood/​trust/​etc. that may have them act otherwise), as in //​Lemmings//,​ //Pac-Man 2: The New Adventures//​ and //Hey You, Pikachu!//;​ +  - In which there are one or more non-player actors which, when given a command by the player, are expected to respond in a predictable manner (barring simulations of mood/​trust/​etc. that may have them act otherwise), as in //​Lemmings//,​ //Pac-Man 2: The New Adventures//​ and //Hey You, Pikachu!// ​([[#​1|examples]])
-  -In which a player character or environment under the player'​s direct control is used to direct a dependent object, as in //Bubble Ghost// and //​Cameltry//;​ and +  - In which a player character or environment under the player'​s direct control is used to direct a dependent object, as in //Bubble Ghost// and //​Cameltry// ​([[#​2|examples]]); and 
-  -In which a player character controls //its own// player character(s) without that control transfered directly to the player—those with a secondary player character (SPC), perhaps, that borrows the will of the player character, instead of (directly) that of the player. Examples include //​Illbleed//,​ //Mischief Makers// and //Shadow of the Colossus//.+  - In which a player character controls //its own// player character(s) without that control transfered directly to the player—those with a secondary player character (SPC), perhaps, that borrows the will of the player character, instead of (directly) that of the player. Examples include //​Illbleed//,​ //Mischief Makers// and //Shadow of the Colossus// ​([[#​3|examples]]). 
 + 
 +===== Examples ===== 
 +==== 1 ==== 
 +==== 2 ==== 
 +  * **//​[[game:​Koro Koro Post Nin]]//** - Guide Akane to her destination by rotating a maze, //​[[game:​Cameltry]]//​-style. 
 +==== 3 ====
  
 ===== See Also ===== ===== See Also =====
   *SB thread: [[http://​forums.selectbutton.net/​viewtopic.php?​t=8642|Lemmings. (or: indirect control)]]   *SB thread: [[http://​forums.selectbutton.net/​viewtopic.php?​t=8642|Lemmings. (or: indirect control)]]
   *SB thread: [[http://​forums.selectbutton.net/​viewtopic.php?​t=12801|Indirect Control of a Secondary Player Character]]   *SB thread: [[http://​forums.selectbutton.net/​viewtopic.php?​t=12801|Indirect Control of a Secondary Player Character]]
 
 theory/indirect_control.txt · Last modified: 2017/04/08 09:58 (external edit)
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