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software:rpg_maker [2014/05/20 20:38]
the_blueberry_hill Algorithmate link
software:rpg_maker [2017/04/08 09:58] (current)
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 The software is generally very easy to use. '​Programming'​ is done selecting commands from a menu (though XP, and VX, users can also use [[wp>​Ruby_(programming_language)|Ruby]]. Resource editing is possible in some of the console versions, but on Windows graphics, ​ music, and sound effects, must be made in other software. Though, as mentioned, there are plenty of resources supplied with the software. The software is generally very easy to use. '​Programming'​ is done selecting commands from a menu (though XP, and VX, users can also use [[wp>​Ruby_(programming_language)|Ruby]]. Resource editing is possible in some of the console versions, but on Windows graphics, ​ music, and sound effects, must be made in other software. Though, as mentioned, there are plenty of resources supplied with the software.
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 +  * thecatamites:​ I remember most of the fun of RPG Maker games being the way they were played half in and half out of the editor as you could poke around to see where you were meant to go next or reconstruct the plot from scattered dialogue fragments or change the start location to play the good bits and secret rooms or steal all the midis. Kind of weird that to my knowledge the artier RM games are the ones that do the least with this, whereas I remember a bunch of dragonwarrior things where the creator would have weird landscape messages buried in the map listing on assumption that someone'​d be poking through.
  
 ===== English releases ===== ===== English releases =====
 
 software/rpg_maker.txt · Last modified: 2017/04/08 09:58 (external edit)
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