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sb:recommended:snes [2017/05/23 22:00]
felix
sb:recommended:snes [2017/05/23 22:01]
felix
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     * TOLLMASTER: RPGs cross a line where they stopped becoming games and started to become stories with games attached. Still holds up today because it took a lot of risks, and the risks that paid off standardized the JRPG genre for the PS1 Golden Era of JRPGs. Worth visiting for history'​s and nostalgia'​s sake, but seems awfully clunky now. Despite that, the Esper system is fun and the JRPG which standardized a story for the next console generalization largely did it right, especially for an age where plain text still took up significant amount of space on a ROM.     * TOLLMASTER: RPGs cross a line where they stopped becoming games and started to become stories with games attached. Still holds up today because it took a lot of risks, and the risks that paid off standardized the JRPG genre for the PS1 Golden Era of JRPGs. Worth visiting for history'​s and nostalgia'​s sake, but seems awfully clunky now. Despite that, the Esper system is fun and the JRPG which standardized a story for the next console generalization largely did it right, especially for an age where plain text still took up significant amount of space on a ROM.
     * spectralsound:​ kind of paper-thin these days in terms of world and mechanics, but the cast is still instantly likeable. (and as thin as their world.) probably the best soundtrack of any Final Fantasy game; [[game:​final_fantasy_vii|FF7]] comes close, but the poor arrangements really hurt it.     * spectralsound:​ kind of paper-thin these days in terms of world and mechanics, but the cast is still instantly likeable. (and as thin as their world.) probably the best soundtrack of any Final Fantasy game; [[game:​final_fantasy_vii|FF7]] comes close, but the poor arrangements really hurt it.
-    * Felix: This is probably the most seriously that Final Fantasy ever took itself (or was in a position to take itself), and it's sure impressive, but I've never found it as likable as what came before or after. It's not as straightforwardly fun or as foundational as the Sakaguchi SNES titles, and compared to Square'​s later SNES and early PSX releases, it's a little underwritten and unspectacular. I know that some of this was supposedly due to the localization,​ and I don't want to ignore that it was the first title in the series to have female leads and an ensemble cast and fairly weighty direction for 1994, but it'​s ​not quite what it could be.+    * Felix: This is probably the most seriously that Final Fantasy ever took itself (or was in a position to take itself), and it's sure impressive, but I've never found it as likable as what came before or after. It's not as straightforwardly fun or as foundational as the Sakaguchi SNES titles, and compared to Square'​s later SNES and early PSX releases, it's a little underwritten and unspectacular. I know that some of this was supposedly due to the localization,​ and I don't want to ignore that it was the first title in the series to have female leads and an ensemble cast and faithful representations of Amano'​s art and fairly weighty direction for 1994, but it'​s ​far from my favourite.
  
   ***//Fire emblem: Thracia 776//**   ***//Fire emblem: Thracia 776//**
 
 sb/recommended/snes.txt · Last modified: 2020/05/18 03:41 by autotig
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