Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
sb:recommended:saturn [2013/09/25 04:40]
the_blueberry_hill Link to new thread, and all thread links dated and ordered
sb:recommended:saturn [2016/02/19 05:54]
the_blueberry_hill Link to Garegga page
Line 10: Line 10:
   ***//​[[game:​asuka_120_series|Asuka 120% Limited: Burning Fest.]]//**   ***//​[[game:​asuka_120_series|Asuka 120% Limited: Burning Fest.]]//**
     * Rudie: A fighter with high school girls beating the crap out of each other. ​ Has an excellent R/P/S counter system, which gives the fights a dramatic feel.     * Rudie: A fighter with high school girls beating the crap out of each other. ​ Has an excellent R/P/S counter system, which gives the fights a dramatic feel.
-    * The Blueberry Hill: The best entry of this under-appreciated fighting game series, which emphasises speed, combos, and cancelling; and still manages ​to be a really easy fighter to learn. Highly recommended.+    * The Blueberry Hill: The best entry of this under-appreciated fighting game series, which emphasises speed, combos, and cancelling, while managing ​to be a really easy fighter to learn. Highly recommended.
  
   ***//Batman Forever//** (also on: PS, Arcade)   ***//Batman Forever//** (also on: PS, Arcade)
Line 17: Line 17:
   ***//Bulk Slash//**   ***//Bulk Slash//**
     * Sniper Honeyviper: Mission-based 3D [[theme:​mecha_games|mecha game]] intended to be evocative of [[company:​hudson|Hudson]]'​s earlier [[hardware:​pce|PC-Engine]] shooters, which would explain the low difficulty. Regardless, it's processor-strainingly fast and sports some of the system'​s most gorgeous polygonal visuals, and there'​s even a light dating sim element that has subtle effects on your mech's performance. Featuring the only escort mission in a video game that doesn'​t suck.     * Sniper Honeyviper: Mission-based 3D [[theme:​mecha_games|mecha game]] intended to be evocative of [[company:​hudson|Hudson]]'​s earlier [[hardware:​pce|PC-Engine]] shooters, which would explain the low difficulty. Regardless, it's processor-strainingly fast and sports some of the system'​s most gorgeous polygonal visuals, and there'​s even a light dating sim element that has subtle effects on your mech's performance. Featuring the only escort mission in a video game that doesn'​t suck.
 +    * unhappy days: //Bulk Slash// is super pretty, but I actually find it weirdly disorienting and, well... not that fun? The controls always strike me as quite strange, especially the speed tier adjustment thing when you're flying, though this may be par-for-the-course for people more experienced with mech games. The first time I played through it I didn't realise that your mech's pilot is constantly yelling directions at you, which, if I could understand them, would be helpful to follow as I always seem get lost. Probably wouldn'​t be too difficult to familiarise myself with the Japanese for left/​right/​behind you etc. 
  
   ***//​Burning Rangers//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=7541|forum thread]]   ***//​Burning Rangers//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=7541|forum thread]]
Line 22: Line 23:
     * WarpZone: In a sense, the Saturn'​s frail 3D contributes to the idea of an unreliable, dangerous environment,​ but at times it can feel almost unplayable.     * WarpZone: In a sense, the Saturn'​s frail 3D contributes to the idea of an unreliable, dangerous environment,​ but at times it can feel almost unplayable.
     * mechanori: The real reason to play //Burning Rangers// is to experience the primordial modernity of Sonic Team's game design. The help system (in which you press a "​call"​ button and you're told where to go next) actually works, and it's a great way to make the player interact with the game world without having to shoot it. The jumping, even, is surprisingly physics-y. Oh! and the camera works! ​     * mechanori: The real reason to play //Burning Rangers// is to experience the primordial modernity of Sonic Team's game design. The help system (in which you press a "​call"​ button and you're told where to go next) actually works, and it's a great way to make the player interact with the game world without having to shoot it. The jumping, even, is surprisingly physics-y. Oh! and the camera works! ​
-    * Persona-sama:​ After getting used to the clunky controls and the scary graphics though, the game ends up breaking down to be just like //NiGHTS// in a 3d world. By earning crystals from destroying large fires that get in your way, you power not only your shield (which works in a Sonic-style 1 ring = life, 0 rings = death) but also power the teleporter that sends off the victims/​hostages of the fire, much like how the Ideya Capture requires 20 blue sphere in //NiGHTS//. Once you're in the habit of this, the game turns into a performance of dancing over flames and navigating through complex levels as fast as you can in order to save the hostages, much like how //NiGHTS// turns into a complicated air-dance through levels once you grow efficient in it. +    * Persona-sama:​ After getting used to the clunky controls and the scary graphics though, the game ends up breaking down to be just like //NiGHTS// in a 3d world. By earning crystals from destroying large fires that get in your way, you power not only your shield (which works in a Sonic-style 1 ring = life, 0 rings = death) but also power the teleporter that sends off the victims/​hostages of the fire, much like how the Ideya Capture requires 20 blue sphere in //NiGHTS//. Once you're in the habit of this, the game turns into a performance of dancing over flames and navigating through complex levels as fast as you can in order to save the hostages, much like how //NiGHTS// turns into a complicated air-dance through levels once you grow efficient in it
 +    * Schwere Viper: //Burning Rangers// is very rickety most of the time, but man, the amount of stuff that game does that essentially set the stage for a lot of 3D action games never fails to impress me
  
   ***//Darius Gaiden//**   ***//Darius Gaiden//**
Line 49: Line 51:
   ***//​Digital Pinball: Necronomicon//​** [[http://​nfggames.com/​games/​necronomicon/​|NFGGames article]]   ***//​Digital Pinball: Necronomicon//​** [[http://​nfggames.com/​games/​necronomicon/​|NFGGames article]]
     * Chris B: I'm not into pinball games at all, but this one really is an amazing exception. Has a [[wp>​Lovecraft]] theme to it and an asskicking redbook soundtrack with hilariously cheesy speech samples, which alone is worth the price of admission (of course the mechanics are top-notch too). I'd go so far and say that if you like Pinball titles, this is worth getting a Saturn for.     * Chris B: I'm not into pinball games at all, but this one really is an amazing exception. Has a [[wp>​Lovecraft]] theme to it and an asskicking redbook soundtrack with hilariously cheesy speech samples, which alone is worth the price of admission (of course the mechanics are top-notch too). I'd go so far and say that if you like Pinball titles, this is worth getting a Saturn for.
-    * The Blueberry Hill: [[company:​KaZe]]'​s Pinball masterpiece. Probably the best videogame pinball ​every made.+    * The Blueberry Hill: [[company:​KaZe]]'​s Pinball masterpiece. Probably the best videogame pinball ​ever made.
     * dessgeega: On the video pinball scale which runs from "only possible in digital versions of pinball"​ (at which reside things like //​[[game:​Gee Bee]]// and //​[[game:​Flipnic]]//​) to "​aspires to simulate a physical pinball table,"​ //​Necronomicon//​ is near the latter end (aside from the occasional six-ball multiball). it's not less interesting for being one of the more "​realistic"​ video pins, though, because it's very well put together and has frankly amazing sound design and a pretty killer Lovecraftian facade.     * dessgeega: On the video pinball scale which runs from "only possible in digital versions of pinball"​ (at which reside things like //​[[game:​Gee Bee]]// and //​[[game:​Flipnic]]//​) to "​aspires to simulate a physical pinball table,"​ //​Necronomicon//​ is near the latter end (aside from the occasional six-ball multiball). it's not less interesting for being one of the more "​realistic"​ video pins, though, because it's very well put together and has frankly amazing sound design and a pretty killer Lovecraftian facade.
     * Deets: It's not a great pinball game but it's got //heart//, y'​know?​     * Deets: It's not a great pinball game but it's got //heart//, y'​know?​
Line 66: Line 68:
   ***//​Fighters Megamix//**   ***//​Fighters Megamix//**
     *Loki Laufeyson: easy enough that you don't need to be that good at fighting games to win, and the absurd cast should get people'​s attention. It is also the best videogame company fanservice fighting game ever.     *Loki Laufeyson: easy enough that you don't need to be that good at fighting games to win, and the absurd cast should get people'​s attention. It is also the best videogame company fanservice fighting game ever.
-    *The Blueberry Hill: I can't stand this game. The cast is outstanding,​ but everything else is awful.+    *The Blueberry Hill: I can't stand this game. The cast is outstanding!, but otherwise its a pretty ropey, bastard version of the fun 3-D fighters Sega was releasing in the arcades round the same time.
     *Maztorre: //​[[game:​Fighters Megamix]]// is a mashup of the //​[[game:​Virtua Fighter]]// and //​[[game:​Fighting Vipers]]// cast, coupled with miscellany from [[company:​AM2]]'​s history. Characters from //​[[game:​Sonic Fighters]]//,​ //​[[game:​Virtua Cop]]// and //​[[game:​daytona|Daytona]]//​ are among some of the additional fighters, alongside various other little cameo appearances (both players hold X at the start of the skyscraper stage to have the //​[[game:​afterburner_series|Afterburner]]//​ jet do a flyover, for example). This is pretty essential. There are no other ports of the title, and the concept hasn't really been done to a similar level since.     *Maztorre: //​[[game:​Fighters Megamix]]// is a mashup of the //​[[game:​Virtua Fighter]]// and //​[[game:​Fighting Vipers]]// cast, coupled with miscellany from [[company:​AM2]]'​s history. Characters from //​[[game:​Sonic Fighters]]//,​ //​[[game:​Virtua Cop]]// and //​[[game:​daytona|Daytona]]//​ are among some of the additional fighters, alongside various other little cameo appearances (both players hold X at the start of the skyscraper stage to have the //​[[game:​afterburner_series|Afterburner]]//​ jet do a flyover, for example). This is pretty essential. There are no other ports of the title, and the concept hasn't really been done to a similar level since.
  
Line 117: Line 119:
     * Maztorre: //​[[game:​panzer_dragoon_saga|Saga]]//​ is an RPG set in the same world as the previous two titles, and fleshes out the brief storylines of the previous games. The battle and exploration mechanics are pretty unique and worth checking out, they haven'​t really been adopted by any game since.     * Maztorre: //​[[game:​panzer_dragoon_saga|Saga]]//​ is an RPG set in the same world as the previous two titles, and fleshes out the brief storylines of the previous games. The battle and exploration mechanics are pretty unique and worth checking out, they haven'​t really been adopted by any game since.
     * remote: Honestly, aside from the battles, which feel like a hybrid of the on-rails action of the PD shooters and console RPG-style battles, the rest of the game feels more like a late DOS-era or Windows 95-era adventure game. In a beautifully imagined world and with flying dragons. The whole Moebius-esque "​technorganic"​ thing (e.g. //​[[wp>​The_Incal|The Incal]]// (Jodorowsky!)) + the //​[[wp>​Nausicaä_of_the_Valley_of_the_Wind_(film)|Nausicaä]]//​ influence makes it really special.     * remote: Honestly, aside from the battles, which feel like a hybrid of the on-rails action of the PD shooters and console RPG-style battles, the rest of the game feels more like a late DOS-era or Windows 95-era adventure game. In a beautifully imagined world and with flying dragons. The whole Moebius-esque "​technorganic"​ thing (e.g. //​[[wp>​The_Incal|The Incal]]// (Jodorowsky!)) + the //​[[wp>​Nausicaä_of_the_Valley_of_the_Wind_(film)|Nausicaä]]//​ influence makes it really special.
 +    * unhappy days: While it doesn'​t quite live up to the hype it constantly receives, //Panzer Dragoon Saga// is a beautiful game. The environments and enemies are so thoroughly conceptualised that it constantly feels like you've only scratched the surface of the game's deep logic. It's full of weird and endearing secrets, including a bunch of side-quests that, rather than being completely vacuous, reward you with little morsels of panzer dragoon lore. [[https://​www.youtube.com/​watch?​v=-H7QAIwNDIU&​index=28&​list=PL1F7036D92F389DF3|The music is powerful and mysterious]]. It's super rewarding just speaking to all the characters and hearing their stories. While the character models don't have facial expressions,​ they each have distinct ways of communicating their feelings through these really uncanny/​expressive bodily movements. If you're paying attention, you can usually trace their individual narrative trajectories throughout the game.\\ The first and second discs are really brilliant, but I felt the game got steadily worse as it went on. Some of the environments in the latter part of the game just get too repetitive and labyrinthine for their own good. The story has a great spirit of discovery and intrigue to begin with, but eventually lapses into cliche.
  
   ***//​Purikura Daisakusen//​** (also on: Arcade)   ***//​Purikura Daisakusen//​** (also on: Arcade)
Line 125: Line 128:
  
   ***//​Radiant Silvergun//​** (also on: Xbox Live Arcade)   ***//​Radiant Silvergun//​** (also on: Xbox Live Arcade)
-    * spectralsound: ​better ​than //[[game:ikaruga|Ikaruga]]//,​ for my money. not that have money for the original version of this, mind you. can't say how faithful/​better the recent Xbox 360 port is, but it certainly //looks// fantastic.+    * spectralsound: ​Better ​than //​[[game:​Ikaruga]]//,​ for my money. not that have money for the original version of this, mind you. can't say how faithful/​better the recent Xbox 360 port is, but it certainly //looks// fantastic
 +    * unhappy days: I do think //Radiant Silvergun// deserves all the praise it gets. The combo system adds so many extra layers of depth and strategy.
  
   ***//Sega Rally Championship//​** (also on: Arcade; PC)   ***//Sega Rally Championship//​** (also on: Arcade; PC)
Line 151: Line 155:
  
   ***//​Soukyugurentai:​ Otokuyo//** (The non-//​Otokuyo//​ version is also on: Arcade; PS. As //Terra Diver// outside Japan)   ***//​Soukyugurentai:​ Otokuyo//** (The non-//​Otokuyo//​ version is also on: Arcade; PS. As //Terra Diver// outside Japan)
-    * The Blueberry Hill: An outstanding ​shooter.+    * The Blueberry Hill: I'm not sure I can sell it any better than a Youtube video can ([[https://​www.youtube.com/​watch?​v=shTMXSlZue4]]),​ but: It's one of those lovely bleak-feeling shooters, mostly due to the music, which is some parts SNES-muffley,​ some parts Bomberman 64 crisp. The presentation is lovely, especially the level transitions. There'​s a lock-on mechanic with variable '​cone'​ shape, otherwise things are pretty standard. I guess that's it: an above-average ​shooter, with great atmosphere.\\ It also has a //​[[game:​Battle Garegga]]// demo :) 
     * Sniper Honeyviper: Don't do what I did and buy the non-Otokuyo version if you've only got a US Saturn, it tries to load nonexistent data for Terra Diver and glitches out.     * Sniper Honeyviper: Don't do what I did and buy the non-Otokuyo version if you've only got a US Saturn, it tries to load nonexistent data for Terra Diver and glitches out.
  
Line 168: Line 172:
  
 =====See also===== =====See also=====
 +  * [[http://​forums.selectbutton.net/​viewtopic.php?​t=43468|Sega Saturn 2014 It's still dreaming]] - June 2014 forum thread.
   * [[http://​forums.selectbutton.net/​viewtopic.php?​t=42063|Super Cool Saturn Games For Those That Still Believe]] - September 2013 forum thread.   * [[http://​forums.selectbutton.net/​viewtopic.php?​t=42063|Super Cool Saturn Games For Those That Still Believe]] - September 2013 forum thread.
   * [[http://​forums.selectbutton.net/​viewtopic.php?​t=34706|So I just got a Saturn... suggestions?​]] - October 2011 forum recommendations.   * [[http://​forums.selectbutton.net/​viewtopic.php?​t=34706|So I just got a Saturn... suggestions?​]] - October 2011 forum recommendations.
 
 sb/recommended/saturn.txt · Last modified: 2021/04/24 18:20 by alfred
[unknown button type]
 
Recent changes RSS feed Driven by DokuWiki