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sb:recommended:gamecube [2017/11/01 19:32]
gatotsu2501
sb:recommended:gamecube [2021/10/23 02:30] (current)
tony
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     * Wourme: Fortunately,​ the GameCube'​s only tactical RPG (as far as I know) is an excellent one.     * Wourme: Fortunately,​ the GameCube'​s only tactical RPG (as far as I know) is an excellent one.
     * Felix: Eh. At best, it's riffing on some of the early levels of Tactics Ogre, where your guys were very human and very mortal, and you had to rely almost entirely on positioning to not be overwhelmed while trading counterattacks. Not really enough to do outside of that -- though that's my complaint with all Fire Emblem games.     * Felix: Eh. At best, it's riffing on some of the early levels of Tactics Ogre, where your guys were very human and very mortal, and you had to rely almost entirely on positioning to not be overwhelmed while trading counterattacks. Not really enough to do outside of that -- though that's my complaint with all Fire Emblem games.
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-  ***//​Freedom Fighters / Freedom: The Battle for Liberty Island//** (also on: PC, PS2, XBox) 
-    * somes: //Freedom Fighters// was incredibly awesome. a third person shooter where you could direct a tiny squad of soldiers as you decimated a seemingly insurmountable Russian army.\\ The feeling I got from fighting against all odds, launching a guerrilla war from the sewers, always drastically outnumbered and pressured to get to the target with limited resources, frantically considering strategy while keeping an eye out for that next APC full of enemy reinforcements---has yet to be matched. I'm still waiting for a third person shooter with half the atmosphere. 
-    * Toptube: hey freedom fighters is a fun game. its like dungeon siege but with guns all the time. and you directly control one of them. and I like the controls because you can take cover well, without having to rely on fumbly context controls. ​ 
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   ***//F-Zero GX//** ([[http://​tcrf.net/​F-Zero_GX#​Leftover_F-Zero_AX_Code|Action Replay codes to access F-Zero AX arcade game]])   ***//F-Zero GX//** ([[http://​tcrf.net/​F-Zero_GX#​Leftover_F-Zero_AX_Code|Action Replay codes to access F-Zero AX arcade game]])
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     * gatotsu2501:​ Sometimes I wonder whether one day, evolved humans or super-intelligent aliens will unearth and play //​Killer7//,​ and the whole thing will make perfect sense to them. Until that day, it will continue to be a breathtakingly ambitious clusterfuck of a game that falls JUST short of making any sense at all, but god damn if it isn't one hell of a ride, worth even putting up with the middling gameplay at least once. Can anyone who knows Japanese tell me if the JP subtitle script is as obtuse and impenetrable as the English dialogue?     * gatotsu2501:​ Sometimes I wonder whether one day, evolved humans or super-intelligent aliens will unearth and play //​Killer7//,​ and the whole thing will make perfect sense to them. Until that day, it will continue to be a breathtakingly ambitious clusterfuck of a game that falls JUST short of making any sense at all, but god damn if it isn't one hell of a ride, worth even putting up with the middling gameplay at least once. Can anyone who knows Japanese tell me if the JP subtitle script is as obtuse and impenetrable as the English dialogue?
     * shnozlak: this game feels so fair and so well executed even someone who thinks they are terrible at shooters can grow to love it.     * shnozlak: this game feels so fair and so well executed even someone who thinks they are terrible at shooters can grow to love it.
 +    * Tony: the confusing way the plot is presented (and, perhaps, its nature and what Suda51 wants to tell) makes it not nearly as engaging as those of Silver Case and its follow-up, 25th Ward. There are humor and attempts to make meta-jokes and satire, although the latters feel confusing, half-accomplished. The action is boring and repetitive. Diying is a chore because redoing sections of the game is not fun. The loop of finding objects to proceed is repetitive too. In my opinion, a mediocre game (oversold as great) with some explosive attempts to break the forth wall, which for some have been enough to make it a cult. More interesting as a prototypal study, rather than something to play. The aesthetics are interesting for a while and the soundtrack is nice (albeit there is not much variety, and Silver Case and its sequel have much better ones).
  
   ***//Kirby Air Ride//**   ***//Kirby Air Ride//**
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     * Felix: Gorgeous (really gorgeous), inventive; doesn'​t quite work. Marked any number of awful turning points for Nintendo.     * Felix: Gorgeous (really gorgeous), inventive; doesn'​t quite work. Marked any number of awful turning points for Nintendo.
     * Ni Go Zero Ichi: Some really incredibly great ideas in narrative, aesthetics and design offset by some crippling fumbles and hints of //​Zelda//'​s oncoming dark ages. In 2017 //Zelda// is finally, officially Cool again, and with the benefit of hindsight we can see that //Wind Waker// was in some crucial ways kind of a trial run for //Breath of the Wild//. Still worth playing.     * Ni Go Zero Ichi: Some really incredibly great ideas in narrative, aesthetics and design offset by some crippling fumbles and hints of //​Zelda//'​s oncoming dark ages. In 2017 //Zelda// is finally, officially Cool again, and with the benefit of hindsight we can see that //Wind Waker// was in some crucial ways kind of a trial run for //Breath of the Wild//. Still worth playing.
 +    * Tony: this comes from a time when Miyamoto and his crew knew how to make you feel like watching a sky full of stars, even by looking at the ceiling of an underground shrine. It's great to wander in this game, it's great to be there. We can even forgive the embarassing final boss fight.
  
   ***//The Lord of the Rings: The Return of the King//** (also on: PS2, Xbox)   ***//The Lord of the Rings: The Return of the King//** (also on: PS2, Xbox)
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     * Felix: The jury is out on how much fun it is to play nowadays, due to the fact that both dual analog controls (which Prime doesn'​t have) and decent FPS level design (which it has) became a lot more widespread not long after this game's release, but (like everything else on the Gamecube) it's really technically sound and has certainly aged well enough. One of the better Metroid titles for sure; as everyone has said, the Prime sequels are nowhere near as good.     * Felix: The jury is out on how much fun it is to play nowadays, due to the fact that both dual analog controls (which Prime doesn'​t have) and decent FPS level design (which it has) became a lot more widespread not long after this game's release, but (like everything else on the Gamecube) it's really technically sound and has certainly aged well enough. One of the better Metroid titles for sure; as everyone has said, the Prime sequels are nowhere near as good.
     * gatotsu2501:​ Actually I'd argue that the controls are perfect. Comparing it to an FPS is a bit of a misnomer; sure, there is some definite pre-Half-Life FPS influence, but the combat and level design seem more appropriately compared to, well, a first-person Super Metroid. If you really don't like the controls though, the Wii version uses a pretty dandy IR pointer setup adapted from Prime 3, though since the game wasn't designed for it it makes the whole thing feel kinda loose and easy.     * gatotsu2501:​ Actually I'd argue that the controls are perfect. Comparing it to an FPS is a bit of a misnomer; sure, there is some definite pre-Half-Life FPS influence, but the combat and level design seem more appropriately compared to, well, a first-person Super Metroid. If you really don't like the controls though, the Wii version uses a pretty dandy IR pointer setup adapted from Prime 3, though since the game wasn't designed for it it makes the whole thing feel kinda loose and easy.
 +    * Tony: It gives a sense of exploration,​ wonder and progression through an unknown planet that feels like "Tomb Raider"​ in space. After retrieving a new artifact, there is more freedom in "what to do" and less predictability,​ compared to the game loop of regular 2D Metroids. The controls and the implementation of autolock are still fresh in 2021 and have two main effects: they make the game feel even more different from the usual FPS, and they remind the feeling of some arcade shooters (especially during the most tense battles / boss fights). There is a progression in boss difficulty that reaches epic levels with the Omega Pirate and Ridley especially. The biggest defect of the game, intrinsic to its design, is the need to wander through the same empty spaces countless of times, in order to reach the necessary areas to progress. Still, on the other end, the same redundant exploration helps in marking those environments in the player’s memory, visually. It’s a lesson similar to Dark Souls lack of fast transport (for a large part of DS, anyway). The other limitation is that the graphics are a bit hazy for today'​s standards, but the game has that Gamecube-y color palette and style that makes it still pleasing. Playing it "​pseudo-portably"​ on the gamepad of a hacked Wii U gives a particularly special feeling, augmenting the sensation of being looking through Samus' visor.
  
   ***//Mr. Driller: Drill Land//**   ***//Mr. Driller: Drill Land//**
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     * gatotsu2501:​ Takes everything that was good about //​[[game:​Paper Mario]]// and makes it even better. That's actually just about all there is to say about it, other than commending it on a superb localization and chuckle-worthy script, one which, like a good cartoon, expertly manages to be goofy, sweet and self-aware without becoming infantile, cloying or obnoxious. The best of the Mario RPGs, and on my shortlist of favorite JRPGs of all time.     * gatotsu2501:​ Takes everything that was good about //​[[game:​Paper Mario]]// and makes it even better. That's actually just about all there is to say about it, other than commending it on a superb localization and chuckle-worthy script, one which, like a good cartoon, expertly manages to be goofy, sweet and self-aware without becoming infantile, cloying or obnoxious. The best of the Mario RPGs, and on my shortlist of favorite JRPGs of all time.
     * Felix: Couldn'​t say it better. Particularly considering that every [[paper_mario_series|Mario RPG]] that came after it was utter dreck, this game is genuinely charming and I wish it could take some more credit despite the fact that all of the groundwork was laid by the first game. I get the sense that it's not that well known to people who thought the original //​[[game:​Paper Mario]]// was neat enough, which is a damn shame. That said, it is overly facile in the way that Nintendo sometimes tends to be; neither the puzzles nor the combat exactly require a lot of forethought.     * Felix: Couldn'​t say it better. Particularly considering that every [[paper_mario_series|Mario RPG]] that came after it was utter dreck, this game is genuinely charming and I wish it could take some more credit despite the fact that all of the groundwork was laid by the first game. I get the sense that it's not that well known to people who thought the original //​[[game:​Paper Mario]]// was neat enough, which is a damn shame. That said, it is overly facile in the way that Nintendo sometimes tends to be; neither the puzzles nor the combat exactly require a lot of forethought.
 +    * Tony: to give a different point of view: I think it's too simplistic in tone and story telling. It does not have the “nintendo charm” that some older Zeldas, for example, have. I don’t really have a motivation in proceeding after the first world. Dynamics are not interesting,​ atmosphere and graphics are neither. This is after 4 hours in. This might be an example of kid's game, where the sense of wonder, as well as the appreciation of cuteness, are enough to make you continue with joy, while many expectations have not been constituted.
  
   ***//​Pikmin//​**   ***//​Pikmin//​**
 
 sb/recommended/gamecube.1509579124.txt.gz · Last modified: 2017/11/01 19:32 by gatotsu2501
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