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sb:recommended:gamecube [2021/10/23 02:25]
tony
sb:recommended:gamecube [2021/10/23 02:30] (current)
tony
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     * Felix: Gorgeous (really gorgeous), inventive; doesn'​t quite work. Marked any number of awful turning points for Nintendo.     * Felix: Gorgeous (really gorgeous), inventive; doesn'​t quite work. Marked any number of awful turning points for Nintendo.
     * Ni Go Zero Ichi: Some really incredibly great ideas in narrative, aesthetics and design offset by some crippling fumbles and hints of //​Zelda//'​s oncoming dark ages. In 2017 //Zelda// is finally, officially Cool again, and with the benefit of hindsight we can see that //Wind Waker// was in some crucial ways kind of a trial run for //Breath of the Wild//. Still worth playing.     * Ni Go Zero Ichi: Some really incredibly great ideas in narrative, aesthetics and design offset by some crippling fumbles and hints of //​Zelda//'​s oncoming dark ages. In 2017 //Zelda// is finally, officially Cool again, and with the benefit of hindsight we can see that //Wind Waker// was in some crucial ways kind of a trial run for //Breath of the Wild//. Still worth playing.
 +    * Tony: this comes from a time when Miyamoto and his crew knew how to make you feel like watching a sky full of stars, even by looking at the ceiling of an underground shrine. It's great to wander in this game, it's great to be there. We can even forgive the embarassing final boss fight.
  
   ***//The Lord of the Rings: The Return of the King//** (also on: PS2, Xbox)   ***//The Lord of the Rings: The Return of the King//** (also on: PS2, Xbox)
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     * gatotsu2501:​ Takes everything that was good about //​[[game:​Paper Mario]]// and makes it even better. That's actually just about all there is to say about it, other than commending it on a superb localization and chuckle-worthy script, one which, like a good cartoon, expertly manages to be goofy, sweet and self-aware without becoming infantile, cloying or obnoxious. The best of the Mario RPGs, and on my shortlist of favorite JRPGs of all time.     * gatotsu2501:​ Takes everything that was good about //​[[game:​Paper Mario]]// and makes it even better. That's actually just about all there is to say about it, other than commending it on a superb localization and chuckle-worthy script, one which, like a good cartoon, expertly manages to be goofy, sweet and self-aware without becoming infantile, cloying or obnoxious. The best of the Mario RPGs, and on my shortlist of favorite JRPGs of all time.
     * Felix: Couldn'​t say it better. Particularly considering that every [[paper_mario_series|Mario RPG]] that came after it was utter dreck, this game is genuinely charming and I wish it could take some more credit despite the fact that all of the groundwork was laid by the first game. I get the sense that it's not that well known to people who thought the original //​[[game:​Paper Mario]]// was neat enough, which is a damn shame. That said, it is overly facile in the way that Nintendo sometimes tends to be; neither the puzzles nor the combat exactly require a lot of forethought.     * Felix: Couldn'​t say it better. Particularly considering that every [[paper_mario_series|Mario RPG]] that came after it was utter dreck, this game is genuinely charming and I wish it could take some more credit despite the fact that all of the groundwork was laid by the first game. I get the sense that it's not that well known to people who thought the original //​[[game:​Paper Mario]]// was neat enough, which is a damn shame. That said, it is overly facile in the way that Nintendo sometimes tends to be; neither the puzzles nor the combat exactly require a lot of forethought.
-    * To give a different point of view: I think it's too simplistic in tone and story telling. It does not have the “nintendo charm” that some older Zeldas, for example, have. I don’t really have a motivation in proceeding after the first world. Dynamics are not interesting,​ atmosphere and graphics are neither. This is after 4 hours in. This might be an example of kid's game, where the sense of wonder, as well as the appreciation of cuteness, are enough to make you continue with joy, while many expectations have not been constituted.+    * Tony: to give a different point of view: I think it's too simplistic in tone and story telling. It does not have the “nintendo charm” that some older Zeldas, for example, have. I don’t really have a motivation in proceeding after the first world. Dynamics are not interesting,​ atmosphere and graphics are neither. This is after 4 hours in. This might be an example of kid's game, where the sense of wonder, as well as the appreciation of cuteness, are enough to make you continue with joy, while many expectations have not been constituted.
  
   ***//​Pikmin//​**   ***//​Pikmin//​**
 
 sb/recommended/gamecube.txt · Last modified: 2021/10/23 02:30 by tony
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