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sb:recommended:gameboy_advance [2018/08/12 13:52]
gatotsu2501
sb:recommended:gameboy_advance [2019/04/07 21:31]
villain Added some games.
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   ***//​[[game:​Guru logic Champ]]//** (also on: DSi (as //​Snapdots//​))   ***//​[[game:​Guru logic Champ]]//** (also on: DSi (as //​Snapdots//​))
     * The Blueberry Hill: A charmingly presented puzzle game from [[company:​Champ Team]]((or s it?)), and [[company:​Compile]]. The puzzles are logic based, and solved by rotating the playfield and moving/​removing blocks to form a picture. The game bursts with sass, and life, but is, unfortunately,​ now quite a rare thing.     * The Blueberry Hill: A charmingly presented puzzle game from [[company:​Champ Team]]((or s it?)), and [[company:​Compile]]. The puzzles are logic based, and solved by rotating the playfield and moving/​removing blocks to form a picture. The game bursts with sass, and life, but is, unfortunately,​ now quite a rare thing.
 +
 +  ***//​Harvest Moon: Friends of Mineral Town//**
 +    * villain: This is a sort of enhanced port of the PlayStation'​s Harvest Moon: Back to Nature. There'​s some bonus content that you can access via connecting to Harvest Moon: A Wonderful Life for the GameCube including records that will play music from the older games (Harvest Moon 64, most importantly!),​ and you can marry a goddess. Unfortunately,​ this game is plagued with bugs, translation issues, and the controls aren't great, but it's good fun and probably one of the best entry points into the series. There'​s also More Friends of Mineral Town, which lets you play as a girl and marry the guys in town (including a Kappa!).
  
   ***//​[[game:​Hatena Satena]]//​**   ***//​[[game:​Hatena Satena]]//​**
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     * gatotsu2501:​ Ground-up remake of the original //​[[game:​Metroid]]//​ with mechanics and aesthetics borrowed from "//​[[game:​super_metroid|Super]]//"​ and "//​[[game:​metroid_fusion|Fusion]]//"​. So substantially redone that it is for all intents and purposes a different game. If anything it feels like the true sequel to //Super Metroid//: more mechanically refined, but not quite as good; still worthy of the //Metroid// name.     * gatotsu2501:​ Ground-up remake of the original //​[[game:​Metroid]]//​ with mechanics and aesthetics borrowed from "//​[[game:​super_metroid|Super]]//"​ and "//​[[game:​metroid_fusion|Fusion]]//"​. So substantially redone that it is for all intents and purposes a different game. If anything it feels like the true sequel to //Super Metroid//: more mechanically refined, but not quite as good; still worthy of the //Metroid// name.
     * spectralsound:​ //Zero Mission// was the first //​[[game:​metroid_series|Metroid]]//​ game that really felt... unnecessary. It tries to be a successor to [[game:​metroid|the original game]] and //​[[game:​super_metroid|Super]]//,​ but without the atmosphere, subtlety or level design heights of either. the only thing it seems to have over the games it apes is the most refined mechanics of any 2D //​Metroid//,​ and even //​[[game:​metroid_fusion|Fusion]]//​ kind of got there first. The presence of the zero suit alone probably marked the beginning of the end.     * spectralsound:​ //Zero Mission// was the first //​[[game:​metroid_series|Metroid]]//​ game that really felt... unnecessary. It tries to be a successor to [[game:​metroid|the original game]] and //​[[game:​super_metroid|Super]]//,​ but without the atmosphere, subtlety or level design heights of either. the only thing it seems to have over the games it apes is the most refined mechanics of any 2D //​Metroid//,​ and even //​[[game:​metroid_fusion|Fusion]]//​ kind of got there first. The presence of the zero suit alone probably marked the beginning of the end.
 +
 +  ***//​Monster Rancher Advance 2//**
 +    * villain: This is one of the most well-regarded games in the franchise. This basically takes Monster Rancher 2 and shrinks it down to the GBA. Instead of using CDs, you enter random strings of characters to generate monsters, which this game features a lot of (somewhere in the high 200s?), but there'​s a lot of palette swaps, unfortunately. Still, all of the depth that you got in MR2 is present in this game. Unlock your disk!
  
   ***//Mother 3//** - forums threads: [[http://​forums.selectbutton.net/​viewtopic.php?​t=16690|1]],​ [[http://​forums.selectbutton.net/​viewtopic.php?​t=16811|2]] (with spoilers), [[http://​forums.selectbutton.net/​viewtopic.php?​p=215501|3]] (with spoilers)   ***//Mother 3//** - forums threads: [[http://​forums.selectbutton.net/​viewtopic.php?​t=16690|1]],​ [[http://​forums.selectbutton.net/​viewtopic.php?​t=16811|2]] (with spoilers), [[http://​forums.selectbutton.net/​viewtopic.php?​p=215501|3]] (with spoilers)
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   ***//Wario Land 4//** (also on: 3DS VC (limited), Wii U VC)   ***//Wario Land 4//** (also on: 3DS VC (limited), Wii U VC)
     * 2501: Dang but this game still looks and sounds nice almost 20 years (!!!!) later. The controls/​physics feel just right (the good kind of floaty) and poking around the levels for puzzles and hidden treasure is a joy. Some of the sight gags in the animations, backgrounds and Wario’s transformations actually make me laugh. You can keep going back to the levels, //Mario World//​-style,​ and discover more until you’ve completely mastered them and then run for score. This might honestly be the best 2D platformer since the 1990s.     * 2501: Dang but this game still looks and sounds nice almost 20 years (!!!!) later. The controls/​physics feel just right (the good kind of floaty) and poking around the levels for puzzles and hidden treasure is a joy. Some of the sight gags in the animations, backgrounds and Wario’s transformations actually make me laugh. You can keep going back to the levels, //Mario World//​-style,​ and discover more until you’ve completely mastered them and then run for score. This might honestly be the best 2D platformer since the 1990s.
-    * cassievania: ​ //​[[game:​Wario Land 4]// is one of those rare games where one can really tell that the developers looked at all the games that came before it in the series (except for maybe the often forgotten //​[[game:​virtual_boy_wario_land|Virtual Wario Land]]//), took all the best bits, and then still improved on it. It's more then just an impressive game, it's the result of an entire series worth of work, and each game taught the developer a lesson on how they should create //Wario Land 4//.+    * cassievania:​ //​[[game:​Wario Land 4]// is one of those rare games where one can really tell that the developers looked at all the games that came before it in the series (except for maybe the often forgotten //​[[game:​virtual_boy_wario_land|Virtual Wario Land]]//), took all the best bits, and then still improved on it. It's more then just an impressive game, it's the result of an entire series worth of work, and each game taught the developer a lesson on how they should create //Wario Land 4//.
  
   ***//​WarioWare,​ Inc.: Mega Microgame$! / Made In Wario (JP)//** (also on: 3DS VC (limited), Wii U VC)   ***//​WarioWare,​ Inc.: Mega Microgame$! / Made In Wario (JP)//** (also on: 3DS VC (limited), Wii U VC)
 
 sb/recommended/gameboy_advance.txt · Last modified: 2019/04/07 21:31 by villain
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