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sb:recommended:dreamcast [2014/05/20 00:52]
the_blueberry_hill Space Harrier page link
sb:recommended:dreamcast [2021/04/24 18:17] (current)
alfred added sakura taisen
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     * Rudie: If you can get the [[hardware:​dc#​light_guns|lightguns]] to go along with it, a great time.     * Rudie: If you can get the [[hardware:​dc#​light_guns|lightguns]] to go along with it, a great time.
  
-  ***//​Ikaruga (JP)//** (also on: Gamecube, XBLA)+  ***//[[game:Ikaruga]] (JP)//** (also on: Gamecube, Windows, XBLA)
     * Sniper Honeyviper: Amazingly, not rendered obsolete by later ports. The GC version has the story text removed, and the XBLA port fucks up enemy placement.     * Sniper Honeyviper: Amazingly, not rendered obsolete by later ports. The GC version has the story text removed, and the XBLA port fucks up enemy placement.
  
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     * Sniper Honeyviper: Probably the inspiration for Zeno Clash. Run and jump around antiseptic corridors and crate mazes in first-person,​ slashing at grunts with a living sword. Based on a manga by Q Hayashida. Would have benefited from dual-analog,​ but stands as something more unique without it. Kind of suffers for not having a quick-turn button to keep up with the frantic pace of battle, though. Your sword will possess many different people over the course of the game, whose verb sets can vary rather dramatically. Fans of SMT will be interested to know that Kazuma Kaneko did character designs, and the graphics are very much a prototype for //​Nocturne//'​s style.     * Sniper Honeyviper: Probably the inspiration for Zeno Clash. Run and jump around antiseptic corridors and crate mazes in first-person,​ slashing at grunts with a living sword. Based on a manga by Q Hayashida. Would have benefited from dual-analog,​ but stands as something more unique without it. Kind of suffers for not having a quick-turn button to keep up with the frantic pace of battle, though. Your sword will possess many different people over the course of the game, whose verb sets can vary rather dramatically. Fans of SMT will be interested to know that Kazuma Kaneko did character designs, and the graphics are very much a prototype for //​Nocturne//'​s style.
  
-  ***//Mars Matrix: Hyper Solid Shooting//​** (also on: Arcade)+  ***//Mars Matrix: Hyper Solid Shooting//​** (also on: Arcade(CPS-2)
 +    * Sniper Honeyviper: What //​[[game:​Gigawing]]//​ should have been. 
 +    * ben: Collectibles are something that I can usually take or leave in shooters, but I think they work incredibly well in Mars Matrix, to the extent that I sometimes find myself trying to extend my combo to the detriment of survival. Repelling bullets also feels hella nice, and there'​s a really great rhythm to dodging/​repelling/​collecting.
  
   ***//Power Stone//** (also on: Arcade; PSP)   ***//Power Stone//** (also on: Arcade; PSP)
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     * Rudie: A platformer with such perfect gorgeous flow to it.  I've always looked at Pyschonauts and kept thinking Rayman 2 did everything that game did better. ​ As opposed to just about every other 3d Platformer this one is linear and made up of stages. ​ Make sure to get the Dreamcast or N64 version (the dreamcast has some mini-games anyone could care less about), they murdered the playstation 2 version by rearranging the levels and the level layouts. ​ A nice charming game.     * Rudie: A platformer with such perfect gorgeous flow to it.  I've always looked at Pyschonauts and kept thinking Rayman 2 did everything that game did better. ​ As opposed to just about every other 3d Platformer this one is linear and made up of stages. ​ Make sure to get the Dreamcast or N64 version (the dreamcast has some mini-games anyone could care less about), they murdered the playstation 2 version by rearranging the levels and the level layouts. ​ A nice charming game.
     * Sniper Honeyviper: Jesus Christ, the final boss of this game is impossible. After nearly 10 years, I still can't survive long enough to beat him. That aside, this is a well-paced Mario 64-alike with tasty physics, beautiful graphics, and minimal collectathon bullshit. I can't go without mentioning the surreal, melancholic atmosphere, either, which is quite atypical for a kid-oriented 3D platformer.     * Sniper Honeyviper: Jesus Christ, the final boss of this game is impossible. After nearly 10 years, I still can't survive long enough to beat him. That aside, this is a well-paced Mario 64-alike with tasty physics, beautiful graphics, and minimal collectathon bullshit. I can't go without mentioning the surreal, melancholic atmosphere, either, which is quite atypical for a kid-oriented 3D platformer.
 +
 +  ***//Sakura Taisen (series)//​**
 +    * alfred: You can transfer your save across all 4 Dreamcast entries.
  
   ***//Samba De Amigo//**   ***//Samba De Amigo//**
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   ***//​Shenmue//​**   ***//​Shenmue//​**
     * Rudie: ​ Still one of my favorite games! ​ Walk around a perfect recreation of suburban Japan, Ask stupid stupid questions related to the plot, drink a soda, play //​[[game:​space_harrier_series#​Space Harrier]]//,​ and fight //​[[game:​virtua_fighter_series|Virtua Fighter]]// style battles.     * Rudie: ​ Still one of my favorite games! ​ Walk around a perfect recreation of suburban Japan, Ask stupid stupid questions related to the plot, drink a soda, play //​[[game:​space_harrier_series#​Space Harrier]]//,​ and fight //​[[game:​virtua_fighter_series|Virtua Fighter]]// style battles.
 +    * Rudie (2020): ​ Hi the future. ​ Shenmue is a complete masterpiece about an arrogant jerk 18 year old who can't get over their self.  It took forever for me to get over myself and see that.
  
   ***//​Shenmue 2 (PAL)//** (also on: XBox)   ***//​Shenmue 2 (PAL)//** (also on: XBox)
     * Rudie: ​ The Xbox version has voice acting so bad I turned it off within minutes. ​ The European Dreamcast version however is subbed. ​ The subplot from the first game about Chinese is dropped, or everyone in Hong Kong can speak Japanese. ​ It's a bigger badder world, with a frankly terrifying amount of things to see and do.  The last hour of the game firmly defines what //Shenmue// was all about, then leaves us with a cliffhanger that will never be resolved.     * Rudie: ​ The Xbox version has voice acting so bad I turned it off within minutes. ​ The European Dreamcast version however is subbed. ​ The subplot from the first game about Chinese is dropped, or everyone in Hong Kong can speak Japanese. ​ It's a bigger badder world, with a frankly terrifying amount of things to see and do.  The last hour of the game firmly defines what //Shenmue// was all about, then leaves us with a cliffhanger that will never be resolved.
 +    * Rudie (2020): it's actually 3 games. ​ A response to Shenmue 1 and criticism (Aberdeen), a horrid slog (Kowloon), and an incredible denouement of Shenmue and Ryo Hazuki (Bailu).  ​
  
   ***//Skies of Arcadia//** (also on: Gamecube)   ***//Skies of Arcadia//** (also on: Gamecube)
 
 sb/recommended/dreamcast.1400561572.txt.gz · Last modified: 2017/04/08 09:58 (external edit)
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