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sb:recommended:dreamcast [2014/05/20 00:52]
the_blueberry_hill Space Harrier page link
sb:recommended:dreamcast [2016/10/27 03:37]
the_blueberry_hill Link to Ikaruga page
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     * Rudie: If you can get the [[hardware:​dc#​light_guns|lightguns]] to go along with it, a great time.     * Rudie: If you can get the [[hardware:​dc#​light_guns|lightguns]] to go along with it, a great time.
  
-  ***//​Ikaruga (JP)//** (also on: Gamecube, XBLA)+  ***//[[game:Ikaruga]] (JP)//** (also on: Gamecube, Windows, XBLA)
     * Sniper Honeyviper: Amazingly, not rendered obsolete by later ports. The GC version has the story text removed, and the XBLA port fucks up enemy placement.     * Sniper Honeyviper: Amazingly, not rendered obsolete by later ports. The GC version has the story text removed, and the XBLA port fucks up enemy placement.
  
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     * Sniper Honeyviper: Probably the inspiration for Zeno Clash. Run and jump around antiseptic corridors and crate mazes in first-person,​ slashing at grunts with a living sword. Based on a manga by Q Hayashida. Would have benefited from dual-analog,​ but stands as something more unique without it. Kind of suffers for not having a quick-turn button to keep up with the frantic pace of battle, though. Your sword will possess many different people over the course of the game, whose verb sets can vary rather dramatically. Fans of SMT will be interested to know that Kazuma Kaneko did character designs, and the graphics are very much a prototype for //​Nocturne//'​s style.     * Sniper Honeyviper: Probably the inspiration for Zeno Clash. Run and jump around antiseptic corridors and crate mazes in first-person,​ slashing at grunts with a living sword. Based on a manga by Q Hayashida. Would have benefited from dual-analog,​ but stands as something more unique without it. Kind of suffers for not having a quick-turn button to keep up with the frantic pace of battle, though. Your sword will possess many different people over the course of the game, whose verb sets can vary rather dramatically. Fans of SMT will be interested to know that Kazuma Kaneko did character designs, and the graphics are very much a prototype for //​Nocturne//'​s style.
  
-  ***//Mars Matrix: Hyper Solid Shooting//​** (also on: Arcade)+  ***//Mars Matrix: Hyper Solid Shooting//​** (also on: Arcade(CPS-2)
 +    * Sniper Honeyviper: What //​[[game:​Gigawing]]//​ should have been. 
 +    * ben: Collectibles are something that I can usually take or leave in shooters, but I think they work incredibly well in Mars Matrix, to the extent that I sometimes find myself trying to extend my combo to the detriment of survival. Repelling bullets also feels hella nice, and there'​s a really great rhythm to dodging/​repelling/​collecting.
  
   ***//Power Stone//** (also on: Arcade; PSP)   ***//Power Stone//** (also on: Arcade; PSP)
 
 sb/recommended/dreamcast.txt · Last modified: 2021/04/24 18:17 by alfred
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