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* remote: Yeah, it's kind of like imagining //[[game:final_fantasy_ix|FF9]]// had set the tone for the direction of the series and //[[game:final_fantasy_x|FF10]]// never happened.\\ Instead, we get a really polished [[genre:RPG]] hearkening back to //[[game:final_fantasy_v|FF5]]//. | * remote: Yeah, it's kind of like imagining //[[game:final_fantasy_ix|FF9]]// had set the tone for the direction of the series and //[[game:final_fantasy_x|FF10]]// never happened.\\ Instead, we get a really polished [[genre:RPG]] hearkening back to //[[game:final_fantasy_v|FF5]]//. | ||
* CONSUME_PRODUCTS: //Bravely Default// is essentially //[[game:final_fantasy_four_heroes_of_light|Four Heroes of Light]]// + //[[game:final_fantasy_v|FFV]]//. | * CONSUME_PRODUCTS: //Bravely Default// is essentially //[[game:final_fantasy_four_heroes_of_light|Four Heroes of Light]]// + //[[game:final_fantasy_v|FFV]]//. | ||
- | * Ni Go Zero Ichi: Disappointing relative to its potential. The adjustable encounter-rate slider initially seems like a brilliant innovation, but turns out to be mostly there to paper over a general lack of thoughtful dungeon design or balance and a shameful excess of padding. The script, for which a scenario writer from the respected visual novel developer [[http://en.m.wikipedia.org/wiki/5pb.|5pb]] was brought on, ranges from forgettably generic to creepily sexist, and is overwrought (and dubiously acted out in both Japanese and English) regardless. All this is a shame, because the game features the best interpretation of the //Final Fantasy// Job system since //FF Tactics//, a neat and strategic new battle system to go with it, and a very pretty art style that looks wondrous in 3D and recalls //FF IX// in the very best of ways. Square Enix's good-faith (albeit outsourced) effort is noted, but the already-announced sequel has its work cut out for it if it means to reach the level of the classic games it's sort-of attempting to emulate. | + | * 2501: It’s a big fat waste. The visuals are gorgeous, the soundtrack is catchy and the battle system has some genuine tactical depth. Everything else though is painfully uninspiring. The story is overwrought tripe even by JRPG standards with some creepy otaku fetish sexuality/misogyny that was decidedly //not// in the actual retro //FF// games it superficially mimics. Character progression becomes a relentless grind. Level design and exploration are just nonexistent. There are like 50 different totally unintuitive, grindy and extraneous Numbers Go Up systems, exactly the kind of excess that retro JRPGs //didn’t// have. Did I mention character progression is a vicious grind? |
***//Bust-a-Move Universe (NA) / Puzzle Bobble Universe (PAL) / Tobidasu! Puzzle Bobble 3D (JP)//** | ***//Bust-a-Move Universe (NA) / Puzzle Bobble Universe (PAL) / Tobidasu! Puzzle Bobble 3D (JP)//** |