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sb:recommended:3ds [2017/11/19 07:27]
the_blueberry_hill Links, quotes, opinionies. Put eshop stuffs in with everything else because.. 2017.
sb:recommended:3ds [2018/03/09 13:58]
alfred
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 In the tradition of the Game Boy Color and DSi before it, the 3DS will be receiving a substantial mid-life upgrade in the form of the imaginatively titled "New 3DS". This version will feature a stronger CPU, a revised design including a much-requested second analog stick, redesigned home menu software, and exclusive games. In the tradition of the Game Boy Color and DSi before it, the 3DS will be receiving a substantial mid-life upgrade in the form of the imaginatively titled "New 3DS". This version will feature a stronger CPU, a revised design including a much-requested second analog stick, redesigned home menu software, and exclusive games.
  
-=====Recommended 3DS Retail ​Games=====+=====Recommended 3DS Games=====
  
   ***//Ace Combat: Assault Horizon Legacy / Ace Combat 3D: Cross Rumble (JP)//**   ***//Ace Combat: Assault Horizon Legacy / Ace Combat 3D: Cross Rumble (JP)//**
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     * Wall of Beef: [It's] a nice bite sized experience that feels like a satisfying meal, but you aren't stuffed.     * Wall of Beef: [It's] a nice bite sized experience that feels like a satisfying meal, but you aren't stuffed.
     * Sykel: VERY DELIGHTFUL despite not being much of a game outside of a card game. Lots of heart, really makes you feel like a kid again. I really like the confusion between reality and fiction, something I'm sure we had a lot of as kids.     * Sykel: VERY DELIGHTFUL despite not being much of a game outside of a card game. Lots of heart, really makes you feel like a kid again. I really like the confusion between reality and fiction, something I'm sure we had a lot of as kids.
-    * nickperson: //Attack of the Friday Monsters// is by [[person:​Kaz Ayabe]], who made the //​[[game:​boku_no_natsuyasumi_series|Boku no natsuyasumi]]//​ games. It's a cute adventure/​item-collecting game. I don't go for these kinds of things, but Ayabe is definitely an artist/​genius/​craftsman and this game (like the //Boku no natsuyasumi//​ games) is miles ahead of anything like it. You will play it exactly once and be done with it forever. 
  
   ***//​Blaster Master Zero//** (also on: Switch)   ***//​Blaster Master Zero//** (also on: Switch)
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   ***//Gotta Protectors / Protect Me Knight 2 (JP)//**   ***//Gotta Protectors / Protect Me Knight 2 (JP)//**
-    * nickperson: You're defending a princess in this game but you're directly controlling one character and it plays like an action game. Again, name-dropping old japanese dudes: it's [[people:​Yuzo Koshiro]]. I'm really tired of retro pixel anything but the fact that his company [[company:​ancient|Ancient]] is making games like this tells me that those guys really just know their limitations,​ and their audience. I think it's cool. 
  
   ***//Gunman Clive//** (also on: Android, iOS, Win)   ***//Gunman Clive//** (also on: Android, iOS, Win)
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     * Bacon&​Onions:​ When I first played //Kokuga// I was confused by their choice of art style, why was everything so crudely blocky with simple plain textures? It looked like the game was put under serious size constraints for reasons I couldn'​t understand until last week, when I tried playing the game with my girlfriend'​s 9 year old brother. The entire game(27mbs?​) downloaded wirelessly to his cart in a few seconds and we tackled every stage together. It was amazing. I now think //Kokuga// has the best multiplayer co-op of any smup. The sharing of cards and the deliberate slow shots means we were communicating and working together constantly splitting up enemies. Using your sole revival card to bring your teammate back to life so you can fight the boss together is awesome. I'm convinced the game was designed around co-op and much of the design choices were made to make a better co-op smup.     * Bacon&​Onions:​ When I first played //Kokuga// I was confused by their choice of art style, why was everything so crudely blocky with simple plain textures? It looked like the game was put under serious size constraints for reasons I couldn'​t understand until last week, when I tried playing the game with my girlfriend'​s 9 year old brother. The entire game(27mbs?​) downloaded wirelessly to his cart in a few seconds and we tackled every stage together. It was amazing. I now think //Kokuga// has the best multiplayer co-op of any smup. The sharing of cards and the deliberate slow shots means we were communicating and working together constantly splitting up enemies. Using your sole revival card to bring your teammate back to life so you can fight the boss together is awesome. I'm convinced the game was designed around co-op and much of the design choices were made to make a better co-op smup.
     * Isfet: [...] This game is pretty much the very definition of slow burn. it feels like it's always teetering on the edge of becoming "​boring"​ but it never reaches that point and so it's consistently brilliant.\\ hard as hell, though! it requires a part of my brain/​game-playing abilities that most developers don't really aim for any more.     * Isfet: [...] This game is pretty much the very definition of slow burn. it feels like it's always teetering on the edge of becoming "​boring"​ but it never reaches that point and so it's consistently brilliant.\\ hard as hell, though! it requires a part of my brain/​game-playing abilities that most developers don't really aim for any more.
-    * nickperson: //Kokuga// is by [[person:​Hiroshi Iuchi]], who made //​[[game:​Radiant Silvergun]]//​ and //​[[game:​Ikaruga]]//​. If you don't like 2D shooters, it's not! It's more like an action game. You just clear levels and don't die, time and scoring don't mean anything. In terms of vibes, pacing, enemy placement, and turning/​shooting/​camera speed it is flawless. I play it all the time and never get bored. 
  
   ***//​Liberation Maiden//** (part of //Guild 01// in Japan; also on: iOS)   ***//​Liberation Maiden//** (part of //Guild 01// in Japan; also on: iOS)
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     * Ni Go Zero Ichi: Basically a shrunken-down version of the Mercenaries mode from //RE5// (with some //RE4// stages and enemies thrown in), with some different "​missions"​ and a skill/XP mechanic added in for longevity. What it lacks in imagination,​ it makes up for in the fact that, well, it's a faithful recreation of Mercenaries mode, and that's really all it needs to be addictive as hell. The score-driven,​ timer-controlled zombieslaughter lends itself particularly well to the brief play sessions and ability to dip in and out characteristic of a handheld format.     * Ni Go Zero Ichi: Basically a shrunken-down version of the Mercenaries mode from //RE5// (with some //RE4// stages and enemies thrown in), with some different "​missions"​ and a skill/XP mechanic added in for longevity. What it lacks in imagination,​ it makes up for in the fact that, well, it's a faithful recreation of Mercenaries mode, and that's really all it needs to be addictive as hell. The score-driven,​ timer-controlled zombieslaughter lends itself particularly well to the brief play sessions and ability to dip in and out characteristic of a handheld format.
  
-===SEGA 3D Classics===+====SEGA 3D Classics====
 A stellar selection of upgraded ports. There are some good articles about their transformation to 3D too. A stellar selection of upgraded ports. There are some good articles about their transformation to 3D too.
  
 
 sb/recommended/3ds.txt · Last modified: 2018/08/21 17:26 by gatotsu2501
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