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pattern:forced_scroll [2017/04/08 09:58] 127.0.0.1 external edit |
pattern:forced_scroll [2017/09/05 23:48] (current) the_blueberry_hill Carelessly added some examples |
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===== Quotes ===== | ===== Quotes ===== | ||
"I want to grant the forced scrolling mechanic some noble rationalization; that the invisible wall behind you (pushing you forward) and its partner ahead of you (holding you back) somehow encompass (and thus guide) the playable character's narrative destiny. Why else would it be there? While it doesn't do anything to further determine the character's path (rail shooters are the go-to games for that), it determines the rate at which they can fail and succeed." -- vision. | "I want to grant the forced scrolling mechanic some noble rationalization; that the invisible wall behind you (pushing you forward) and its partner ahead of you (holding you back) somehow encompass (and thus guide) the playable character's narrative destiny. Why else would it be there? While it doesn't do anything to further determine the character's path (rail shooters are the go-to games for that), it determines the rate at which they can fail and succeed." -- vision. | ||
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+ | ===== Examples ===== | ||
+ | * Jetsons | ||
+ | * Super Mario Bros. 3 | ||
+ | * Xardion | ||
===== See Also ===== | ===== See Also ===== | ||
*[[theme:Inexplicable Motorcycle Stage]] | *[[theme:Inexplicable Motorcycle Stage]] |