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pattern:forced_scroll [2017/04/08 09:58]
127.0.0.1 external edit
pattern:forced_scroll [2017/09/05 23:48] (current)
the_blueberry_hill Carelessly added some examples
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 ===== Quotes ===== ===== Quotes =====
 "I want to grant the forced scrolling mechanic some noble rationalization;​ that the invisible wall behind you (pushing you forward) and its partner ahead of you (holding you back) somehow encompass (and thus guide) the playable character'​s narrative destiny. Why else would it be there? While it doesn'​t do anything to further determine the character'​s path (rail shooters are the go-to games for that), it determines the rate at which they can fail and succeed."​ -- vision. "I want to grant the forced scrolling mechanic some noble rationalization;​ that the invisible wall behind you (pushing you forward) and its partner ahead of you (holding you back) somehow encompass (and thus guide) the playable character'​s narrative destiny. Why else would it be there? While it doesn'​t do anything to further determine the character'​s path (rail shooters are the go-to games for that), it determines the rate at which they can fail and succeed."​ -- vision.
 +
 +===== Examples =====
 +  * Jetsons
 +  * Super Mario Bros. 3
 +  * Xardion
  
 ===== See Also ===== ===== See Also =====
   *[[theme:​Inexplicable Motorcycle Stage]]   *[[theme:​Inexplicable Motorcycle Stage]]
 
 pattern/forced_scroll.txt · Last modified: 2017/09/05 23:48 by the_blueberry_hill
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