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pattern:fighting_for_control [2014/05/28 03:43]
the_blueberry_hill Hacky Sim
pattern:fighting_for_control [2015/07/07 10:47]
the_blueberry_hill Added some more 'status effect / powerup' examples (from old IC wiki)
Line 3: Line 3:
  
 =====Examples===== =====Examples=====
 +  ***//​Ampu-Tea//​**
   ***//Chou Soujuu Mecha MG//**   ***//Chou Soujuu Mecha MG//**
   ***//​Elastomania//​**   ***//​Elastomania//​**
Line 11: Line 12:
   ***//​Octodad//​**   ***//​Octodad//​**
   ***//​Platform RC//**   ***//​Platform RC//**
 +  ***//​Probably Archery//**
   ***//​[[game:​QWOP]]//​**   ***//​[[game:​QWOP]]//​**
   ***//Remote Control Dandy series//**   ***//Remote Control Dandy series//**
Line 17: Line 19:
   ***//Ski Stunt Simulator//​**   ***//Ski Stunt Simulator//​**
   ***//​Sumotori Dreams//**   ***//​Sumotori Dreams//**
-  ***//​Tetsujin 28 Go//**+  ***//Surgeon Simulator 2014//** 
 +  ***//​[[game:​Tetsujin 28 Go]]//**
   ***//​Toribash//​**   ***//​Toribash//​**
 ====Due to a peripheral==== ====Due to a peripheral====
Line 28: Line 31:
   ***//​Odama//​**   ***//​Odama//​**
 ====Status effect / powerup caused==== ====Status effect / powerup caused====
 +  ***//Beyond Good and Evil//**
 +  ***//DDR Extreme//**
   ***//​Earthbound//​**   ***//​Earthbound//​**
   ***//Secret of Mana//**   ***//Secret of Mana//**
   ***//Toejam and Earl//**   ***//Toejam and Earl//**
   ***//Wing Commander III//**   ***//Wing Commander III//**
 +  ***//​Zombiepox//​**
 +
 ====Thrus-types==== ====Thrus-types====
   * [[genre:​thrus-type|Main article]]   * [[genre:​thrus-type|Main article]]
 
 pattern/fighting_for_control.txt · Last modified: 2017/04/08 09:58 (external edit)
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